Chapter 532: Is This a Lawn Mowing Game? (3rd Watch)

This time, Dark Souls uses Chinese and English dubbing, and then integrates multiple language versions into the game.

It's strange to say, in the previous life, "Dark Souls" was obviously a Japanese factory's work, but there was no Japanese dubbing at all.

Of course, the reason for this is actually quite simple, because Hidetaka Miyazaki personally likes European and American medieval games very much, but he is very disgusted with some traditional Japanese pension otaku games, so when developing "Demon's Souls", all the details of the game are moving closer to American RPGs.

In other words, when the Souls series was born, it was a game for European and American players in its bones, and it didn't really want to deal with mud bombardment players at all.

It is also true that at the beginning of the release of "Demon's Souls", the sales in the mud bombing area were dismal, and Miyazaki Hidetaka also took great pains to get "Demon's Souls" released in Europe and the United States, and the results were well received and the sales were gratifying.

After that, Hidetaka Miyazaki launched "Dark Souls 1", and destroyed the world with extremely high quality, creating countless topics in Europe and the United States, and was blown into the sky by European and American players.

And Miyazaki's old thief must have thought at the time: This is the normal reaction of "Dark Souls", mud bombardment players, you eat, and you also need a Japanese dubbing of wool?

Of course, because the later "Bloodline" was a cooperation with Sony, it came out with Japanese dubbing, and when I returned to my son "Black Soul 3", I was too lazy to engage in Japanese dubbing......

Of course, Chen Mo did not have this idea, and he did not have any dissatisfaction with domestic players, so it was natural to come up with Chinese dubbing.

For Chen Mo, there is not much difference between Chinese dubbing, because "Dark Souls" is aimed at hardcore players who like Western fantasy themes and are keen to suffer, and these players will not care too much about whether the game has Chinese dubbing.

However, there is no workload anyway, it is nothing more than to invite a few more voice actors, so Chen Mo still did the Chinese dubbing.

Not to mention, the lines in this are quite emotional when pronounced in Chinese, and there is no translation.

As for English pronunciation, it is for other reasons.

Chen Mo's goal this time is very clear, the main battlefield will be in the European and American markets, and "Dark Souls" will be head-to-head with "Glory of Knights".

Therefore, the response of players in Europe and the United States is also very important.

Although these two games are both Western fantasy themes, it is precisely in this way that the gap can be seen in comparison.

……

Frank, the head of the GA "Knight's Glory" project and one of GA's ace designers, also noticed the news of "Dark Souls",

After seeing the promotional video for Dark Souls, Frank instinctively felt a hint of wariness.

In the competition between COG and "League of Legends", GA had a local advantage, but was beaten.

The most infuriating thing is that "League of Legends" itself is a Western fantasy background......

Thunder Mutual Entertainment is also well-known overseas, and has almost become one of the most famous overseas Chinese companies.

Although Imperial Mutual Entertainment and Zen Mutual Entertainment also have many good works, after all, their games are mainly popular in China and have limited influence overseas.

On the contrary, it is Chen Mo's Thunder Mutual Entertainment, because several high-quality games have a high reputation in China.

Frank naturally didn't dare to underestimate it, after all, there is not much information coming out of "Dark Souls" now, and it can't be overstated.

……

Then, the two games, Honor of Knights and Dark Souls, suddenly entered a silent state of competition.

Today you expose an original painting, tomorrow I will break out some information, you will publish a little, I will publish a little, anyway, it must be to overshadow the other party on the topic!

At the beginning, Chen Mo's side was mainly producing the original drawings of those scenes, weapon concept drawings, monster original paintings, etc., and finally some game live videos appeared!

This video is a clip of the player fighting the Lothric Knights.

In order to better produce the effect of the show, the player is wearing an outlaw knight suit, a small round shield and a straight sword, and the overall combat process is not too long, which is nothing more than a demonstration of weapon skills and playing style.

In the end, the player defeated the Los Rick Knight without injury.

The perspective of the entire video is God's point of view, not the player's first-person view, so that the viewer can take a closer look at some of the details of the battle.

In the battle, you can clearly see that the long swords of the player and the monster will have the physical effect of colliding when they fight, and when the player's long sword slashes into the armor of the knight of Lothric, the parts that are cut are different, and the results are also different!

Eventually, the player deflected off the attack of the Knight of Lothric through the shield, and then stabbed through the gap in the knight's breastplate with a sword and executed him directly, causing everyone who saw the video to let out a burst of amazement.

In this video, Chen Mo actually only showed part of his skills, including rolling and dodging, shield reversal, execution, etc., and the other weapons and equipment were not displayed, nor did he show the boss, but just took the most ordinary elite monster as a background board.

The main thing is that you don't want to leak too much information.

But just such a video has already surprised players.

"Damn, is this the reality of Dark Souls? It feels like it's on par with "Knight's Glory"! ”

"yes, and the accuracy of the model of both the scene and the characters is very high, I really feel like I'm looking at CG, but obviously it's not CG!"

"This physics engine is really awesome, is this the Pangu system? I don't feel like I'm losing to Origin at all! At the hardware level, it can be said that it is on an equal footing with "Knight Glory", and it does not fall behind at all, right? ”

"But I think it seems that the combat system of "Dark Souls" is more abundant, rolling, shield blocking, and the direct piercing of the front, which I don't seem to have seen in the battle of "Glory of Knights"!"

"yes, what should I say, it seems that the battles in Dark Souls are more exciting, more dramatic and gameplay, and as for Honor of Knights, it seems a little too close to reality?"

"Chen Mo really made a lawn mowing game! It's just that in VR mode, mowing the grass seems to be more enjoyable! ”

"Yes, you see that character keeps rolling, and the knight didn't even touch it before he GG, and he was stabbed to death with a sword!"

"Wow, I'm already, just think about the mowing game in VR mode, it's a feeling!"

Obviously, in the graphics, the player's victory over the Lothric Knight is too easy, which gives many players the illusion that Dark Souls is also a brush-and-mow game like Dark.

Of course, they soon learn that this is actually a beautiful misunderstanding.

For some masters, Dark Souls is indeed a lawn mowing game; But for most novices, I'm afraid they can only be cut by the grass......

However, Chen Mo had no idea of explaining at all, in fact, this video also had some intention to mislead players.

Hehe, it's not to collect resentment points.