Chapter 194: The Main Nest Upgrade Is Over (Asking for Subscription~Asking for Tickets~)
Under Xue Hua's orders, Isha began to report to him a series of changes in the insect swarm after the upgrade of the main nest was completed, and informed him comprehensively and meticulously through the mind of the main nest.
The first is the enhancement of Zerg units, which is not reflected in attack or defense, but focuses on strengthening functionality.
Among them, the most obvious functional enhancement is the king worm.
As the primary command unit and transportation vehicle of the swarm, the king worm has never been able to make its flight altitude out of the planet's gravity and enter space without carrying the unit.
This time, after the main nest upgrade, the situation of this group has been slightly improved.
In the atmosphere, the king insects are now able to carry out high-altitude transportation operations.
Although they are still unable to autonomously break away from the planet's gravity while carrying units, they can be towed into deep space by other Swarm Battleship units.
In this way, the Swarm ground force finally has the ability to fight across planets.
The formation of the swarm fleet is thus on the right track.
In addition to the king insects, the functional abilities of other units of the Zerg have also been strengthened to varying degrees, such as the digging and prospecting abilities of the worker bees, the command and psionic communication abilities of the worm mothers, and the perspective ability and psionic energy monitoring ability of the monitoring king insects.
In addition, the upgrade of the main nest also allows the high-level commanders of the Zerg to gain the second-level commander skill.
Isha's second-level commander skills are reflected in the development of the Leviathan's weapon system, and now, once every three days, Xue Hua has the opportunity to give the Leviathan a medium-intensity close-in artillery fire cover to the target location he designates for free.
The Leviathan fires five strong acid spore mines at the target area, each of which is equivalent to the full force of a level 60 to 70 professional. (See Void Relic Campaign: Arden's Spear Orbital Bombardment Skill)
Abbather's Level 2 Commander skill is the ability to send a mutant larva to the battlefield, which will hatch into a giant reckon with a limited life after 20 seconds, which can exist for 20 minutes, and its destructive power is equivalent to 1.5 thunderbeasts that have undergone level 8 upgrade and evolution, and has anti-air abilities and three skills.
Skill 1, Near-Death Berserk: The biochemical senses of the reckless beast can make it clearly feel that its life is passing quickly, this feeling will intensify the adrenaline secretion in the reckless beast's body, the closer the countdown to the life of the reckless beast is, the more destructive and aggressive it will become, and in the last ten seconds, the reckless beast will even become extremely crazy and difficult to control.
Skill 2: Nerve Toughness: The reckless beast's neural circuits are very simple but extremely tough, which makes it difficult to feel pain, while also being immune to all vertigo and mind control abilities.
Skill 3: Digging Ground: Like all other Zerg units, the Beast can use this ability to escape underground after upgrading its Ground Digging ability in the Hatchery, where the Beast is invisible but unable to move underground.
Abbathhar's ability to deliver the Reckless Beast also has a cooldown, and the cooldown period is up to five days.
Zagara's Level 2 Commander skill is called "Frenzy Heal", and this ability belongs not only to Zagara, but also to all other worm mothers.
Zagara is able to send a bio-signal to other mothers in the same nest's mental network through the main nest mind, which can modify the feeding fluid cast by the mother worms, without affecting their healing effect, causing the friendly target to enter an adrenal burst state, continuously increasing their attack power and all speed.
This ability has no cooldown, and as long as Zagala is still in the main nest mind, it will not fail.
The unlocking of the second-level skills of the high-level commanders made Xue Hua very happy, but what excited him even more was still to come.
Due to the successful upgrade of the main nest, the evolutionary shackles of the swarm have all been broken.
From now on, the Zerg can be regarded as truly liberated from the evolution of the previous game mode.
What followed was a series of changes.
First of all, there is the unit that should have been able to hatch a long time ago - the "swarm host".
This unit evolved from the genes of a very special primitive alien that does not possess any attack power on its own (rather rare), but can hatch a large number of small parasites from a mushroom-shaped incubator on its back to attack enemies.
If the swarm host forms a certain size, they themselves will be able to create a terrifying hive of time-limited life.
