Chapter 216: The Battle of Lu Gaoin (8)
In the harbor area of Rugoin, the terrible screams mixed with the howls of monsters spread from the harbor to the city walls, and the raging fire ignited the alleys of the former fish market, and the skyrocketing fire rendered the dawn hour a hellish scene.
Above the surface of the sea, huge tentacles kept rushing out from the depths of the bay, dragging the giant sea snakes that were still close to the bay into the bottom of the sea one by one.
Three Legendary Cultivators floated above the harbor, helpless to face the scene that was happening below.
The sea has become the best shield for the legendary druid, and any attack will be at least seventy percent less powerful after penetrating hundreds of meters of water, and the sea is Turner's home turf, and any attempt to rush into the sea to engage him in hand-to-hand combat is extremely stupid.
This legendary druid is also level 99!
And the peculiar aquatic form he exhibits makes his combat power in the sea three points stronger than Randall's.
But no matter how strong Turner is, there is only one man, and he can't completely keep all the demons out of the bay.
Still, a large number of giant sea serpents bypassed his block, sending the demons into the harbor area from other directions.
But his efforts also caused the demons to attack not as fast as expected.
So by the time the Guardians rushed into the harbor area from the gates with a large number of professionals, the war-torn city had not yet completely fallen.
Some of the professionals and mercenaries who had not left at that time formed the main force of defense, and they used the fortifications that had been built between the shanty town and the stone houses to try desperately to stop the demons from advancing, while gradually retreating in the direction of the city walls.
Countless "Sakaram Warriors" and "Saccharam Priests" rushed through the narrow passages between the houses to the strongholds of the Professionals, and these Sakaram Holy Cult Army, corrupted by Mephisto himself, had become humanity's worst enemies.
In addition to the Sakaram warriors attacking from the ground, a large number of short figures were deftly climbing over the buildings and obstacles, constantly attacking the pros' defensive strongholds from the flanks and rear.
They are all dwarven tribes in the Kurast rainforest, and like the cat people, this subhuman race has now been completely lost to the corruption of the forces of hell.
What appears to people now is a projection of them distorted by evil, though the dwarven tribes themselves are not good.
These ape-like creatures are not only extremely agile in battle, but also have a cunning that does not match the projected intelligence.
They are cooperative, can do sneak attacks, and love to use poisons and tricks.
There are three types of dwarven projections, one is the most common dwarven warrior, who will pounce on you from all corners with a sharp short knife in their hands, and once they jump on your head, they will stab you in the face with a knife (see Killer Doll Chaji).
The second type is the Blowgun Dwarves, which are a little rarer than the average Dwarven warrior, but still very numerous.
These vicious little bastards like to hide in the shadows of the darkness and shoot poisonous blowguns at you with wooden blowguns, which are very, very disgusting and troublesome.
Not only are they effective for professionals, but they can also make victims feel itchy all over their bodies, and they can't restrain themselves from scratching everywhere with their hands.
This kind of accident in battle can be very fatal, especially if you have too many blowguns... That could be tickled to death (well, it's humiliating)......
In addition to these two very large number of dwarfs, there is another type of dwarf that is much rarer.
They are the Dwarven Wizards, the former leaders of the Dwarven tribes.
There are three characteristics of dwarven wizards that all professionals who fight them should know.
First, don't get too close to them, they'll spew powerful hellfire.
Second, don't leave them alone, they will resurrect other dwarven warriors the same way the Fallen Mage resurrects the Fallen Demon.
Thirdly, these guys who look as tall as you are actually two dwarves stacked on top of each other, so don't forget the one down there to be a mount after you kill the dwarven wizard standing on top.
These dwarves have caused a lot of trouble for the pros' strongholds, and many of the high-ranking pros have capsized in the gutter under the evil tricks and sneak attacks of these guys.
The first monsters to flood ashore were projections, and they were basically native to the Kurast rainforest.
In addition to the two humanoid monsters mentioned above, there are also a large number of animal and insect monsters that have also flooded the harbor area.
Kurast has always been a dangerous but vibrant rainforest, with an astonishing variety of creatures.
Now, the life of that rainforest has turned into a disaster for Rugoin, and thousands of strange monster projections have come ashore from all corners of the harbor area and are rapidly advancing in the direction of the city walls.
In this situation of being attacked on all sides, even if the level is generally higher than these monsters for at least one round, but the other party has completely erased this gap with absolute superiority in numbers, plus there are some evil covenanters in the projection of these monsters, so the defense line of the professionals is quickly on the verge of shattering.
At this critical moment, reinforcements from the Pros, led by Chris, Dragonam, Farrah, and Sosiya, arrived, and they rushed out of the gates, quickly replenishing the defensive line that they were struggling to hold, and re-establishing the Pros' defensive position.
The Amazons, led by Sarah, the queen of the storm, also appear on the cliffs next to the harbor area, and these proud female shooters condescendingly cover the attacking demon projections.
At the same time, they also helped the pros below defend the skies, and any flying monster that tried to cross the firepower they weaved would be shot into a hornet's nest.
The pros united the defenses through the streets, and with the help of the traps placed by the Assassins on the roofs of the houses, they began to reclaim the lost ground.
Paladins and barbarians were at the front, while werewolf druids and Assassins climbed over buildings to eliminate the dwarves who were hiding in the shadows.
Mages and Bow Amazons are the main striking forces that follow the line in the back to extend their fire range, while Necromancer and Summoning Druids' summons are placed on the flanks to prevent attacks from the flanks.
The Spear Amazons stood in the second row, taking advantage of the length of their weapons to stab enemies through gaps in the shields of paladins and barbarians, while occasionally replenishing the firepower of ranged attackers with throwing spears.
Under the command of several Defensive Aura Paladins and Screaming Barbarian Commanders, the Professionals' defenses began to quickly coalesce and become more secure.
Using the streets as their main battleground, they slowly pressed their way through the harbor defenses, clearing each block as Assassins and spears and armies entered the buildings to clear out the remaining enemies.
With the help of the legendary Druidner, they encountered far fewer enemies than expected, so they quickly pushed the Hellmonsters back into the harbor outside the fish market.
If the situation continues like this, the first-mover advantage that the Evil Covenanters have worked so hard to create will soon be eroded, and after losing the port, the demons will have to force their way to the beach under the double blow of Turner and the Amazons, which will cost the monster legions unimaginably great.
This is not Kurast, who is already transforming into demonic land, and there is no endless source of troops for them to use, so they must fight quickly.
Seeing that the situation began to turn against their side, the legendary Evil Pact who had been observing the battlefield from above and did not make a move was also very anxious.
Randall had also returned to the ranks of the Evil Pact at this time, and with his identity, of course, he would not be allowed to become the commander-in-chief of all the legendary Evil Pact.
The legendary necromancer shook his head with a gloomy face as he looked at the battle below, especially the huge tentacles that rose from under the water from time to time in the direction of the bay.
"There's no way, it looks like we'll have to send elite troops."