Chapter 238: The Battle of Lu Gaoin (28)

After the presence of the Governor of Heavy Artillery on the battlefield, Randall's endurance finally reached its limit.

Besieged from all sides, the Pale Duke's huge body had begun to be covered with a large number of cracks.

In addition, due to the approaching time limit, the combat power of the reckless beast soared again, and now every attack of this huge monster made Randall have to fight with all his strength.

In the sky, the Heavy Artillery Governor kept bombarding the Pale Duke with the main cannon, and at the same time activated the secondary cannon to help the dragons on the other side of the battlefield regain air supremacy as quickly as possible.

And as the next round of golden sun rises over the sea level in the distance, the battle in the harbor area ushered in the next day.

On the ground battlefield, due to the successful suppression of the demon legion reinforcements by Druitner, there are no new monster troops coming in from outside the harbor.

This situation is completely aggravated by the tragic situation for the ground forces of the Demon Legion, which were already in a suppressed or even swept position.

In the absence of enough projections to block the way as cannon fodder, the Demon Legion's Evil Pact Commanders had to transfer all the remaining elite clone troops to the front line, but these doppelgänger monsters that were originally used as defense knives began to decline wildly after the Evil Pact exhausted all the power of hell to activate the Six Divine Officers.

By the time the Evil Pact finally sent them into battle, these demon clones were no longer as brave as they once were, and they were no match for the combined pros and the swarms.

The two units gradually became more and more comfortable working side by side over the course of a day and a night, with the Amazons learning to follow the destroyers' fire-gathering positions to cast perspective skills to reduce the monsters' damage resistance, and even some high-level Amazonian leaders from the Howorth Islands learning to use the "bait" skill to help the swarm "gather monsters".

The Assassins and Hoppers also worked well together, and most of the Assassins were accustomed to following in the footsteps of the Hoppers to catch small groups of monsters that tried to infiltrate, which were usually composed of small and agile troops, including some of the more threatening "undead Styx Dolls".

These skeleton dwarfs are the result of a failed resurrection spell by a dwarf wizard, and instead of returning to their previous state, they become undead.

These failed dwarves are more vulnerable than normal dwarfs, but they are very dangerous when killed.

For unknown reasons (possibly due to the effects of a failed resurrection spell), these skeleton dwarfs will produce a violent explosion after being killed again, which makes them like moving bombs that can be very threatening if they are allowed to infiltrate the rear of the battlefield.

However, it is also difficult for the jumping insects to deal with these troublesome units that will self-destruct, because these small monsters are numerous and self-detonating powerful, and it is difficult for the melee jumping insects to completely avoid their self-detonation, and the stinging snakes can't keep up with the rhythm of the jumping insects because of their movement speed, so every time the jumping insects intercept these skeleton dwarfs before, there will be battle damage.

However, this problem was quickly alleviated when a large number of Assassin professionals joined the clearance operation.

When the swarm discovers that there are undead Styx dolls among the monsters that have infiltrated it, the professional assassins will strike first, and use ranged skills such as fire blast, blade rage, and psychic hammer to kill these skeleton dwarfs from a distance, and then rush up from the jumping swarm to enter the melee combat phase, destroying all the monsters that try to bypass the back.

The Wolverine Heart summoned by the wolves also provides a nice damage boost to the hoppers, and these floating spirits make the worms' claws sharper and more ferocious.

On the front front, necromancers and fellow summoning druids weave with worms, exterminators alternate with skeletons with bone shields, serpents and skeleton mages take turns shooting, and ghost wolves and wolves join cockroach swarms to raid the champions and elites of the pack from the ground, in the air, and on the ground.

The druids' wolves flicker, and the cockroaches stealthily move and jump to attack, allowing them to perform the "Airdrop Siege" and "Targeted Excision" tactics with great precision and efficiency, and many champion and elite monsters fall to their close cooperation.

Dozens of insect mothers stand behind the battle line under the protection of the swarm, these swarm tactical commanders not only have strong command ability, their own destructive power and functionality should not be underestimated, they are like battlefield front-line commanders with pistols and medical kits, not only can command the battle, but also kill and injure enemy troops and heal and strengthen friendly troops, completely super all-rounders on the battlefield.

Although the frenzy of the swarm is useless to the pro, the healing effect of the fed itself can be perfectly applied to all humans, and when the pros find that they can get good treatment by following these "monsters" with humanoid upper bodies and can speak, a plan to advance around the mother worm as a tactical node is released.

Paladins and barbarians took the initiative to surround the worm mothers in the center, relying on their healing ability and the recovery effect of the paladin's prayer aura to create a number of "healing stations" that could be entered by any injured professional or mercenary and swarm units to receive quick and convenient healing.

Moreover, the effect of this "healing station" was further amplified after it was discovered by Paladin Peter, who had just led the team into the battlefield.

Peter was originally the "medical officer" of the royal guard, and his mutated three auras of "prayer", "purification" and "meditation" were able to freely expand the scope of influence and enhance the effect of the aura in the form of injecting more mana.

Moreover, Peter's three auras can also strengthen the three auras of other paladins, increasing their auras by half the effect of his strengthened aura.

When Peter joins the battlefield and unleashes his prayer aura, the Legion of Hell commanders are horrified to find that all of their enemies are immortal.

As long as you can't kill the opponent instantly, no matter how serious the injury, the opponent can always recover in an instant.

This discovery plunged all the Hell Commanders into despair, and they could only watch as the enemy ignored all kinds of swords and axes as if they were hanging, and crushed them all the way shirtless......

In another battlefield in the sky, after the opponents of Zhuognam and Chris realized that the battle situation in the harbor area below was beyond their control, they saw the embarrassed Pale Duke who was being besieged, and immediately understood that they had lost this war.

The two cunning legendary cultivators suddenly had the idea of retreating.

As long as you can escape from here, no matter what kind of punishment you face when you return to the Kurast harbor, it is better than throwing away your life.

The Evil Pact has always been the most life-sparing group of people, and the legendary Evil Pact is one of the "leaders".

The combat effectiveness of these guys may not be as good as that of legendary professionals of the same level, but when it comes to the ability to escape, they are all masters.

The two Legendary Cultivators glanced at each other, and then suddenly launched a frantic rush on Chris and Dragognam.

This completely fatal offensive really frightened the two legendary powerhouses for a while, and they thought that these two guys were finally ready to start fighting hard.

However, just as Drogenam and Chris were about to defend a wave first and wait for the opponent's strength to launch a counterattack, they were shocked to find that the offensive of these two evil pacters was just a false shot.

By the time the two of them reacted, the two Legendary Cultivators had already run away, and they both had a red Hellfire Ball in their hands and began to teleport and locate.

"Bastard! Hold it! ”

"Where to run!"

The two legendary professionals immediately turned red with anger, and immediately spread out their bodies and prepared to catch up and interrupt each other's teleportation.

The use of the Hellfire Ball takes time, and crushing it without being prepared will only make you worse.

However, the two legendary cultivators obviously knew this, so the two not only escaped far enough, but also released summons and Valkyries to interfere with the pursuit of the legendary powerhouses.

By the time Drognam and Chris had killed the summons, the figures of the two Evil Pacters had long since disappeared into the surging black-red flames.

"Damn! It's really a bunch of rats in the gutter, they don't fight well, but they can run for their lives! ”

Zhuo Genam scolded hatefully.

"Forget it, the small fish will run away, and the big fish will still be in the net......"

Chris also shook his head helplessly, but then looked back at another battlefield full of smoke and dust......