Chapter 483: Discuss Suggestions with Each Other

It's normal for the members of [] to be noticed, and the three who are the core are naturally even more so.

"I've seen a lot of videos of your games and related instructional videos, and it's really amazing."

"Can you sign me?"

"I want it too!"

“…”

The lineup of "Ice King", "Hidden King" and "Wood King" is the most classic lineup combination, and there are naturally many players who follow suit in the game. Therefore, these classic lineup combinations and related game videos are often recorded and put on the relevant gameplay commentary column for interpretation.

These secretly recorded human graveyards use these game videos to seek some beneficial benefits for themselves, such as accumulating popularity and earning advertising fees, but in fact, there is obvious damage to the players in the game videos, and their talents and skills are exposed to the public, resulting in a large number of players copying them. This also leads to subsequent targeting, which also leads to them having to modify their innate skills.

Naturally, players in the official server will not know about such things in the circle, nor do they know that this will harm the interests of the players themselves. Therefore, the three "Ice Kings" and the rest of the players of [] also smiled slightly bitterly.

Seeing this, 'Cool Night' and the others also branched out one after another, and when the others were scattered, 'Cool Night' and "Ice King" and others sat down at the table in the tavern, and temporarily wrapped up the area to discuss the game between [] and [] in the back. Although 'Cool Night' has personally watched the game, I believe that as the opponent of the two teams and successfully defeated the two teams, the understanding must be more profound, and it will also have its own unique experience analysis.

However, you can't just expect the other party to bring benefits to you, and you naturally need to show your due sincerity.

Therefore, the first thing 'Cool Night' asked was, "By the way, have you ever considered changing your current fighting style?" If you take the three of you as the core, there is basically no change in the tactical strategy, in a sense, although you can ensure strength, but if you want to go further, it must be very difficult. ”

"Without this idea, the classics can be classics precisely because of the fixed tactical strategy and fighting style, isn't it?"

The "Hidden King" asked a little puzzled.

"I'm not asking you to completely change your fighting style, but to make simple changes to the existing preconditions." 'Cool Night' explained: "Your current fighting style is very distinctive, but the characteristics are not distinctive enough, and I think we can use this to amplify it a little more." ”

Their lineup is characterized by strong confinement control and explosive output, but they are relatively fragile. However, the existence of confinement control and auxiliary assistance capabilities compensates for the weakness. Therefore, the suggestion of 'Cool Night' is to further sacrifice the ability to carry and further increase the damage output of the burst, that is, the sacrifice defense value is converted into more direct and effective burst damage.

In terms of confinement control, since the confinement control itself has a mechanism that gradually reduces the maintenance time, the core lineup of []'s is basically at the point of reaching the limit, but when there is no burst of high-output damage value, their lineup is obviously missing damage, which is not enough to suppress the opponent through damage. Many professional players can forcibly carry the lineup combination with no burst damage value and successfully counterattack the output, while the fragile "Hidden King" and "Ice King" have to choose to temporarily avoid the edge.

For the three of them, the initiative itself is a very important link. Therefore, the suggestion of 'Cool Night' is naturally to choose to abandon the defense part and use more sensitive, swift and complex confinement controls to avoid damage, and it can also strengthen the auxiliary assistance ability of the "Wood King" to reduce high-risk situations.

In this way, when there is no burst damage, you can also hit a high enough amount of damage, which is enough to force some more tough professions, and you have to mention that you may be sent out of the arena directly by the other party.

For example, for example, the Ice King, in fact, the burst damage is completely in the set of damage that has accumulated stacks. This designer is very good, and I think it can be further improved and strengthened with this talent skill. 'Cool Night' directly explained, "Anyway, you have to accumulate enough layers of 'Chill' in total, so you might as well directly accumulate another one in the process of accumulation." ”

"Well, that's a good suggestion." "Ice King" said with a deep groan, and 'Cool Night' continued with a smile: "For example, each attack can be accumulated once, such as a ranged attack, and then when a specific attack occurs, all the accumulated attacks can be used. This will increase your own attack when you accumulate stacks of bursts, and you can also deal small bursts of damage when you don't have stacks, which will have more obvious and direct damage than your current combat output, and opponents will not take high risks to fight you. ”

"It's a really great design!"

"Ice King" said excitedly, "You're right, this design must be the most suitable for my current fighting style. ”

Saying that, 'Cool Night' turned his head to look at the "Hidden King" and said: "I think that the damage value of the hidden system is high enough when dealing with high defense, of course, in the face of the heavy armor class with peak defense values like the royal crazy system, it is still lacking in strength, and it is difficult to play enough optimistic damage, and on the other hand, it is difficult for the hidden system itself to break free when it is slowed down..."

"So?"

The "Hidden King" glanced at the excited appearance of the "Ice King", and was also a little looking forward to the suggestion of "cool night".

After sensing the hopeful gaze of the "Hidden King", 'Cool Night' couldn't help but raise his eyebrows and said directly: "I think you can consider converting your current talent skill with the highest damage value directly into magic damage?" For example, Poison, I also have Hidden Poison in my team, so I know that Hidden has skills that belong to Poison, and it is no problem to design a passive type to replace it. On the other hand, I think you can design a talent that doesn't have a cooldown and can unlock slow slowdowns and increase agility stats at the same time, which will definitely get you out of a situation where you're prone to getting over, where you can't get out of the way of chasing after you. ”

"Hey, hey, hey, your suggestions are a bit excessive!" 'Qu Xiaozheng Dang's mouth pursed slightly, a little unhappy and complained.

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