Chapter 289: A Wave of New Games (Second Update)
During the New Year's Day holiday, when players were immersed in the joy of the holiday, a relatively exciting news spread among the player group.
Imperial Dynasty Mutual Entertainment and Fantasy Game Platform announced that a game collection activity will be held, both domestic and foreign designers can participate, and there are no restrictions on game platforms and themes, but there are two precautions.
The first point is that the game must be published on the Imperial Dynasty game platform or the fantasy game platform, and sign an exclusive generation agreement, that is, it cannot be launched on other platforms.
The second point is that the organizer has the final right of interpretation, and all games participating in the collection will be reviewed and receive promotion resources.
Of course, the rewards of this solicitation are also very eye-catching, and the outstanding games selected after the review will be rewarded with a one-month omnichannel recommendation.
The omni-channel here refers to the imperial game platform, the fantasy game platform and all the small platforms that are united, which almost occupy about seventy percent of the domestic channel resources.
The effect of such an omni-channel recommendation can no one imagine, because this has never happened in the domestic game circle.
What is certain is that even if this game is a complete piece of garbage, it will make a lot of money after hanging up this recommendation.
What if the game is of good quality? That could lead to the next mega-hit.
Of course, there will definitely be a limit to the number of so-called "excellent games", and everyone generally speculates that there should be two or three at most, and there can be no more.
After all, "omni-channel promotion" is equivalent to integrating all the original scattered channel resources, and it is achieved by squeezing other games on the channel, and such a precious recommendation position must not be given casually.
Of course, Imperial Mutual Entertainment itself will definitely develop games, and even Zen Interactive Entertainment will participate, and the vast majority of designers know that the so-called omni-channel promotion is mostly just a gimmick, and it is impossible to really fall on their own heads.
However, this gimmick is still loud enough, so it still makes a lot of waves.
At the same time, some game companies, including Imperial Mutual Entertainment and Zen Mutual Entertainment, have also begun to reveal some information about new games.
It's hard to say whether this information flowed out unintentionally or was consciously released, but considering that this information is not confidential information of a critical nature, and it can build momentum for this event, most people still think that the latter is more likely.
Imperial Interactive Entertainment has launched a key FPS game internally, with no official name for the time being, codenamed "Project:S", which is fully responsible for Qin Xiao.
Qin Xiao has a very successful VR shooter game "Wolf Soul", and it can be said that he is familiar with making an FPS game.
However, in fact, Qin Xiao only wrote the first draft of the design, which was actually developed by two A-level designers. Because Qin Xiao is also responsible for the version update of "Wolf Soul", and he himself is not very interested in "Project:S", so after writing the first draft of the design, he will hand it over to others to do first, and then he plans to take over when he is sure that the game can be successful.
Of course, outsiders certainly don't know this.
Qiu Jiang and Yan Zhenyuan did not launch a new game, the real reason is that Lin Zhaoxu is not very optimistic about the first draft of the design of their two new games, so the emperor wants to devote all resources to make "Project:S" first.
Another high-profile game is Zen Entertainment's "Three Realms", a large-scale MMORPG project.
This game is equivalent to being bought by the fantasy game platform at a large price, because the fantasy game platform itself has no research and development capabilities, so it wants to cooperate with Zen Mutual Entertainment.
As for Zen Entertainment, of course, they also want this omni-channel promotion opportunity that looks very tasty.
Project:S and Three Realms both have one of the most striking features that stand out from many of the first drafts of their designs, which is that they take care of the largest possible player base.
In fact, as the two most popular game genres on the market, FPS games and MMORPGs have both been very successful.
FPS games include Wolf Soul and Fire Assault, while MMORPGs include Legend of Edgeworth, Oracle of the Moon God, and Three Kingdoms. These are very old boutique games, and they are successful models that have been proven in the market.
In the absence of large-scale technological innovation, how easy is it to surpass these already successful games?
Therefore, both "Project:S" and "Three Realms" are trying to go the other way, which is also a change to cater to this omni-channel promotion.
For example:
Sacrifice some quality and reduce configuration requirements.
Develop a variety of casual gameplay to maximize the feelings of non-hardcore players.
Extremely complex and rewarding social system.
It fully supports VR and PC dual-ended, and data interoperability.
All of these changes are designed to maximize the capture of the widest possible user base and add a few more possibilities for yourself to become a super hit game.
Especially "Project:S", as an FPS game, the PC side has actually been squeezed very hard by the VR side, and the mode of doing double-end interconnection is a bit too reluctant, but it is still forced.
After all, Project:S has to be different from Wolf Soul and Flame Assault, and double-ended interoperability is the best gimmick.
Of course, players are unlikely to know about the twists and turns in this, they only know that these big companies are making big moves, and there should be several new games to play next year.
And that's not all.
It didn't take long for Imperial Dynasty Mutual Entertainment to reveal the news that it had reached a cooperation with GA and would act as an agent for COG.
This is far more topical than the fragmented information that preceded it.
Because whether it is "Project:S" or "Three Realms", all of them are just concept drafts, and they are still in a state of not having a single word, but COG is already very famous in the small circle of domestic players.
Obviously, Imperial Entertainment is not just making preparations, they plan to bet part of their treasure on this new type of game made by foreigners.
Although COG is not very popular yet, those veteran players of COG can vaguely feel the bright future of this new game genre, and the attention to this news is far greater than that of those two games.
After all, FPS and MMORPG are already a bit tired of playing, and they need to be replaced with something fresh.
Of course, for this news, players have mixed reactions, and some people are looking forward to it, because there is a channel of the Imperial Dynasty game platform as a guarantee, and the number of players after the official launch of COG will definitely be indispensable; Some people are also worried, for fear that the emperor's mutual entertainment brain will be changed and the game will be abolished.
But in general, under the bombardment of information, players have a sense of anticipation for these new games, and even many players who have not heard of COG before are asking around what kind of game this is.
For the Imperial Dynasty Mutual Entertainment and Fantasy Game Platform, everything went very smoothly.