692. Changes to the skills of the master

(PS、This chapter belongs to the "update content" again...... Hmm, don't like the suggestion to skip ha...... )

The skill release may fail, which is definitely a knife for the master!

Moreover, this knife is more serious than that of gunners and fighters. Pen "Fun" Pavilion www.biquge.info

Because of the master's skills, the damage is mainly energy additional damage, and most of them are attacks within the range, so originally the appearance of the upper limit of damage in a single part this time, they were the least affected!

However, the fact that the skill release may fail is a very fatal change for them!

There are now two possibilities for the Master's skill to fail.

The first is that the energies interfere with each other!

When two masters choose to put their own skill energy models into the same area to build, this kind of interaction may occur, causing one or both skills to fail!

This one problem has a good impact in other situations, but it has a huge impact on the boss.

In the past, almost all bosses were selected to output remotely from gunners and masters, and the role of warriors was to contain and protect to a certain extent.

However, because the gunner's shooting angle is easy to be blocked by the fighters in front of him, and because the boss is very sensitive to high-damage attacks, the source of the attack will be discovered almost instantly after being attacked, and their attack range is super long!

Therefore, even if it is a sniper, it is likely that after shooting a shot, it will be killed by the boss backhand.

But the Master, because you can project high-damage skills into the sky or release them at a certain distance from you.

In this way, the boss can not lock on to the real target in the first place, the security is far higher than that of the gunner, and it is not very affected by the terrain.

Therefore, the master has always been the main output of the boss, so his status is vaguely above the other two classes!

However, this change has undoubtedly affected the absolute main output position of the master against the boss.

Because the skills are interfering with each other, it is much more difficult for the controllers who have reached a certain level to cooperate.

Obviously, the gunslinger profession will usher in a bigger opportunity!

In addition to interference, there is another situation where the Master's skill release fails.

It's the lack of concentration in itself.

Yes, attention!

This is a change that many people complain about, in the past.

To release a skill, you only need to click on the skill icon on the energy converter, and then quickly determine a few simple parameters, and the system will automatically complete the subsequent release process!

But now, the system specifically determines the Master's level of focus when the Channeling ability is released.

If the Master's attention is affected and he is not concentrating enough, then there may also be a "failure"!

This change is super pit man, after all, who can guarantee that he has been focusing on the guidance skills. Especially since a lot of indications have been removed, so there are a lot more parameters to consider all of a sudden!

It's embarrassing to have to concentrate and at the same time ask to consider more complex skill parameters!

However, the official sentence made countless controllers swallow their anger and accept this change amid a scolding.

That is, this more complex way of fighting is extremely helpful in stimulating the "evolution" of the human body, especially the brain domain!

Evolution!

The reason why Wars is really exciting for countless players these days.

Just this sentence directly shut up countless complaining master players!

It's a little funny, though.

This change to the master caused dissatisfaction among the other two professions.

Why is it that the master can have such a modification that forcibly accelerates "evolution"? No, we want to increase the difficulty of the battle!

It may seem funny, but it's actually quite normal to think about.

In the foreseeable era of national evolution, there will never be more competition between individuals in the future. Who is better equipped and who has more credits? Who's supposed to be in the game pod showing a higher degree of evolution?

Even, this contrast will definitely extend to reality!

In this era of national change, no one wants to be left behind in their future.

Therefore, the two classes of Warrior and Gunner have said that they are no longer doing it, and they need to make it more difficult for us.

In this case, the official of Tianxing Games, which has always been cold, finally made a rare voice to explain it!

The setting and combat mode of the master profession are prioritized to evolve to stimulate the brain domain, while the warrior profession mainly focuses on physical fitness, while the gunner is both.

The skills and fighting styles of the three have a stimulating effect on the real body, and it does not exist in who has more advantages!

Moreover, in the future, a multi-class system will be opened, so there is no need to rush any class.

If you really can't wait, you can choose to change classes, and each player gets three opportunities to change jobs without doing tasks after updating.

And after the transfer, the original professional skills and proficiency are still retained, and you can also choose to transfer back!

The announcement of this news calmed down the complaining players.

Fengluo's attention was focused on the sentence "multi-class system"!

Obviously, as he had guessed before, the second profession was not unique to "agents".

Just like the Force Boot Chip once did, it's now in every player's stats panel!

This seems to be a little unfair to them, the hidden profession of the "agent", and the big pineapple even complained to him in the communicator!

However, Fengluo didn't feel much of it.

Because, in "War Chronicles", there is no real "hidden class", and there is no real player who completely surpasses others.

What really exists is just to speed up a little faster than others and take the advantage of taking the lead!

It's like a secret service profession, although in the future others will also get a "double class".

However, at that time, Agent players may already have three classes, four classes, and may even get the "real full class" mentioned earlier!

What's more, Fengluo clearly knows that the biggest advantage of the agent profession has never been that there is a second profession.

Rather, it's about the Agent Arsenal, a channel that can be exchanged for various rare items, and the Agent Quest where you can get a lot of redemption points!

I don't know, when will the next mission be.

Is there a chance to get a "third class chip" that requires A-level clearance!