This unit is difficult to modify due to the stubbornness of its genes, so there was no template evolutionary protective blockade before.
Knowing that the main nest had been upgraded and that the swarm had enough genetic combing and control capabilities, the unit was released again.
In addition to the swarm host, the lurkers were also unlocked as Xue Hua expected.
After the Stinging Snake Cave evolved into the Lurker's Crypt, the Stinging Snakes in the Swarm Force had the ability to evolve into Lurkers.
The Lurker appears to be quite weak when on the ground, and while it still has some attack power, its sheer size ultimately limits its destructive power.
However, once the lurker dives underground, it becomes a veritable demon.
They can strike deadly enemies from very far away from underground, and a row of sharp, high-density, retractable spikes will pierce from the feet of enemies, even if you are wearing steel armor, you will not be able to survive such attacks.
Both of these units were previously able to hatch but were blocked by the Template Evolution mode.
The upgrade of the main nest has not yet brought new powerful units to the swarm.
The first powerful unit is the land fortress of the swarm, the ferocious and violent masterpiece of bioengineering, the Thunderbeast.
The Thunderbeast evolved from the docile Beast, but bears little resemblance to it.
They are the most powerful combat unit of the Insect Ground Army, the mainstay of the Swarm Army, and are as threatening as any armored fighting vehicle.
This large behemoth is like a living siege vehicle in front of the enemy. It possesses a bone-like scythe that can easily pierce through most known substances.
The genetic material of the Thunderbeast has been tested and experimented with countless times, and only the final viable code has been used by the Alien Worm to mutate into a new type of Thunderbeast through larvae.
If you want to hatch a thunder beast, you must build a thunder beast cave, and Xue Hua has ordered Isha to do this.
There is a difference between the Thunderbeast in reality and the Thunderbeast in the game, and it should be very different.
The first is its size, the size of the thunder beast is not seen in the game, and even a jumping insect is equivalent to one-tenth of the size of the thunder beast.
However, in fact, in the real world, the Thundermon is a super behemoth that is 18 meters tall, more than 20 meters long, and weighs nearly 100 tons.
In front of it, the jumping worm is probably not even a mouse......
Then, there is the combat power of the thunder beast.
In the game, because of various factors such as game balance, although the thunderbeast is powerful, it still has many natural enemies.
For example, the Immortal of the Star Spirit can cause a great restraint effect on the Thunder Beast.
However, in reality, the name of the Thunder Beast as "invincible" is not covered, although the Immortal of the Star Spirit is also a fairly powerful land armored unit, but if it does not appear in a formation, it is not a threat to the Thunder Beast at all.
Their proud twin-barreled phase splinter cannon didn't do much to hit the Thunderbeast's ironclad diamond-shaped cuticle shell, and the "Fortitude Shield" they were equipped with couldn't even withstand a single slash from the Thunderbeast's terrifying monolithic giant blade.
The only unit in the Star Spirit that can compete with the Thunderbeast in melee combat is the "Archon", which is fused by two high-ranking Templars sacrificing themselves, and this kind of contest basically ends in the same end.
Thundermon are not afraid of any targets on the ground, their massive body, tough armor, and fast movement speed inherited from the interstellar generation games, as well as the four pairs of terrifying scimitar-like giant blades that are more than ten meters long, make it a land overlord.
Their strengthened immune system, inherited from the beasts, makes them immune to any form of bacterial invasion, viruses, infections, or other forms of toxins, and their simple but extremely tough nervous systems are as immune to vertigo and mind control as the beasts.
Therefore, the Thunderbeast is not afraid of any special psionic units.
The only thing the Thunderbeast fears is an attack from the sky.
Because the Thunderbeast is so large that it takes a lot of biological space just to solve its balance on the battlefield and ensure its ability to act, there is no room for an additional air defense system on its body.
This makes the Thunderbeast defenseless in the face of air attacks, so it is best to send an anti-aircraft unit to protect it when sending it out.
However, the weakness of the Thunder Beast in terms of air defense was not Xue Hua's biggest trouble now, because he could be said to have expected this for a long time.
The biggest trouble Xue Hua is facing now is the price of the Thunder Beast......