Chapter 962: How to Evaluate Chen Mo's Achievements So Far (Four Changes)
On December 14, "Jianghu" was released simultaneously around the world.
Of course, it is said that it is global synchronization, in fact, everyone knows very well that the main battlefield of "Jianghu" is still in China, as well as Southeast Asia, Japan and South Korea and other regions that are deeply influenced by martial arts culture.
As for players in Europe and the United States, this theme is relatively unattractive to them, after all, they lack cultural identity, and their understanding of various sects, martial arts, Jianghu incidents, chivalrous spirit, etc. may be very seriously deviated.
This kind of problem can't be explained clearly with a few sentences of school introduction, so instead of adding a lot of boring text, it is better to omit it directly, so that players can slowly experience it in the game.
Fortunately, "Jianghu" has a clear difference from the traditional stand-alone martial arts games with the plot as the main selling point, that is, the plot of "Jianghu" is much weaker, and the main plots are scattered in one sect task after another, which is nothing more than letting players find herbs or scriptures, or want a traitor or the like, for foreign players who don't understand martial arts culture at all, there is no difficulty in understanding the plot at this level.
Moreover, it doesn't matter that foreign players don't understand the concept of sects, they will understand these sects as different organizations. The combat system of "Jianghu" is not so complicated, and you can figure out most of the combos with a little practice in the martial arts arena, so the cost of understanding this aspect is not too high.
In foreign countries, there are also many fans of "Chinese Kung Fu", but there is still a big difference between what they understand as "Chinese Kung Fu" and what they actually mean "Chinese Kung Fu".
The idea of "Jianghu" is not to preach, but to induce.
Just like some classic martial arts, if you have to show an English translation to a foreigner, he may not be able to read it at all. Because they are detached from the cultural background, the context and values, the behavior of many heroes is difficult for foreigners to understand, and forcibly instilling cultural content will cause resentment.
"Jianghu" just presents a martial arts in front of all players, and guides players through some adventures, quests and game mechanics, allowing them to independently decide the future direction of the entire martial arts. Moreover, the two goals of the martial arts alliance leader and the martial arts overlord are also very clear and easy to understand, just like in "PlayerUnknown's Battlegrounds" to survive to the end is the only goal, players in "Jianghu" as long as they continue to improve their strength, try their best to fight for the martial arts alliance leader, and win the battle between good and evil.
Even if Jianghu can't be a big hit abroad, as long as it attracts some "Chinese kung fu fans" to play and spreads to many other players, using the fun of the game to enhance the influence of some Chinese culture, the goal of this game will be accomplished.
In China, "Jianghu" also has a very big advantage, that is, the program effect is very good.
The anchors can chat with the audience while searching for things, analyze and analyze the current trend of martial arts; When you get a good weapon, medicine or martial arts, just like "PlayerUnknown's Battlegrounds" picked up an airdrop, the audience will also be excited; Anchors with good skills can defeat the strong with the weak through powerful operations, and players who like to use their brains can pull other players to do things together, and once they show off, they can cheat a lot of gifts and 6666; As for the later martial arts alliance leader competition and the battle between good and evil, the scene is more lively than the finals of "PlayerUnknown's Battlegrounds", and the coolness of winning the final victory is also very exciting.
Obviously, among the games developed by Chen Mo this year, "Assassin's Creed", "Silent Hill", "The Legend of Zelda", "Escape", "Monster Hunter", and "Jianghu" are all influential games in the world.
Perhaps "Jianghu" is the least dazzling of these games, but for many domestic players, such a Chinese-style game has extraordinary special significance.
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Since the launch of "Monster Hunter", major game media reviews around the world have also been released, basically maintaining a score of about 9.5, higher than "Assassin's Creed", but not to the level of "The Legend of Zelda".
But it doesn't matter to the players anymore, anyway...... No matter how many points these games have, this year's best is nothing more than spinning around in Chen Mo's hands.
Many players suddenly discovered that Chen Mo had won the game of the year for three consecutive years.
"Dark Souls", "The End of America", "The Legend of Zelda", each of which has had a profound impact on the game industry around the world, and each of them has led the trend of the times.
After "Dark Souls", the souls-based combat system became popular, and it can even be said to redefine the combat system design of ARPGs in parallel worlds; "Apocalypse" almost culminated in cinematic storytelling, making the swarms of open-world gamemakers realize that linear storytelling still has unlimited potential.
Both games have sparked many imitations from designers, and The Legend of Zelda has reached new heights. Not only did he teach all the designers around the world "how to make an open world", but he also made this game a unique work of art with a unique style, and even many people wanted to imitate it, and they didn't know where to start.
There is no suspense about this year's Game of the Year, and players of The Legend of Zelda can happily go to any game review site and swipe "Zelda No. 1 in the world", and few will refute it. And even without The Legend of Zelda, the title of the year would have been Assassin's Creed or Monster Hunter.
On the Q&A website, there is a topic that has caused a lot of buzz among players.
"If nothing else, this year's Game of the Year is back in the hands of Serent. How to objectively evaluate Chen Mo's achievements in the field of game design so far? Can he now be called the greatest game designer of the moment? ”
If it's in a different field, or if it's a different name, it's probably a proper battle problem.
But under this topic, everyone knows that this is not a war.
That's how the highest vote answer answered.
"It may be too early to say 'greatest,' but let's be honest, you'd be hard-pressed to find a greater person in this day and age. I don't want to blow Celent into the sky right now, after all, he still has a long way to go, and maybe he will continue to surpass himself in the future. However, I have another way of saying it here, which can roughly explain Celrente's place in the world game field. ”
"He doesn't need the 'Game of the Year' award to prove himself, on the contrary, 'Game of the Year' needs him to prove it."