395. Chapter 214
Anticipation is one of the most important skills in playing games.
The more technical games are tested, the more anticipation is needed, and the prejudgment in strategy games is particularly important!
――Excerpt from "Essays of Ling Zikai"
Bright Templar, in StarCraft, the Protoss spell-casting class, has no attack power of its own, but its magic is strong!
Illusion Replication, which can be used on a target to create an illusion that responds, the illusion can withstand twice as many attacks, but cannot attack itself, and will disappear when used by the opponent.
Psychic Storm, a magic that can cause massive damage by consuming only 75 energy points!
The solution that Ryiko came up with to deal with the lurkers buried in the ground was a psychic storm from the Light Templar!
The Protoss' anti-concealment is commonly known as Tinker Bell, although it is invisible on its own, it is extremely fragile, and it is often dropped in an instant when it is discovered!
Therefore, Lingzi used the Protoss to deal with the lurkers of the Zerg, and in most cases, he killed the lurkers without revising!
Stealth doesn't mean disappear, the body of the stealth unit is still there, it's just invisible!
Prism often predicts and analyzes the approximate location of the lurker, and a psychic storm is thrown over......
In the case of general uncertainty, if there are no more than two sets of coping plans, Leng Zi will not dare to take risks lightly!
Now try to deal with the lurkers, of course, there are several sets of countermeasures!
The first plan is to test whether the reconnaissance technique has an anti-concealment function, if it can be reversed, it can be destroyed directly with long-range troops, but the conclusion is that only the advanced reconnaissance technique has the anti-concealment effect, and now the prism is the intermediate reconnaissance technique!
The second plan is what I just used, to predict the general location of the lurker, and use an attack magic similar to Psychic Storm to destroy it!
The third option is......
Uh~ The third plan is no longer needed!
Because the Tooth Beast probably led to the location of the lurkers, the hell flames released around the magically immune Tooth Beast happened to affect the three lurkers!
On the empty ground around the fanged beast, there were three numbers representing damage: -136, -136, -136!
When a Zerg unit dies, a lot of blood will burst out!
The sudden burst of blood around the fanged beast proves the death of the three lurkers!
Leng Zi finally breathed a sigh of relief, and the second plan worked!
……
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Freedom is using Scout to observe Carl's battles!
The self-destructor, an enemy that no one wants to face!
But in order to catch up with Freedom's merit points, Carl can only take risks!
Against enemies like the Destructors, whether you attack them and are counterattacked, or if they attack actively, you will be destroyed! If you can't kill them before they rush close to you, you'll have to kill them and your troops, and of course there's no merit worth it!
There is a reason why Carl dared to take risks!
In this strategic plot, players bring all the troops on their own strategic map, in addition to a considerable number of thunderbirds, ogre shamans and big-eared monsters, the number of main second-order wolf fighters under Carl's command has reached a terrifying 100, and he is evenly divided into two teams, I really can't imagine how he accumulated!? Leng Zi has only accumulated 140+ Tier 0 centaurs, and the Wolf Fighter is a second-order class, and the number of strategic maps that can be transferred to the strategy map every day is less than that of Tier 0 soldiers!
The Evil Wolf Fighter is an ordinary second-order class of barbarians, with high attack and low defense, and the upper limit of HP is not very high compared to the second-order troops.
Legend has it that the dividing line between the super master and the ordinary master who plays the barbarian in the invincible hero is the accumulation and use of the strange weapon of the wolf fighter!
Carl's other advantage is that he has three ballistas with him with talent and gunnery bonuses!
Three ballistas, two premium ballistas, and one special ballista!
All the things that can exert combat effectiveness are carried on the body, and it can be said that the state of combat effectiveness is the most complete, of course, you have to give it a go, and inspired by the defeat of the operation of the prism in the dragon blood vial at that time, Carl has also recently developed a special subtle operation method!
……
Karl's opening is no different from usual, first the melee troops with full mobility are on standby, then the ballista remotely suppresses and shoots a round, and then the melee troops from low agility to high agility, a stepped charge!
Freedom was a little puzzled, with the damage ability of Carl's 50 teams of wolf fighters, he couldn't beat a team of self-destructors in seconds with just the first knife! If you are counterattacked, you will only be attacked by self-explosion, and the losses of the wolf fighters will completely outweigh the losses!
Carl, who is known for being good at mental arithmetic, can't be unintelligible!
He can completely make the melee troops standby, and the ballista shoots two more rounds, so that some of the self-destructor troops can be killed in seconds when the wolf fighter makes the first sword!
Freedom was curious and continued to watch Carl's battle!
……
Carl's Ballista talent is a Ballista Talent Type 2, and the effect is to increase the crossbow parking space, and the hero level will increase for every 10 levels to get an additional crossbow parking slot; The title of Ballista Master will also add an additional Ballista slot, and also increase Ballista damage!
Carl's mid-level gunnery makes his ballistae stunts double shots, and increases the critical hit chance of the ballista!
Therefore, the long-range output damage of Carl's three ballistas is equivalent to the output ability of the player's three teams of ranged soldiers at this stage!
However, even with such a high damage output, one and a half rounds of arrows, it can only kill a small number of self-destructor troops on the way to the self-destructor charge, because these self-destructors are numerous, and their original mission is to be used by the system to hit the player!
A team of 50 wolf fighters in Karl's first echelon had approached a group of self-destructor troops, and the bloodthirsty thaumaturgy of the ogre shaman had been thrown on this team of wolf fighters in advance, and the wolf fighters did not hesitate to slash out -402 with the first sword!
The bonuses of offensive skills and talent 1 strong attack are reflected in the melee output, which directly causes the phenomenon of doubling the base damage of the wolf fighter!
The number of self-destructors attacked was immediately reduced by 6, and the self-destructors immediately self-detonated and counterattacked, killing only one wolf fighter for 500 damage!
At the same time as the Wolf Fighter's attack action begins, Carl uses the temporary division of troops on the battlefield brought by the tactics!
Just one wolf fighter in exchange for killing 6 self-destructors, it's worth it!