Chapter 842: Killing People Is Perfect Infiltration (Second Watch)
The rich story of Assassin's Creed: Origins quickly became one of the main points of discussion among players.
In Assassin's Creed: Origins, there are a total of 5 major chapters and more than 120 main and side quests. On top of that, there are more than a dozen tomb quests and a variety of collectible elements, such as papyrus, stone rings, and sync points.
In terms of content, these side quests can be said to be all-encompassing, involving drama, horse racing, poetry, philosophy, vendors, weapon blacksmithing, helping the townspeople, assassination, etc., it can be said that the large number of side quests is simply a panorama of life in ancient Egypt, covering all fields, presenting a highly complete three-dimensional picture.
Here, the lives of people of various identities and professions in ancient Egypt are all revealed in front of the player's eyes.
In the beginning, many players felt that these side quests were similar to MMORPGs, which were nothing more than running away, finding people, killing people, and collecting, just to find something for players to do and forcibly extend the game time. But as the story progresses, players soon discover that this view is completely wrong.
In Assassin's Creed: Origins, side quests are spread across the towns Bayek travels to, each with different customs and missions. The repetitive quest to find someone in City A and continue to find someone in City B is basically absent from Assassin's Creed: Origins.
Moreover, these side quests will also serve as a supplement to the main quest. Before some main quests full of intrigue, if players complete the side quests in advance, they will get some clues or hidden clues about the main quests, although it is not enough to rewrite the main story, but this will make players feel that the plot setting of the entire area is more reasonable and complete.
Many people will have an inexplicable sense of reality after clearing Assassin's Creed: Origins.
It stands to reason that the two factors in the plot design of this game are contrary to the "sense of reality", on the one hand, there are many historical figures in the plot, such as Caesar, Cleopatra, Brutus, etc., these are all famous characters in history, and there is a certain gap between them and players; On the other hand, Assassin's Creed: Origins has a large number of original plots, such as Pieces of Eden, Temple Ruins, Assassin Order, and other things that are completely undocumented in history.
But why does it give a high degree of realism?
Many players will understand after playing it deeply that this realism mainly comes from the perfect recreation of ancient Egyptian society.
From the textures, sets, architecture, and costumes, to the characters' clothing, behavior, and demeanor, the origins of Assassin's Creed are all carefully researched and strictly based on historical sources. Therefore, Egypt in Assassin's Creed: Origins does not give people any "dramatic" feeling, and countless details are blended together, making it very easy to immerse oneself.
A variety of colorful side quests allowed Bayek to delve into that historical era and experience the lives of countless little people.
For example, the husband who was "jumped by the immortals", the vendor who sold fakes, the blacksmith who built a chariot but was killed, and the slum dweller who broke out with a strange disease......
Every little person has suffered in this troubled time, some have been saved by Bayek, and some have died like a mustard. This is like real life, in that chaotic world where people are not able to make a living, ordinary people cannot control their own destiny at all, and can only hope that an organization in the dark can do justice for them.
Therefore, the large number of side quests allows players to experience the daily life of the Egyptian people more deeply, which also makes the plot of the whole game more "down-to-earth", diluting the "unreal" mentioned above.
Not only that, the two threads of daily life and history are crisscrossed with each other, giving players the feeling of "I am experiencing history", and there is a close linkage between historical events and daily time, and each historical event will change the social environment of a certain region, making the player's sense of personal experience stronger.
In addition, the high level of immersion in the game is due to the clever constraints of multiple rules.
For example, in other games, players are often in a bad mood to do the exact opposite of the character. For example, he is obviously a hero full of a sense of justice, but he wants to kill innocents indiscriminately; Obviously a tolerant and charitable lord, but he wants to torture his own people, and so on.
Many players have a penchant for finding this "sense of absurdity" in the virtual world, and the most notable behavioral feature is that these people will try to attack civilians or try to slaughter villages, no matter what the game. If the game has made NPC invincible mechanics, then players will complain that the game is not real at all; If the game makes NPCs attackable, there will definitely be a lot of players wielding butcher knives......
In Assassin's Creed, the "memory synchronization" setting is directly used to perfectly limit the player's behavior, and find the basis for the setting. When the player tries to use Bayek to attack a villager, or a cat on the side of the road, Bayek will say, "Guardians don't kill innocent people/Cats are sacred creatures, and Guardians should respect them." If the player is obsessed, it will simply "lose sync".
This setting is equivalent to using a very clever rule to restrict the player's behavior, so that the player unknowingly, according to Bayek's ideas and personality to act, in the process of constantly "acting chivalrous" as a guardian, the player gradually identified with this identity, and the sense of substitution became stronger and stronger.
……
Assassin's Creed: Origins was different from other games, and soon spawned a number of unique "memes" among the player base that became part of Assassin's Creed's game culture.
"Chen Mo has created a grand ancient Egypt for players to play this time, which can be better played through the photography mode, can get a better photo experience through autopilot, and can even take pictures through Senu's Eagle Eye drone...... And in this game, you can even become an assassin. ”
"The name of this game should be Berserker's Creed, Assassination? Inexistent! Picking up an axe is reckless, and the guards can cut it too! I hadn't played Dark Souls before, but after playing Berserker's Creed, I suddenly felt like I could play Dark Souls too! Koko! ”
"The ancient Egyptians were really cat slaves, I found that if you squatted in front of the cat, Bayek would pet the cat, it's amazing!"
"I think it's a fitting game called Assassin's Creed, so if you kill them all, won't anyone know I've infiltrated? That's the perfect dive! ”
"I think horse racing is the same, as long as I knock everyone who overtakes me into the air, I'm the first, this is the perfect horse race!"
"It's the same with civilians borrowing boats, it doesn't matter if it's sunk, as long as there is no living person to let me pay it back, it can't be considered borrowed!"
"Here's a funny thing, I went on the 'Book of the Dead' quest, and I just came back from three minutes away, and the old man who was alive and kicking around was dead! But that's not the most slotty, the most funny thing is that I carried him to the burial, and then my mischievous psychology suddenly exploded, and I threw his body into the water, and guess what? He climbed out of the water on his own! After climbing up, I lay down on the spot and pretended to be a corpse, I almost laughed and peed!! ”