Chapter 1136: Tall Tactical Simulation Space
"System Prompt: You have obtained a new function of the cabin [Tactical Simulation Space], please pay attention to check it out!"
Teleported from the quest dungeon, David immediately received a prompt from the system, and a console-like platform appeared in the starry sky-like cabin.
"Is it the central control panel for this cabin?" He clicked on it and found that he had obtained a function panel, and so far there were only two options displayed on the function panel, "Tactical gun emplacements and tactical simulation space, it's the hub console." ”
What functions are unlocked, what options will appear, there is no doubt about the central control system, and the high-end atmosphere is coming.
The Stormship has a dedicated control room, Robert is building the Eternal Power Delivery Unit, and the hull is slowly recovering from the elemental power of the cabin world by absorbing itself.
Unexpectedly, in the newly discovered cabin, there was actually a control system, and he couldn't help but analyze it.
"The control room in the corridor is the control system of the entire hull, and each cabin has an independent self-control system?"
Having a small world cabin allows players to perform private actions, and now the cabin has a control platform, which means that the role and function of each cabin is different. The control room in the corridor is the control center of the large system of the hull, such as power supply.
Each cabin has a different function and belongs to the sub-system system, which can be operated separately.
He was glad that the cabin that was opened at the beginning was a cabin with a small world, and if he had opened this cabin that belonged to the tactical cabin first, it is estimated that he would still be confused to develop the function of the Storm Ship.
A series of actions such as building a city in the cabin world have provided an incalculable amount of resources and benefits for his account. On the contrary, it is a tactical cabin, and if the account does not have the corresponding strength, it will not be able to complete the corresponding cabin function, and it will not be able to give full play to the value of the national transport artifact, and the development of the account will be stranded under the nepotism effect.
"Under the vicious circle, my brother's account will definitely not develop to the current level." "However, that situation will have a different way of playing, and you can't judge it one-sidedly." ”
The development of the cabin world has the gameplay of developing the cabin world, and the development of the tactical cabin has the gameplay of the tactical cabin, and he didn't know what cabin he opened at the beginning, how to use the cabin world, and feel the stones step by step to cross the river. It can be concluded that without the current results, a mythical city will be completed soon.
"System prompt: Are the players sure/are you sure to activate [Tactical Simulation Space]?"
"System prompt: Activating [Tactical Simulation Space] will consume the corresponding supplies, yes/no sure?"
"System prompt: The player's current cabin material reserve has the authority to turn on the corresponding function."
The feedback information is very intuitive, and the activation of the tactical simulation space requires the consumption of materials, and the materials stored in the cabin world can be directly supplied to the consumption of the current cabin. This is easy to understand, although they are in different cabins, they all belong to the same ship. Pretending to be forced, the storm ship is so big that it has to cross the plane and space to go next door, but it is always one functionally, otherwise it is necessary to cross the plane to carry materials from one cabin in the hull to another, and no player can afford to play such a game.
He muttered, "I just don't know how many supplies need to be consumed." ”
Are you sure.
Then a series of lists of items appeared on the function panel, and the Underworld, Titan Stone, etc. were all listed. However, there is no specific unit data, otherwise it is excellent to use it to count materials, saving a lot of statistical work and saving the labor force of NPCs.
After choosing a few items at random, the control platform began to change shape in a sci-fi style.
"It's ...... Sandbox? He was slightly surprised and calmed down, since it is all tactical simulation, it is not unacceptable to have a sand table, the national fortune artifact is also the high-end craftsmanship of the father of the dwarves, there should be such a configuration.
After changing the form, a detailed introduction appeared on the function panel, and he patiently read the introduction to the use of the sand table first, and the more he looked at it, the more he felt tall.
"You can choose the player's subordinate troops to enter the tactical simulation space for combat exercises, the system will randomly generate hostile unit targets and scenarios or combat missions, and after the battle, it will be evaluated according to the combat data of the player's troops, and the higher the score, the higher the reward...... Can dead units be revived in proportion to battle damage? ”
"Does the tactical simulation space have the effect of training? The longer a unit spends time in space, the more likely it is to gain random stat growth and a very small chance to comprehend special skills? ”
These two roles alone made Dawei applaud: "It is worthy of being an artifact of national fortune, an aircraft carrier, and a weapon of soldiers!" ”
Hostile units will be randomly generated, what will be the hostile units? What is the random method? Don't think about it, it must be with reference to the various races and forces in the game, and the ready-made database is not used, for a tactical simulation space, the program ape specially racked his brains to write an extra large number of programs and data, and felt that the instant noodles working overtime were too delicious?
Then there are a lot of opportunities to understand what types of troops are in the game, their characteristics and advantages and disadvantages, and there is a certain information base for the future national war server melee situation of various countries, and the battle scenes of various arms.
Then there are the battle scenes, which are very useful for commanders, such as deserts, mountains and other terrain to lead troops to fight, players can comprehend the corresponding lord-type skills, develop mature combat routines, and so on. Although after comprehending the speed of the march, this point is more frustrating for him, but it cannot be denied that its effect is powerful.
Then there is the resurrection of the troops, which greatly reduces the player's losses. Combat evaluation can be rewarded, not to mention what rewards there will be, when you are free or if you have idle troops, you can send troops in to brush rewards.
The longer the troops are sent into the tactical simulation space, the longer they cultivate in it, the more they will gain the comprehension of attribute growth and even stunts, which is very powerful.
"Theoretically, it's a magic book of the art of war that can evolve a level 1 class into a level 7 soldier!" He attaches great importance to this.
He has little interest in fighting between mortals, his main enemy units are all god-level bosses, plus the achievement of winning more with less, the attributes and level of the troops do not matter. Regular troops can trigger achievements, and corps battles can decapitate three armies by himself. But it doesn't mean that a strong army is useless, especially after Joan of Arc is cultivated, you can let Joan of Arc lead the troops to fight. It is self-evident that the troops can grow.
"But the cost is also huge, and to be able to reap these benefits, only if the player has enough supplies to splurge. The longer the training time in the tactical simulation space, the more benefits it will be to the troops, but the more supplies will be burned. He thought.
With the consistent urine of the system, it will not let players pick up big leaks in vain, to a large extent, players are burning money to smash powerful troops, which may not be low in terms of cost performance, after all, it is a bonus function that players have paid a huge price for, but it is definitely not too high.
He thought about it, and looked up his territorial troops on the function panel, since the materials of the cabin world would be listed, the troops should also be listed, and the materials and troops were the only two factors directly related to the tactical simulation space.
After finding the troops, he chose Scourla's troops to send them into the simulated space, testing the nature of the waters, no matter how low the battle damage is, there will be battle damage. Anyway, he got the mandate of Skullah with full authority, so he didn't have to use it in vain.
He didn't choose to go into the simulation space to command, so how could he observe the effect.