Chapter 477: Dirty
The French system is not able to cast natural skills when they are in the stealth state, which means that the "Wood King" and "Ice King" have cast natural skills that increase their agility values on themselves before the stealth state. And the wave in front of him caught the other party off guard, because the royal player didn't say a word and used his talent skills to directly and forcibly unlock the effect of the imprisoned control state. Generally, they don't have a confinement control talent skill, but they will set a talent skill for themselves that can counter confinement control.
This talent skill usually has a long cooldown time, and it is used to match the talent skill with high output value, so you must grasp the timing of the cast. However, the timing of the royal players was obviously not good, which led to the trend of the situation not being controlled.
'Cool Night' is more understandable, because I probably think that the opponent is a single-assist single-output player lineup, and the damage will not be very high, so you can wait for the cooldown time of the talent skill early if you cast it early, but this timing is still too bad.
Generally, it is also used to release the first imprisonment control of the regular imprisonment control talent skill, because the imprisonment control time is relatively long, and this imprisonment control state effect is actually not of much significance. Even if you can't move, you're still able to use your natural skills.
Therefore, the result of such a wrong decision is naturally extremely fatal, and immediately the "Ice King" used the incarceration and control talent skill on the royal player, directly imprisoning and controlling him.
If the royal players did not use the talent skills to release the confinement control, the "Ice King" naturally still needed to pay attention to make up for the confinement control, but now that the royal players are imprisoned and controlled, the "Ice King" can be completely unscrupulous, and even the "Wood King" is involved in the output.
The next is naturally a very wonderful cooperation, "Wood King" and "Ice King" two players perfectly make up for each other's loopholes and flaws, "Ice King" in the output of the cohesion of the confinement control, and "Wood King" is in the output of the "Ice King" when can not be withdrawn to exercise the confinement control, the imprison control to avoid the "Ice King" in order to imprison control and stop the display of natural skills, the two people play naturally is full of wonderful, almost can be called a perfect match.
Although the witch player uses his fire effect to restore his HP, in order to ensure the recovery of HP, he must make the "Ice King" and "Wood King" have the effect of stacking status and reach the full layer, and when he does this, his HP has been reduced by 20%.
Immediately, the witch players began to try to circle around the obstacle building, choking the sight of the "Wood King" and the "Ice King". However, one of the two of them is an Ice Walk Law player, and the other is a Wood Walk Law Player, and there are still a lot of talent skills for imprisoning control and slowing down the slow state effect, so the witch player has no way to act easily at all, even if he takes advantage of the slowdown slow state effect on his body to suddenly increase his agility value and escape, but he will be easily entangled by the "Wood King".
The blood value of the witch players is rapidly reduced and decreased, and the "Ice King" and "Wood King" are imprisoned and controlled in turn, and the witch players are forced to control the time for a full thirty-five seconds, which can not make the witch players have any resistance, which can be said to be quite deadly.
"It seems that the outcome of this game has been decided."
'Cool Night' couldn't help but think to himself, "If there is no fatal mistake, they can win this game." ”
Although the blood value of the witch players is still relatively high, most of the talent skills have already been cast, the "Wood King" and the "Ice King" only need to forcibly support each other's round of attacks, transfer an attack to the royal player, and then directly use the kite method or direct damage output to forcibly suppress the damage of the royal player, and then transfer the target of the firepower back to the witch player, and the battle is over.
But this naturally doesn't mean that the opposite [] has no chance at all, so 'Cool Night' patiently watched the game, and his eyes have been looking at the direction of [] with a slight frown.
However, just after the royal players launched an attack on the "Ice King", they didn't realize the "Ice King's" plan, and directly ran behind the obstacle building after the "Ice King" for a crazy attack, completely blocking the view of their teammates. "Wood King" took advantage of this opportunity to directly imprison and control the witch players, and the audience was full of exclamations, and after seeing this, "Cool Night" also shook his head slightly and said with a wry smile: "It seems that this time there is really no chance, and there is no power to return to the sky." ”
Witch players need to rely on their own witch flames to recover their HP, but the "Wood King" confinement control is still a little different, as long as you are imprisoned after being controlled, not only can you not control your own character, but also the player who is imprisoned cannot receive any external damage values and healing effects.
Of course, there are pros and cons to this imprison control talent skill, and if it is not used properly, it may cause the output damage of teammates to be completely wasted, but if it is used properly, it will be like now, the witch player is imprisoned and controlled, Rao is that he finally superimposed the full layer of state effect on the body of the "Wood King" and "Ice King", but he can't get the benefits he deserves, and he can't recover a little bit of blood value.
Moreover, the witch flame time for the witch players this time is almost up, and if you don't quickly stack the witch flame to refresh the existence time of the stacked state effect of the "Wood King" and "Ice King", then the status effect will end soon. And the witch players obviously don't have the blood value to add to them, but with the "wood king" to control the witch players, the witch flame on their bodies will inevitably end.
Therefore, 'Cool Night' watched the battle and concluded that as long as this duel continued, [] side would definitely lose. But the premise is that the game can continue, because after the witch player won the "Wood King" confinement control talent skill, [] has already applied for the suspension of the game.
Immediately after that, [] claimed that there was a problem with the equipment and needed to be checked.
This kind of behavior undoubtedly made the players in the audience make an unhappy sound, and this method is a little too dirty!
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