835. Chapter 152

Many leaders like to go their own way.

What I want to do, as a subordinate, you can only obey and do!

――Excerpt from "Essays of Ling Zikai"

Videnina's magic arrow smashed into the terrifying knight that was originally at the forefront and is currently in the center, -20, and Vidnina wants to kill a terrifying knight with a maximum HP of 125 points, there is still a long way to go!

Another military division under the command of Lingzi, Merlinde in the plot, also released a magic magic arrow without showing weakness.

Merlinde is different from Lenzi's current Widenina, she is an old mage who has lived in seclusion in the swamp area after studying magic for many years, and her magic power is not comparable to Vidrina now! -

110, the horror knight who had just been knocked out by Vidnina with 20 HP was killed in seconds by the magic arrow that McLinder made up!

The magic arrow hits 110 points of damage, which means that Melinde's magic power is as much as 20 points, Lingzi originally thought that Mellinde was an ordinary epic hero who was weak and weak in magic, and he couldn't be stronger, who would have thought that McLind's magic power was so strong?!

If you release Thunderbolt Ice with this 20 points of magic power, it's 155 damage!

With Merlind alone, it's no longer a problem to destroy these terrifying knights!

The four fleeing lancers entered the range of the sharp marksman's direct arrow attack, and this side was counted as the half of the edge, and a system prompt popped up.

System Prompt: The escaped Lancers join you as a temporary queue, and you gain temporary control of the remaining Lancers!

At first, he was worried that there would be casualties in the battle with these terror knights, but after obtaining the control authority of the four fleeing lancers, he was full of confidence in destroying the terror knights without any damage!

……

For the situation of the temporary words hanging on the head of the class, the edge is no stranger to it.

For a long time, the main troops in the Prism Adventure mode, the Wind Javelin Centaur Centaur Warrior Herlands and the Centaur Icewine Sacrifice Herrabil, are all temporary troops encountered in the mission, and then with them to accumulate a certain level of friendship, they will naturally officially join your command!

Although the four lancers of this lancer squad are temporary queues, they are also subject to the bonus of the player's hero attributes, with the strategic offensive and defensive attribute bonus of the edge, the difference between the combat effectiveness of the fifth-order lancers and the horror knights, and the current fifth-order lancers will not be killed directly by the horror knights if they trigger the special effect of double attacks!

Edney's story missions are similar to the strategy map mode, where the remaining four lancer squad members are combined into a squad of 3 lancers.

Alas!?

How is it "3", just now it was clear that only one lancer was hacked to death by the Terror Knight?! It should be "4"!

Lezi immediately looked at the Lancer unit's stats panel, and then realized why the Lancer unit was showing the number of "3" instead of "4".

Phokas, Lancer Captain, Templar Faction's Special Tier 5 unit

HP120

Attack 16

Defense 14

Damage 18~22

Agility 8

Stunts: Cavalry, double-block size troops; Charges, which increases attack damage with travel distance, and increases damage by 5% for each agility movement distance; Cavalry Captain, when leading Templar cavalry and knight units as a captain, brings an additional 3 attack and 3 defense bonuses to the led troops, maximizes the damage of the Templar cavalry and knight units in the led unit, and increases the charge perk damage bonus by 8% for each agility movement distance.

It turns out that this temporary queue counts as a squad led by a special class!

Just as the griffin squad led by the Scarlet Vulture shows the number of griffons at 27, the Lancer squad led by this special class with a name only shows the number of ordinary troops!

In terms of the special class that focuses on the combat ability of a single entity in Adventure mode, the combat power of this Phocas is about equal to that of a Templar Rank 6 Champion Knight, which is not a good special class; But if you look at the battle mode of the strategic map, this is a super special class of the Templar faction!

There are three fifth-order Templars of the Templar camp under the leadership of Fukas, plus the 1 agility bonus brought by the Prism talent, the full agility charge damage is increased by 72%, and the base damage is still maximized; If it is the equipment on the Prism strategic map, the agility bonus reaches 4, and with the champion knight of the sixth-order templar camp produced in the city of the border pass, after the base damage is maximized + the charge damage of the full agility movement distance is increased by 104%, the damage output of the champion knight has exceeded that of many seventh-order soldiers with floating damage, and if the champion knight is applied to the magic state of agility such as acceleration, swiftness as the wind, and prayer......

Instead of calculating the damage effects of various agility states, just counting the effect of maximizing and doubling the damage of the Champion Knight's charge under his command has already given Priko the idea of taking Fukas as the cavalry captain on his strategic map!

This lancer captain, be sure to bring it back to the strategic map!

……

In the strategy story, the entire mission scene is equivalent to a huge battle space, and the classes are like a team that can be combined on the strategy map.

The agility of the Death Knight Rhodes Hart is 10, and the 10 agile creatures were originally attacked to the opposite side in two actions, and the swampy terrain not only reduces the marching speed, but also reduces the distance it can move in the battle space, and the Terror Knight needs three actions to attack the troops who get the edges, and the length of the battlefield increased by the intermediate tactics of the edges, plus the length of the original battle space, has become the maximum distance that the edges can fight in the strategic plot, and it is also the maximum range of long-range troops.

Therefore, the distance at which the Ridge begins to attack the Hunting Terror Knight Squad is the distance that requires the Terror Knight to take one more action before attacking!

Just by relying on Merlinde's magic arrows and thunderbolt ice, in these three opportunities to act, you can completely kill these three terrifying knights in an instant!

And whether it is the tower warlock hero that McLind once belonged to, or the swamp witch hero that he belongs to now, it is very easy to learn the hero skill mysticism, and the actual casting interval of Mellind, who has advanced mysticism, is much faster than the order of action of the normal class, and there is no need for the opportunity of the third round of class action, Merlind released a magic arrow during the second round of action of the horror knight, killing the second horror knight who was shot and injured by the marksman in seconds.