Chapter 542 - Official Sale (Second Update)

On September 1st, "Dark Souls" will be officially released!

This time, the national server version and other language versions are released simultaneously, and the game includes two built-in voices: Chinese and English.

Both at home and abroad, the number of downloads of "Dark Souls" has begun to climb.

Because Dark Souls is technically the first game to use artificial intelligence to build a physics engine. Although "Knight's Glory" released information early, because the research and development progress is slow, it will be more than a week late to be launched.

This makes Dark Souls the first game in the world to be built with an artificial intelligence physics engine.

In foreign countries, Thunder Interactive Entertainment has also gained a lot of prestige, and is regarded by many foreign players as a Western fantasy manufacturer, hoping that this game can continue the success of games such as "Warcraft", "Diablo" and "League of Legends".

It can be said that players from all over the world have entered Dark Souls with high expectations.

But soon they encountered the same problem as the players in the experience store, that is, they doubted the difficulty of the game for the first time!

These people can be said to have died tragically and inhumanely in the game, and even on the first day, many people were stuck on the way to the fire sacrifice ground, and they were abused by Teacher Guda so that they couldn't take care of themselves.

And in VR mode, this kind of combat is even more thrilling. Fortunately, Chen Mo's standard for "Dark Souls" is made according to a horror game, and it will detect the player's blood pressure, heartbeat and other indicators, otherwise it may make big news.

Foreign players are okay, because most of the European and American players who like Western fantasy themes are some hardcore players, and after accepting this difficulty, they are very happy to play, but they find it very interesting.

Moreover, they did not experience Chen Mo's fooling, nor did they play this game with the expectation of a "lawn mowing game".

But when have domestic players suffered this kind of suffering? On the first day of the game's release, the official forum of "Dark Souls" exploded instantly!

"What's the situation? This game is too difficult, right, my first boss has already died four or five times, and I feel like I can't beat it at all? ”

"Don't talk about the boss, how do I feel that I have a hard time fighting mobs, where is the setting interface for adjusting the difficulty of this game?"

"Talking about the lawn mowing game, you crooks!!"

"After doing it for a long time, it turns out that I am the grass, and it is the monster who cuts me! It's so special! ”

There was a lot of complaints on the forum, and Chen Mo watched a large number of grievances in his account, and his heart was simply happy.

The rest of the project has expressed deep concern about the situation.

Qian Kun felt that the game was too difficult from the beginning, and now seeing the feedback from the players, he feels that he feels right.

Others, including Su Jinyu and Zheng Hongxi, also felt very painful, because the vast majority of people tried out the game after Dark Souls was made.

The conclusion is also surprisingly consistent, too perverted! I can't play anymore!

If even the makers find it very painful to fight, then let alone the players......

There is an unspoken rule in the game design industry, which is that if the designer thinks the difficulty of the game is just right, at least prepare players to choose from two levels of difficulty.

But here in Chen Mo, it is obviously not true......

A few people found Chen Mo in private: "Store manager, don't you really need to lower the difficulty?" At least give the player the option to choose the difficulty, right? ”

Chen Mo shook his head: "No, the difficulty is just right now." If you turn down the difficulty, you lose the essence of this game. Players have worked so hard to spend so much hard-earned money to buy the game, and by lowering the difficulty to castrate the game content in disguise, am I still human? ”

Everyone was shocked, the store manager, your conscience found that it was too inappropriate, right?

Obviously, Chen Mo turned on the single-minded mode, no matter how many players protested about the difficulty of the game, he was indifferent and ignored it.

Inevitably, the discussion about the game on the forums is becoming more and more intense, and those players who were dissuaded by Gooda and the mobs are posting about the game, but there are also many players who spontaneously refute it.

This can be clearly seen from the game rating of "Dark Souls", although there are many bad reviews, but the rating of this game has been maintained above 8.5 points, which can be said to be a high rating.

There are also many players who have played in the back spontaneously write game reviews to educate those newcomers who have just entered the pit.

"As the first player to enter the pit of "Dark Souls", give a little advice to the newcomers who are new to the pit."

"A lot of people say it's a difficult game, and that's what I thought at first, but after beating Guda, my perspective changed."

"Is this game hard? It's really hard. Boss slash you only need to cut three or four knives and take it away.,But the feature of this game is that you need to pay attention to technology.,After I played for four days.,Now if you open a new number to fight Guda, you can take it away almost without injury.。 ”

"And, after passing Guda's trial, the game really begins. In the walls of Lothric, you'll also encounter more threatening enemies and even very malicious level designs. I also felt very hopeless when I first arrived at the walls of Lothric, and it felt like a real adventure, because you never knew what was waiting for you in front of you, and you never knew where you would die because of a moment of negligence. ”

"But after beating the Lothric Wall, my perception of the game changed again. Because I recall every previous battle, I can even remember how many mobs will be refreshed in each corner, and I will remember how the boss's skills are at each stage? I will remember what kind of treasures are hidden in each place. ”

"And that's exactly what I've never had in other games. In those games, I didn't even remember what was in the map, what terrain it was, and I walked out anyway. ”

"But in Dark Souls, just a small scene like the Lothric wall took me a lot of energy and time. I can remember the location of each mob, and remember the dangers that lie in each place, which is something I have never experienced in other games. ”

"And as the content of the game deepened, I found that there are many NPCs of different types in this game, and in addition to the main mission of defeating the Salary King, there are also many side quests."

"Even the various props in the game also contain a lot of stories, I won't spoil these, I hope you can experience it yourself."

"The main reason for this post is to tell you that, in my opinion, Dark Souls is a game with a lot of care, and its level design, combat system, and boss battle design, each of which is an industry benchmark, and there is no game in the world that compares it."

"This is a pure game, I hope you can be patient and carefully savor, at least in my four days of game time, those seemingly invincible enemies in the early stage of the game, in fact, are not difficult at all, after defeating them, you will get a sense of achievement, I hope everyone can experience!"