Chapter 1126: Immortal Body

[Immortal: Yuri Ellie's Chapter]: SSS-class equipment. Equipment Part: Weapon Shield. Health +1100, Defense +1000, Resistance +80%, Strength +4. Attribute 1: Frost Barrier. When activated, summons elemental power to form a frost shield wall, which blocks attacks within a 50x50 radius and converts 70% of damage into health for 3 minutes and a cooldown of 10 hours. Attribute 2: Force. Passive effect, when attacking, there is a 50% chance of causing shield damage, forming negative effects such as stun, knock away, and cripple (note: the strength value is 8 to trigger); Attribute 3: Yuri Ellie's prologue. When receiving a fatal attack, the damage taken is converted to health for 3 minutes. Triggered every 10 minutes for 24 hours, currently 0/5.

After checking the attributes, Dawei stood on the spot, immortality and rebirth are really two concepts. It seems that the effect of immortality is stronger than that of rebirth.

"The effect of Eurie Ellie's prologue is triggered every 10 minutes for 24 hours, which means that as long as the interval reaches 10 minutes in a day, the effect of immortality can be triggered."

And once triggered, the effect of immortality will last for three minutes, and it is reasonable to infer that if you receive a critical blow with 100,000 damage, after triggering the immortality effect, the player will not only not die, but will gain 100,000 HP for three minutes!

A value record of 0/5 means that the effect of immortality can be triggered 5 times in a day, and it is completely immortal! This is no longer a simple rebirth, rebirth should be after being killed, without any death punishment, immediately resurrected on the spot. The most ideal state, full of health and buffs after resurrection, etc. The effect is a little worse, it may be resurrected in the half-blood or even residual blood state, and all kinds of buffs received will be emptied.

The immortal body is a bit perverted, not only exceeding the most ideal state of full health, but also maintaining the health value of the lethal damage value, and within three minutes, it can force everything according to the situation!

"Five resurrection opportunities a day, worthy of a real artifact, no, it should be said that it is worthy of the NPC's quest, and it is really not something that players can play. A son is a son, maybe the chance to be immortal five times is the result of being castrated. David was amazed by the shield's attributes.

The task item is definitely an absolutely invincible setting in the game, as long as there is a task item, even if it is in the face of the god king, you can also make a move in seconds, which is the special effect given to the task item by the setting of the system. As a player, it can only be used when performing quests, and under normal circumstances, it is impossible to obtain quest items, and even more cannot be used.

Now that the quest is defined as a true artifact by the NPC, it is impossible for him to achieve it himself, but through the hands of NPC Xiao Luo.

Robert and the Frost Dwarves can craft once, and naturally they can craft a second time. There are many quests that are limited by the system, and players can't create them, but NPCs can do it.

Of course, the reason why Xiao Luo was able to do it was because he met many difficult conditions. Drawings, technology, experience, casting furnaces, materials, deputy grades, and other restrictions have not been "unsealed" because Robert is an NPC, otherwise, it would not have been completed.

"Let's not talk about the three attributes, the pile attributes that break the 1,000 mark are very in line with the forced style of the real artifact. However, the piles are all defensive attributes, theoretically it doesn't matter if they are stacked to break through the sky, no matter how strong they are, they are nothing more than a piece of equipment with super defensive power, there are no offensive attributes, and the value of the weapon is greatly reduced. You can walk sideways in the mortal world, and the attack power is not reached, and it is useless in the world of gods. He continued to analyze.

However, this is also the characteristic of shield weapons, the use of a single role, but also means pure, in defense to the extreme. Unlike other types of weapons, such as crossbows, which can be inflicted with lifesteal, reflection, and hit supports, shields can only be used to increase defense.

"The effect of attribute 2 violence needs to be triggered by attribute value, this is a real artifact, the power value of 8 points is very high, remove the 4 power value added by attribute 1, in fact, it requires the player's power value attribute to reach 4, this requirement is not high for real high-end players. But the effect is strong, with a 50% probability of triggering the effect, which means that every time you shoot, there will be half a chance to beat the target into a negative state, and it will be a little scary when the attack speed can keep up. He thought.

However, to trigger this passive, the premise is to use a shield to attack and achieve the effect of shield strike. The requirements are a bit high, and it is very unsuitable for casual players, and it is for the effect of preparing for the tactical position of the main tank in the team. It can't hit the damage value, but it can play a lot of negative effects to help the whole team to better output DPS.

After analyzing the attributes of the immortal shield, he was still quite satisfied: "All in all, the artifact is like this, the effect is strong, and the restrictions on its use are quite numerous, which is in line with the system's positioning of the artifact." When you can use it, the effect can be called against the sky, and when you can't use it, it will take up space in your backpack. The only highlight is the effect of the immortal body, maybe because it belongs to the effect attached to the quest category. ”

The shape, attributes, and effects are all worthy of the forced style of the real artifact, and there is nothing worthy of excessive praise.

The chance to be immortal five times a day seems to be awesome, but it's actually the same thing, strictly speaking, it just gives the player more and more room to operate. When faced with an invincible target, reviving 10,000 times a day is still useless. In the face of a goal that can be defeated, it is even less necessary.

The effect of the immortal body is only suitable for the kind of situation where the player works hard and is still possible to achieve it on tiptoe, so that the maximum effect can be exerted. An artifact, if it weren't for the sake of creating an advantage, would be meaningless, what kind of artifact is it? It's not even used to go against the sky.

Increase your strengths and get there.

The most important thing is that triggering the immortal body will definitely consume divine power, which is not indicated in the attributes, but it is inevitable. It's like opening a realm requires the consumption of divine power, but there is no note on the attributes of the realm. You have to pay money to buy things, and you have to consume divine power to use artifacts, all of which are default settings.

"The effect of the immortal body is awesome, and the amount of divine power consumed must be too much. It can be revived five times a day, and it is unknown how many times the player's divine power can last. Therefore, this thing can only be used by NPCs, and the effect that players can play is very limited. Maybe it can be used by a lord-level god-level boss, and the divine power value can keep up, so there is no limit to the number of immortals. He guessed.

It was originally tailor-made for NPCs, and in theory, of course, NPCs can play their full role. If this is the case, his chips for advancing the underworld pattern will suddenly be heavy!

Don't worry about burping, lend the shield to Ray Leonard, but you can force other lord bosses, exchange your life for your life, afraid of a hair?