Chapter Ninety-Four: List of Founding Rewards

The establishment of player power in the game often means the beginning of contradictions, strife, and wars!

——Excerpt from "Essays of Ling Zikai"

System prompt: You have collected all the founding tokens, the founding of the country is successful, please name your country.

Lingzi directly filled in the guild name "casually" in the country naming box, and then chose OK.

System prompt: Make sure the country is named "Casual Country", you have two cities that can be selected as the national capital, please choose one of the border castle and Fujiluo Castle as the capital of the casual country.

Of course, choose the border city with the highest degree of construction!

System Tips: According to the founding tokens collected in the Founding Mission, the Random Country will receive national rewards, such as the Hoe, the Seed of the Forest, the Perpetual Twin Rings, the Brick of Perseverance, the Elemental Lock, the Talisman Key (5), the Battle Banner of Valor, the Chaos Dragon Ring Carving, and the Spider Seal of Death; According to some side rewards, you will receive additional national rewards, such as Amethyst Pendant, Serrated Alligator Medal, and Abyss Hell Gate; It can be arranged in the facilities of the national map, such as one gourd valley terrain, three giant frog nests in the East Marsh, one gathering point for the air element, one gathering point for the water element, one gathering point for the fire element, and one gathering point for the earth element......

Details of the various rewards in the land of randomness:

Diligent hoe, passive national construction, increase crop yield in the country's territory by 0%. Note: The number of weekly recruits for plant-related classes has also been increased by a corresponding percentage.

Very good national building, at least the domestic grain production increased by 0%, so that the logistics support is very sufficient; And to increase the yield of plant-based troops, it is also the dead wood guard system, carnivorous xìng plants and the like, the weekly output is +1, this effect is very strong for the single-camp barrier country, and for the nine-camp random country, it is very general.

Forest Seed, a condition-based national building, the hero of his country can fertilize, water, remove insects, prune, etc. on the seed of the forest, and the hero will receive the corresponding level of reward bonus with the growth level of the forest seed he has cultivated, and the sapling will get the HP limit + reward of the hero's troops at the beginning of the sapling; Saplings get a Lucky +1 reward in the middle of the game...... Gain Forest Affinity Bonus in mid-stage of the young tree, Forest Creature Friendliness +......

With this national building, everyone in the guild will be an environmental activist who loves to "plant trees"!

Perpetual Twin Rings, a passive national building, combines the power core, magic gems and repulsion double rings of magic war puppets to form a magic building, two repulsion rings that never stop with suspended magic energy gems as concentric circles. Hero of your home country has +1 magic mana, and MP is automatically restored by 1 at the start of each turn in battle.

It is equivalent to increasing the MP limit by 10 points for the hero of the country, and by the way, it also adds a primary occult magic to restore the MP effect in battle!

Sticking Bricks, Passive Nation Buildings, and Local City Defense Facilities, gain an additional 50% durability; In Defending the city, your heroes will receive a Battle Bonus of Strategic Defense+.

Buildings that specialize in strengthening the defensive effect, to put it bluntly, are defensive buildings such as city walls and arrow towers, which can resist the damage of catapults under the command of heroes with advanced ballistics!

Elemental Lock, an active national building, after activation, you can choose a high-level elemental magic special jīng effect, which allows all heroes in your country to have this advanced elemental magic special jīng effect for 10 hours, with a cooldown of 100 hours.

For magic heroes, the suitable high-level elemental magic specialization jīng is a very strong active effect, but the cooldown time is a bit long!

Talisman Key (5), the key to the Underworld, the map of the interior of the country, and 5 additional maps of the Underworld, one of which is a special Abyss map.

Normally, the newly built player country, the national map is a single-layer map, and according to the number of vertical columns from left to right, it is composed of 1++5+7+9+11+1+1+11+9+7+5++1, a total of eighty-five maps, and then the total number of national maps will increase with the increase of the country level. Compared with the average player's country, the country of casual has 5 more maps at the beginning, which means that there are 5 more map resources and 5 towns, which is a big advantage!

Valorant Battle Banner, Conditional National Building, your hero wins three battles in a row to gain a stack of Valorant, and then wins three games in a row, stacking the Braver Effect. Valorant, +1 Attack and +1 Agility for troops moving towards the enemy, and morale will not fall below 1. The more you fight, the more you get +1 Morale, and the Morale and Luck are the maximum to get the Damage Maximization effect.

This is a conditional-based national building with powerful effects, and the more consecutive victories, the stronger the effect will be, provided that you can win in a streak!

Chaos Dragonring Eagle, a passive national building, gains 10% fire resistance for the troops under the command of the local hero, and the effective magic power + when the local hero releases fire magic.

People who don't have fire magic can only receive the first half of the effect, and the second half of the effect of this building is very satisfying for Lenzi!

Death Spider Seal, a passive national building, increases the spiritualism effect of the heroes of the undead faction by an additional 5%, reduces the ghosting effect of the enemy's soulfulness by the enemy's deaths by 5%, and the special skill Spider Web can be used by the heroes of the national country once a week. Cobweb, an active map perk that throws cobwebs at a hero target, making it impossible for the target hero to move the map for 0 seconds.

Strengthening the spiritualism is only effective for the undead heroes, and is less affected by the spiritualization effect, since they have all been defeated, what is the effect of people conjuring a few skeletons! However, once a week per person, the effect is very powerful!

The Amethyst Pendant, a relic of Amphinidi, can summon the soul of the Holy Qilin to assist in the battle during the national war.

It's like a guardian spirit of the nation! Compared to orthodox single-faction countries, the National Guardian Spirit that can bring additional bonuses is just one less passive bonus!

The Order of the Sawtooth Crocodile, the medal of the Sawtooth Crocodile Mercenary Group of the NPC forces of the swamp faction, a branch of the Sawtooth Crocodile Mercenary Group will be set up in the territory, and tasks will be released regularly; Hiring a Serrated Crocodile Mercenary Group to help in the war costs 5% less than other Mercenary Groups.

The Gate of Abyss Hell, a special building in the wild, needs to be built in the lava terrain map of the underground world, and randomly generates two of the five abyssal demon creature races every week: Abyss Demon System, Crypt Lord Department, Abyss Hive Demon System, Abyss Worm System, and Crypt Mad Demon System.

The sugar candy and monks of the hell camp are blessed!

The country of casual has many national buildings, and various architectural effects are dazzling. Although the linkage between buildings is insufficient, it is still enough to be called a premium player country compared to the single-faction countries that the system is more inclined to!

System announcement: Congratulations on the establishment of the country of casualness, and the capital is set in the border city.

The system announcement of the successful establishment of the country of casual has flashed and drowned in many system announcements of the successful establishment of the country...... (To be continued)