Chapter 154: The ADC Most Like an Assassin
Mu Jing, who won three kills, went back to the city directly to make two pieces of equipment that greatly increased his attack power by the Storm Sword and the Pickaxe, and then bought an attack speed shoe and prepared to go online directly.
A long time ago, because of the version, most players thought that the hero VN was a tank killer and that his skill was a magic skill to kill the opponent's front row, but they ignored the terrible consequences of this extra real damage hitting Crispy.
That kind of damage is devastating.
And since the continuous change of versions, the outfit of today's VN is no longer limited to the equipment of the rundown, and the VN that was like a new life when it was broken has long since become a different look.
That's the crit stream, relying on endless and other equipment that increases attack speed and crit hits, once VN's three draws hit three crits and the damage triggered by the three rings, the opponent's crispy skin is likely to die directly.
Even a very fleshy tank will quickly fall under the attack of VN's critical hits and percentage true damage, and everyone is equal in front of VN's holy silver crossbow arrows, and they can't escape the fate of being harvested.
Mu Jing, who has returned to the line, continues to maintain his suppressive power against the enemy's lower lane, and once a late-stage hero like VN gets the head in the early stage and gains an advantage, it will undoubtedly make VN's strong period come early.
The level and equipment that usually took a peasant soldier thirty minutes to obtain may only take twenty-five minutes to make, not to mention the difference of only five minutes, in the eyes of the master, every minute and second of the game is a bargaining chip to open up the gap with the opponent.
And five minutes? It's enough to change and subvert a lot of things.
Easily pressed the other party's cold ice and bull head into the tower, Mu Jing directly and his own Lulu and the blind monk took the lead in taking away the wind dragon in the dragon pit, and the next small dragon was shown to be an earth dragon.
A few minutes later, Jace of the upper road merchant Moze completed a wave of single kills online, and Mu Jing also directly pushed off the opponent's lower lane tower under the wandering of Sindra and the blind monk, but the two people on the other side of the lower road were very smart and left early before being trapped.
Later, after Mu Jing and Lulu returned to the city to update their equipment, they directly changed the lane to the upper lane to suppress the opponent's upper lane Jace, and instead let their own stunted tree change the lane to the lower lane to make up for a while.
……………………
The game time came to seventeen minutes, and Mu Jing and his party on the red side rushed directly to Xiaolong after pushing off the upper road tower, and the five people on the blue side may have been forced by VN's equipment at this time to make the electric knife endlessly, so they didn't have the idea of coming forward to fight for this earth dragon at all.
Therefore, after successfully taking away this earth dragon, Mu Jing and the others directly prepared to push down a tower in the middle of the blue side in the group of five, so as to facilitate their own vision to advance deeper and compress the opponent's vision.
The importance of vision is undeniable in the game, just like in a war, and the asymmetry of information can have a very serious impact, even more so than the skill level of the player.
After all, wherever you are ambushed on the map, the other party can clearly see your movements, and it is very likely that you run all over the map but you can't even see a single figure of the other party, how can this battle be fought?
There are many kinds of vision arrangement, except for the eye position, which can be arranged at will, other visions that can be relied on can only be relied on by the river crab defense tower soldier line and the map detection skills of some heroes, such as Ice E, Callista, etc......
Among them, the vision opening skills of the hero skills are very short-lived, or are greatly restricted, and the eye position is also very easy to be drained by the opponent, and the river crab can only take care of the upper and lower rivers.
Therefore, the most important vision pioneer is the lane, where your lane goes is where your field of vision goes, and the tower is an important presence that allows the lane to advance.
The upper and lower lanes are very long, and you can rely on heroes with the ability to lead the line to take the line out, so the towers on the upper and lower lanes are not particularly important, and they are relatively easy to abandon.
The middle lane tower is different, the middle lane tower cannot be pushed down under any circumstances before 20 minutes, so once the middle lane tower is dropped, then the upper and lower lane towers will be very isolated.
Because the middle lane tower is pushed down, it is extremely easy to lose the vision of the upper and lower part of the wild area, and the opponent can easily form a situation of encirclement and suppression with more fights and fewer fights, so as to control the overall rhythm of the game.
And the middle lane is too short compared to the upper and lower lanes, so the lane can't be deep belts, and this is also the reason why the one in charge of the single belt basically doesn't choose to advance in the middle lane.
Except for very, very rare cases, the one in charge of the single belt will always only be in the deep zone of the upper and lower lanes, while the four responsible for team battles can advance in the middle lane or the other lane at will.
All of this is done with good vision, which must be provided by eye positions and towers and lanes, the most important of which is a tower in the middle lane.
As soon as the middle road tower falls, then the next thing will be the limited vision, the upper and lower parts of the wild area are invaded, and the upper and lower roads collapse, although there are still two towers in the middle lane, but its strategic significance is difficult to compare with the first tower in the middle lane.
After all, the upper lane can only manage the canyon vanguard and the upper half of the wild area, and the lower lane can only manage the small dragon and the lower half of the wild area, and only the middle lane can take care of both up and down, which is the most convenient carry point for the whole map, and it is also the driver of the early rhythm in the game like the jungler.
In the early stage, about twenty minutes ago, the first tower in the middle lane was the most critical point of contention, and after thirty minutes, the most critical point would evolve into a battle for the three-way highland.
At this time, Mu Jing directly planned to use the time point when his own equipment was superior to forcibly push down the opponent's mid lane tower, so that he could completely grasp the rhythm of the game in the hands of his own team.
"Take advantage of the spider and Jace on the other side to force it directly, my hands are too short to grind the health bar of the opponent's defense tower."
Mu Jing didn't hesitate too much and directly gave the order to force open, for VN after opening the ultimate moment of the ultimate, the quick victory of the battle is a very noteworthy key point.
VN with ultimates and VN without ultimate,It's not an exaggeration to call it two heroes.,As long as the ultimate is turned on, VN can have a greater movement speed bonus and attack power bonus.,And the stealth of Q skills is also a reason why it is called a night hunter!
This mechanic allows VN to take an ADC with an Assassin feel to it, with high damage, high movement speed, and stealth skills, which is exactly what an Assassin can do.
Wayne, she is such a ruthless killer who cultivates the darkness but serves her own will, in other words, she is not a good-sounding person, she can kill anyone, good or evil, because of her own ideas.