178. Setting 2
Set two
Strategic Map Settings:
Every 24 hours, Expedition Mode can transfer a certain number of troops to the Strategic Map, and the number of troops that can be transferred is one-seventh of the sum of all the recruits in Expedition Mode (rounded down). In other words, seven days can be transferred to a week's worth of permission recruitment. For example, if you can recruit 14 Tier 0 Peasants and 7 Tier 0 Pikemen, you can bring in 3 Tier 0 Soldiers in the Strategic Map in one day, and bring in any type you want.
There is an upper limit to the number of soldiers on the strategic map, and the tentative level 10 heroes can bring 10,000 soldiers with combat power, and the leadership technique can add the upper limit of the troops, and there are also treasures that can add the upper limit of the troops. Make such a setting,I mainly want to limit the undead players and RMB players.,The Sea of Skeletons of the Undead is too perverted if there is no limit! And if a real big RMB player spends a little more money, he can casually scrape together hundreds of thousands of troops and abuse people at will, which will lose the meaning of strategic games!
The battle of the strategic map, using a semi-real-time system, just like in the invincible heroes, the two sides of the battle will be in a battle space, the action power of all classes in the opening field is cleared, and the agile and high troops can first recover the full action power and act first. In this way, the battle will be similar to the original version of the Hero Invincible in the wargame mode, with high agility and first action.
Combat effectiveness is mainly calculated according to the HP, attack, defense, and agility of the soldier, and then corrected by special effects.
Special classes in Strategic Mode can be used as "Captains".
Formula for calculating damage in Strategic Mode:
Broadly divided into two situations:
(1) Defense Break: Number of Attacking Troops*Random Value of Base Damage of Attacker's Class*[1+5%*(Attacker's Attack - Attacker's Defense)]*(1+or- Skill Effect)
(2) Unbroken defense: the number of attacking troops*the random value of the attacker's base damage*[1+2.] 5%* (Attacker's Attack - Target's Defense)]*(1+ or - Skill Effect)
The minimum damage is 30% of the normal damage when the defense is not broken, that is, when the attacker's defense is greater than the attacker's attack by 28 points, it is a critical value, and if it exceeds 28, the damage will not be reduced!
It's basically the damage calculation formula of Heroes Invincible 3!
If the battle is lost, the losing side will drop two pieces of equipment from the body. (If the online game is like the stand-alone version, all the battles will be dropped, which is too heart-wrenching, and if you lose once, you won't even have a chance to turn over!) )
You can surrender in battle, and you will pay a certain amount of gold for surrendering; The surrendering side retains its existing troops and treasures.
You can run away in battle, after giving the escape order, the troops under your command will automatically flee to the designated position, and the escape will be considered successful when you reach the designated position, and only one piece of equipment will be dropped after the escape is successful, but the troops will disappear after escaping; In addition, it is stipulated that during the PvP battle, the active attacker can only give an escape command one minute after the battle starts!
About Crafting Treasures: Many of the crafting treasures in the original game will be appropriately equipped with the necessary accessories for crafting! For example, the Phantom Divine Bow, as long as the Wood Elf Bow, the Mane of the Divine Beast, and the Sky Feather Arrow can be crafted, it is too simple, and the effect is very useful, so add the Golden Bow as a new synthesis accessory.
Hero Skills: I have to say here that many readers regard magic such as Holy Spirit Blessing, Retardation, and Reincarnation as skills!
Hero Skills:
Offensive skills, which increase melee damage output
Defense, which reduces non-magical damage taken
Scholar's magic, exchanging magic, making zuò magic scrolls
Qi magic, which enhances the effect of air magic
Water magic, which enhances the effect of water magic
Fire magic, which enhances the effect of fire magic
Earth-based magic, which enhances the effect of earth-based magic
Wisdom, which affects the level of magic learned or used
Leadership, increase morale, and increase the total limit of leading troops
Wayfinding, which reduces the impact of terrain on marches
Logistics, reduce logistics consumption, and increase the speed of the map
Reconnaissance, reconnaissance intelligence, increased field of vision
Tactics, affect the length of the battlefield, increase the chance of temporary division of troops on the battlefield, and increase the reserve queue
Sorcery, i.e. magic, increases the magic damage of attacks
Luck, plus luck, increases the chance of triggering special missions
Archery, which increases ranged damage
Intelligence (combined with Learning), which increases MP cap, increases experience gained
Mysticism, which increases mana recovery speed and decreases cast interval
Resistance, which increases magic resistance
Artillery, can control the ballista, increase the damage of the ballista and the number of attacks
First aid can control the first aid tent and increase the recovery effect
Ballistics, control the catapult, increase the damage and number of attacks of the catapult
Spiritualism, unique to the undead, proportionally converts the dead troops into Tier 0 skeletons after the battle
Nautical skills, which increase movement and combat effects on water
Diplomacy reduces the hostility of monsters and reduces the cost of surrender and surrender.
Financial management skills, increase gold coins every day
Eagle Eye, steal enemy magic, steal enemy MP when the enemy casts spells, and have a chance to invalidate the buff magic cast by the enemy (the most rubbish hero skill in the original game, enhance the effect a little more, make it less rubbish!) )