Profession Introduction Chapter 12 Necromancer

Goose goose goose, Qu Jin cut with a knife. Pluck the feathers and boil the water, and stew the goose in an iron pot. Although I have never eaten a goose stewed in an iron pot, I ate a stewed chicken at dinner, and the taste is still good, but it is a little raw.

After eating, let's introduce a person, it's not right, it's a profession, a magician.

Career Introduction——

If everyone thinks that why the peerless martial arts is not hidden in the secret book of a certain mountain stretched out, it is recorded by a master, but there are also accidental gains, a long time ago there was a medical organization called Angel Feather, which is the largest medical organization on the continent can be called the Red Cross Foundation, and on the occasion of the race war, this organization borrowed a magician wearing a black cloak. The magician limped into the ward, without shouting or complaining, his right leg broken in two, and his bones broke out. His shoulders were ulcerated, and when he took off his clothes, he looked covered in wounds. When the doctor asked about his health and age, the young magician replied calmly, even staring at the doctor, which made the doctor a little frightened. Although he was covered in wounds that caused an ordinary person to die eighty or ninety times, the magician's gaze was never blurred, and even the sharp pain from the burst of his shin could not change his resolute gaze. Because the magician's injuries were too severe to be cured by surgery, the doctor advised him to use magic treatment, but it would take a long time, but the young magician refused, and he simply returned to the battlefield after being injected with painkillers.

The second time he appeared in Angel Feather's medical organization, the mage was even more tattered than before, and this time he was still injected with painkillers before leaving.

The third time he appeared, he took off his cloak, and he was transformed into a full-length skeleton, but with a dark aura all over his body, he turned out to be a necromancer.

"Only by gradually taking off this stinky skin can we understand life better." –Necromancer.

As a magician who enters the battlefield and walks on the battlefield, injuries have long been commonplace, in the thrilling battlefield, his fearlessness, perfect control of the battle situation, but as he continues to be injured, he began to feel that his body has become a burden, so he began to gradually abandon his body and accept the baptism of death, after completely taking off his body, he can fight as he wants and continue to challenge the heights.

The necromancer can unleash an incomparably thick breath of death, attacking the enemy and slowing them down significantly, the claws of the underworld can appear at the summoning of the necromancer, grabbing the enemy and tearing them apart, the necromancer likes to torture his enemies to deal great damage and tear their wounds, and the necromancer who controls the breath of death can control the death qi to drain the enemy's life while restoring his own life.

The Necromancer is a powerful black mage, as his name suggests, a powerful necromancer can bring powerful magic output to the team, and the ability to regenerate his skills with healing has been enhanced, and his abilities with various degraded attributes can make enemies miserable.

Skills Introduction:

Soul Drain (Passive): The Necromancer restores a certain amount of mana for each unit killed, and this skill strengthens the Necromancer's ability to fight continuously.

Dismantling Regeneration (Passive): Whenever a nearby enemy unit dies, the Necromancer gains 5% of their maximum health, and thanks to this skill, the Necromancer can maintain a very healthy amount of health in teamfights. In addition, in team fights, it also makes necromancers very difficult to kill.

Hades Wave: The Necromancer casts his death aura to damage and slow enemies, and this secondary slow skill is often used in conjunction with other control abilities, making it easier to hit.

Brutal Bite: Necromancer concretizes death to deal damage and weaken enemy attack and defense. This one is a very good PK skill, and it is also the capital of the necromancer and others to P, and it can be continuously released on a target with attack effects. It can allow the necromancer to kill monsters relatively quickly.

Soul Imprisonment: Necromancer casts dark magic on the distance, reducing a contact with the enemy unit to bind and cause damage, this skill is very easy to use whether it is cast first or killed later, the distance is long, the binding time is long, the damage is considerable, the only thing that does not stop is that the speed of magic flight is slow, it is easy to dodge for strong players, so it is important to pay attention to the timing of release, good awareness and positioning.

Deathbind: The Necromancer casts his magic in a re-positioned position, summoning the claws to grab the opponent after a short delay, at which point the Necromancer's area control ability, the long cast distance and cast delay make it challenging to cast, but both the first and second hands can gain an advantage for our teamfights.

Death Breath: Summons the Death Air of the Underworld to break through the earth, reduces the magic defense of enemies in the area and deals damage over time, greatly strengthens the combat power of the necromancer, so that the enemy does not dare to step into the rest of the dead land, and provides additional effects that allow my mage to deal killing damage to the enemy.

Painful Torture: The necromancer tortures his target temporarily unable to move, causing damage per second, and during this period, the necromancer's damage to the target will increase, which is a good blood-grinding skill, both PK and leveling are very good.

Hades Possession: When activated, the Necromancer incarnates Hades, during which time he casts a death breath on the surroundings to attack them, and gains half of the damage dealt to restore himself, healing himself while dealing damage, and ensuring his own output.

Soul Shock: Enemies who passively attempt to attack the Necromancer have a chance to freeze for a very short time at close range, and when activated, the Necromancer deals damage to all nearby enemies and adds a slowing effect, and enemies who are still around the Necromancer after a few seconds will be stunned. This skill makes the Necromancer a powerful teamfight class, and the passive skill can sometimes save one's life in times of crisis.

Conclusion –

The necromancer is a powerful magician, you can take the auxiliary route or as a powerful magician, the death qi can speed up the leveling speed when leveling, and the painful torture and cruel bite during PK are very useful skills, and the huge benefits of opening the Hades possession and soul shock can be re-organized in the team battle. However, as a mage, you must always pay attention to your position and ensure that you continue to output a standing mage who can make a great contribution to the team.