1. Settings

These are some of the settings of the game in the novel, and I think the balance is okay, and I hope someone can actually make such a game! Hehe! Anyway, I wrote it as if there was such a game!

Game Name: Heroes Warriors

Game background: The benevolent see the benevolent, the wise see the wise. The most classic of Heroes is still 3, so this book is based on the world of Heroes 3, with expansions, speculations, and personal improvements.

Combat system: Semi-real-time! (War chess games are a bit unsuitable for online games!) It's still possible to play online! The class action enters the degree bar, waiting for the command does not consume the progress bar, and the attack command will directly cool down the action progress bar, and the speed of the class in the original version should be agile, and agility affects the recovery of the troops' movement speed and action.

The main modes of the game: Adventure mode and strategy mode

Hero: Each player is a hero, and heroes cannot appear in battle, but they can bring attribute bonuses and skill effect bonuses to the troops under their command; Unleash magic or combat skills, and consumables can also be used.

The player's hero character has two talents, talent one is random when it enters the game, and talent two heroes reach level 10 and get it by doing tasks! (You can choose your favorite talent) The talent effect has been slightly improved compared to the original work!

Player Hero Initial Level 0; Possess two primary skills; 4 points around the property; The four sides are: strategic attack, strategic defense, magic power, magic mana; Initially, you can control five units (five units in Expedition mode).

The player hero gains 1 Circumference attribute for every 2 levels; Gain a skill upgrade or a new skill for every 3 levels; For every 5 levels you get a place in the control unit.

Hero level 10 is required to enter the strategic map, (at this time, you can just bring seven troops!) )

The game adds a logistics system, the lifeform troops need to consume food, and the undead consume death energy and usually fight monsters to collect, which means that the undead almost do not use logistics, which is usually a little lower compensation for the attributes of the undead troops!

Adventure Mode: Each class is separated, which means that level 0 heroes can only control 5 units.

The damage formula in Adventure Mode is roughly twofold:

In the case of breaking defense, i.e., the attacker's attack is greater than the attacker's defense, and the damage dealt is:

[Random value of the base damage of the attacker's class (I usually take the middle value) + attacker's attack - attacker's defense] * (1 + or - skill effect)

Skill effects include: hero skill effects (e.g., offense, defense, etc.), biological effects (e.g., charge, mortal enemy, etc.)

Unbreached, i.e., the attacker's attack is less than or equal to the attacker's defense, and the damage caused is:

Random value of the attacker's class's base damage (I usually take the middle value) * (1 + or - skill effect)

Strategic Mode: The same class can become a team, and the damage formula is the same as that of Hero Invincible 3. I haven't written it yet, but I can write it in the second volume!

Class system: Classes are divided into 0 to 10 levels, the unupgraded level 1 soldiers in the original book are level 0, and those who have been born are the first order soldiers in the book.

For example, the Templar is a Tier 0 soldier in the book, an axe spearman who has passed the rank is a Tier 1 soldier in the book, an archer who has not been promoted is a first-order soldier, a sharpshooter who has been promoted is a second-order soldier, and so on, an angel is a sixth-order soldier, an archangel is a seventh-order soldier! The Fairy Dragon is the eighth order, the Rust Dragon and the Crystal Dragon are the ninth order, and the Holy Dragon is still the tenth order.

Classes can be upgraded (play the unofficial version of H3 and follow the inspiration of miracles), and even Tier 0 peasants can be upgraded to Tier 10.

Classes are divided into ordinary classes and special classes, and the attributes of special classes will be stronger than ordinary classes of the same level, and the mass production efficiency is poor!

At present, there are more than 110 types of troops in the book, and about half of them are not in the original game!

There are still four types of magic: air, water, fire, and earth.

After all, it is the world of swords and sorcery, and the addition of combat skills to warrior classes is similar to the battle cry of the barbarians in Heroes of Invincible 5!

Write these first to help book lovers better understand this book!

The settings will be updated in the future!