Chapter 931: The Evil Spirit That Looms (Two More!) )

"Damn it!"

Mike Dunn'o smashes his fist hard in the giant mech.

Just as he had a hunch, they had a violent impact with the spearhead of the Zerg.

The reserves of crystal energy in a world are finite, and it tends to be concentrated in a certain region.

This is undoubtedly a good thing for the gatherers, but as the gatherers become plural, it means an inescapable and inescapable grinder!

The roar of high-energy weapons and the corpses of massive zergs have long filled this once barren land.

If the Coalition hadn't issued a final destruction order, perhaps in a few years, it would have become an unusually rich plain.

The war with the Zerg is undoubtedly fierce, and their powerful genes as war machines make them undoubtedly blocked.

No matter where they are, the Zerg soldiers are always one of the best combat units.

Cheap and absolute execution, all this provides a solid foundation for the crazy racial aggressiveness of the Zerg.

The Zerg is incomplete without the sea of worms, and there is no fluke as far as the fungus blanket goes......

But Mike Dunn'o is used to fighting these guys, a branch of the mighty Zerg that is the nemesis of their civilization.

Whether it's him, or any adult Allianceist, they've been exposed to fighting the Zerg while they're in the military.

Mike Dunn'ou doesn't find the Zerg scary, although they do be difficult to deal with.

But compared to the cunning foreign existences he had encountered, he felt that the Zerg who had been in contact with him for a long time seemed to be relatively "upright".

Although they sometimes play a little trick, more often than not, they will try to drown each other with a steady stream of worms.

That's what the Zerg are best at, and it's also the absolute advantage they have been given by their long evolutionary process.

And now to Mike Dunn'ou's annoyance, there was a different kind of being: the evil being that had chased them from the void for so long.

Mike Dunn'ou didn't know what it was, and the distorted existence in the void was difficult to generalize and define.

They seem to have some kind of unified and distorted nature, but in fact they are completely different beings at their core.

Mike Dunn Eu thought it was gone, after all, according to the Alliance's understanding of the existence of the Void, they were not very well adapted to the environment in which humans lived.

Although so far, relevant scholars have not found a theory that can fully match:

After all, those Void Beings can survive in extremely harsh Void environments, and they have also found terrifying images of each other trying to encroach on a certain planet.

In other words, according to the relevant calculations, they are fully capable of surviving in most environments.

However, they have always been excluded from entering the interior of the planet, even though there is nothing in the planet that could pose a threat to them.

At least in Mike Dunn'ou's many crystal energy harvesting processes, he has also encountered those obvious repulsive behaviors of distorted beings towards the interior of the planet:

As they passed through a void, a twisted monster like a giant whale burst out of the chaotic darkness.

It followed the gathering team until they entered the target planet before leaving abruptly.

However, the gathering mechs were mining on that planet without encountering too serious dangers.

Even Mike Dunn'ou knows that there must be something and power in this that he and his civilization have yet to discover!

That said, there is still a great deal of research on Void creatures in the Alliance.

Something bad has happened to the gathering team lately: some of the gathering team members are starting to get weird, and they seem to be hysterical at times.

In those times, they seem to have lost their rationality completely.

Mike Dunn Euburn doesn't pay much attention to this, after all, these bastards do sometimes behave badly.

But the report that had just been presented to him about the members of the collection team hurting each other had alarmed him.

After immediately ordering psychological testing of all members of the Collectors, Mike Dunn'ou discovered that the problem was more serious than he had imagined:

The Void Monster didn't leave, it followed them all the time!

As they slept and ate, and as they slaughtered the lives of the natives for their pleasure, little by little, its evil power soaked into their spirits.

Mike Dunn'ou knows that there are idealistic things that even the most astute scholars can't explain for the time being.

However, in the relevant regulations for the collection of military services, there are strict provisions on this.

But it's not a game, they have to take responsibility for their own civilization.

In other words, they will not be able to return to their civilization until all the infected among them are eliminated.

This isn't the first time Mike Dunn'ou has encountered such a terrible situation in his long career in the Void.

He had confronted the indigenous gods—captives, of course.

His civilization naturally has the means to sanction it, but that doesn't mean that a gathering fleet can have this kind of force.

Mike Dunn'Au still remembers the indigenous god, the most powerful high-latitude being he's ever seen.

He observed all the captured collectors and left.

Later, Mike Dunn'ou came to the conclusion from the words of the natives around him that their souls without "faith" were worthless to him.

Mike Dunn'ou didn't feel like he didn't have faith, and if he didn't, how could he be rampage through the void with this broken mech.

It was precisely because of that extradimensional contact that Mike Dunn'ou began to learn about the supernatural aspects.

So when the collection sequence troops were recruited, he was included in it as the captain of the first sequence.

Mike Dunn'ou knew that their civilization still lacked some substantive, spiritual staples that could be integrated into the current body of knowledge.

Although in Yi Qiu's related adventures, it seems that Zongwang is everywhere.

But in the absence of proper channels, the multiverse is too vast and deep for civilization......

So for the infected, Mike Dunn'ou can only choose the simplest and crude way:

Death may not take everything away, but it is enough to purify the pollution.

But the good news: Mike Dunn'ou didn't see his name on the report.

Once again, he escaped the judgment of death, but he was not happy about it......

With the scarlet hint refreshed on the screen of the Mike Dunn's mech, the data of dozens of infected collector soldiers completely disappeared.

Despite not being able to hear the wails in those locked-down testing rooms, Mike Dunn'ou still felt something throbbing.

At first he thought it was his uneasiness about his teammate's death, but then the growing palpitations told him that something ominous and terrifying was happening......

And at this moment, he heard an unfamiliar voice behind him saying:

"Good cope, but death doesn't take it away......"

"It is you who give it life—the evil and chaotic aura in your soul attracts and facilitates the birth of an evil spirit."

"I'm not interested in an evil spirit of this size, but maybe we can make a deal?"

。 m.