Chapter 61: Designing the Talent Tree

This meaning of complacency will eventually change in the future as the times progress. Pen | fun | pavilion www. biquge。 info

"Divine Fall" even has a lot of effects on the stacking mechanism of damage increase in this reform, passive, touch, and active. And under these three dominant mechanics, there are also a number of kicker mechanics. The passive belongs to the self-permanent increase that comes with no conditions, and the trigger belongs to the increase in the time frame generated after some specific conditions are reached, just like 'momentum', and the active mechanism is the increase in the state of the BUFF effect obtained, and the increase obtained in the time of such an effect state.

Of course, the damage increase effect of the same nature can no longer be stacked, and the passive attribute increase of the former "Divine Death" player gets 10% once, and then gets 20% again, and the increase effect reaches 30% after the stacking effect is reached, but now it only depends on the maximum value of the increase, which is 20%.

However, "Divine Fall" also announced how to design some small doorways to increase damage skills, and the rest of the road is naturally up to players to explore on their own.

"Third child, what do you think, our server first got this reform, and I think it won't be long before there will be self-created skills with talent trees."

Huang Hong was the first to ask, and now the world channel of the [Xuantian] server has already exploded.

Night Feather's brows furrowed slightly, and a flash of surprise flashed in his eyes, thinking that this separate reform belongs to the meaning of some kind of test, but Night Feather has also thought about the [Ancient World] has something to do with it, because the AI intelligence of the top monsters of [Ancient Heaven and Earth] has surpassed the AI intelligence of the top monsters currently open, and with the skills of the current profession alone, it is necessary to achieve a strong operation to be able to kill, but this reform is undoubtedly a certain challenge to increase at the same time, the future [Ancient World] It's going to be a lot smoother to face those top-level monsters, at least not even to deal with them.

Night Feather's idea is relatively clear, he is biased towards PVP, so the custom direction he chooses is also very clear planning, and even requires all skills to reduce the time of guiding the reading bar, and reduce the time as much as possible to the instantaneous level. So at such a point, many of Night Feather's directions are planned to reach the limits of the range.

Because the string system is a comprehensive assistance, there must be more obvious damage in the damage, that is, when the skill is connected, the continuous skill reaches a high degree of passive enhancement and damage settlement, and can reduce the consumption of a certain amount of mana, and even reduce the cooldown time of the skill when it reaches a certain number of times, so in this direction, the original single release of the skill may have low damage, but if the skill is connected continuously, the passive amplification settlement is also obvious, and it can even be called horror, which naturally reaches the full star difficulty in operation, And in this case, when the effect is finally at its peak, Night Feather can still perform a few more skills after budgeting.

Since the skills are also designed and planned by themselves, in this regard, Night Feather's brain has become an extremely amazing calculator, creating skills within the specified range.

However, these skills and passives are all disguised damage skills that weaken the chicken ribs and increase the damage, so the AI intelligence will also judge that these are passive effects that increase damage, but this kind of attribute even the passive skill of the active skill has to be set by itself, so it is not easy to reach the limit within the range.

So in the process of design,Night Feather has obviously been arranged,Although he walks like this belongs to a kind of ability to maintain a high operation at all times to win,In contrast, most of the possible choices belong to a way of guiding the process,That is, after passive、Trigger and active reinforcement will be higher than Night Feather damage settlement,But this problem also comes,Because Night Feather takes an instantaneous route,The damage settlement will be improved on the connection of skills,What Night Feather can do in a certain period of time is several times that of this type of player, And it's extremely difficult to interrupt the skill at all.,It won't be attacked when it's guided.,It's completely in the direction of PVP.。

This is a perfect set of self-created skills with the necessary basic points in the talent tree, not only to match your habits, but also to reasonably design the maximum damage in the range. In addition, he also designed some high-cost and high-damage ultimates, but these designs are naturally not qualified for design by Night Feather now, which can only be unlocked at least level 60, and now he has begun to try to design, and each time the design is close to the extreme edge of the career range.

Self-created skills with talent treesAt present, Night Feather has designed the initial passive and touch skills, all of which have the attributes of skill connection to improve damage settlement, and there are even certain damage regulations that produce 'critical hits' and 'critical hits' in the damage calculation, and such details have finally passed the evaluation of AI intelligence.

Now the other five people are also designing their own self-created skills with talent trees, Night Feather's design speed is fast, and the actuarial ability of the head can naturally evolve a lot, in the basic data of the official career range, Night Feather is already able to design skills within the limit of the career range, and it can even be said that it is in one step.

With the passage of time, the design of Night Feather has gradually become perfect, and the self-created skills are divided into three stages of the talent tree, and the Night Feather currently belongs to the early stage, so it can only design the passive skills, touch skills and active skills of the first stage level.

China Huaxia Myth Network Technology Co., Ltd., Game Server Data Department

Feng Ling was standing on the round platform at this time, looking at the relevant data of the [Xuantian] server presented on the screen in front of him at this moment, but Feng Ling also deliberately began to observe Ye Yu's data, he was very curious about what kind of player opened the [Ancient Heaven and Earth].

"Hey, his design seems to be a bit weak."

The staff of the game server data department couldn't help frowning when they looked at Ye Yu's data, and spoke.

"Yes, although it is at the limit of the string range, such data seems a bit weak, but comprehensive, but there is a risk of being knocked out by heavily damaged skills."

Although Feng Ling listened to the conversations of these staff, there was also a trace of doubt in his eyes, because in terms of overall data, although Ye Yu stepped on the limit, he seemed a little weak.

"The ratio of defense and HP has been reduced a little to enhance the skill, but the connection is very cumbersome, and it can even be said that it is too weak."

Feng Ling frowned slightly, touched his chin slightly with his right hand, staring at the string of data, and kept deducing in his heart where is the subtlety of this data?