Chapter 881 - Cheap VR Version (One Update)

Entering September, masterpieces have appeared one after another.

Many games are scrambling to warm up before they are launched, for fear that their games will not get enough attention and hit the streets.

As for "The Legend of Zelda", it is completely different from those glamorous sluts.

As for how it is different......

The Legend of Zelda is not advertised.

After a concept map came out, I didn't believe it at all.

Players are also confused, and until now, they can't even figure out what the development progress of "The Legend of Zelda" is......

……

Chen Mo has two sitches in front of him, one is the old version of sitch and the other is the new version of sitch pro.

From the outside, the new version of the Stitch Pro is noticeably more beautiful and a little thinner, but because the size of the two is very close and the color scheme is completely identical, there is not much difference on the surface.

At least not the kind of difference of "doubling the price".

Both sitch machines have a "Legend of Zelda" demo installed on them, and both are connected to the current highest-resolution TVs to test the performance of these two machines.

In fact, "The Legend of Zelda" can also run on the old version of sitch, but the picture quality needs to be severely compressed, and the player's entire field of vision will also change slightly.

Playing on sitch, the field of view is relatively narrow, and if you transmit the signal to the TV, the field of view will be much wider, after all, the screen size of the two devices is too different.

However, the same signal is transmitted to the TV, and the gap between sitch and sitch pro is revealed.

The original Sitch handheld resolution is 720p, 900p on TV, and the frame rate is around 50 frames.

sitch pro can output images at 4K level on TV, and the frame rate is maintained at more than 130 frames per second, which is truly silky smooth.

Of course, "The Legend of Zelda" is different from many FPS games, and the picture reaches 30 frames, which is basically not stuck, and it really reaches more than 90 frames, and many people may not be able to distinguish the difference with their naked eyes.

But anyway,The frame rate is a very mysterious thing.,High frame rate is very comfortable to look at.,Even if you can't tell it with the naked eye.,There will be a general feeling when you play more:There's a little bit of a card.,Or it's smooth.。

As for the VR version of The Legend of Zelda...... Of course, there is nothing to say about the picture.

However, the main target that Chen Mo wants to test this time is not the Sitch pro in TV mode, nor the performance of "The Legend of Zelda" in the VR game cabin.

But...... Matrix effects on glasses.

Chen Mo first connected the flagship version of the matrix glasses to the sitch screen output, and then turned on the full VR mode in the matrix glasses.

In fact, the principle is similar to the TV version of Sitch, which is to transmit the video signal of Sitch pro to the matrix glasses. However, unlike TV, matrix glasses use VR mode.

The matrix glasses in front of Chen Mo's eyes were covered with a layer of black, completely blocking the light of the external environment, and then, a picture appeared on the matrix glasses.

The title screen of The Legend of Zelda.

Select the demo to enter the demo.

After a brief load, images of The Legend of Zelda appeared on the matrix glasses.

At first glance, this image looks similar to that in a VR game pod, but a closer look reveals the difference.

First of all, the image quality is much lower, after all, matrix glasses are just a smart wearable device, even if it is the flagship version of the latest technology, it is still far from the configuration of the VR game cabin.

However, the game that is running now is "The Legend of Zelda", because its art style is not a realistic style, and the rendering occupies very few resources, so even in the TV-level picture quality output mode, the performance effect of matrix glasses is still relatively satisfactory.

In addition, The Legend of Zelda on the matrix glasses only supports third person, and the perspective is higher and farther than in handheld mode or VR mode. This is equivalent to artificially narrowing the distance of the picture, and the picture quality looks more acceptable.

Moreover, matrix glasses can collect player awareness information, so the combination of sitch pro and matrix glasses is equivalent to achieving low-quality VR requirements, and the operation mode is basically the same as that of VR game cabins.

Chen Mo manipulated Zelda to run, jump, and set fire to the wilderness to test whether the effect of this "cheap VR" was smooth.

The results made him very satisfied.

The various operations are exactly the same as the VR game pod, and although the image quality has been greatly reduced and there is no physical feeling, the fun of the game has been retained.

It's also relatively smooth to run, and even when there are large fire effects, the frame rate remains stable and there are no stuttering.

And the most important point is that through the combination of sitch pro and matrix glasses flagship version, the VR game has become a portable game, although the experience is much worse, but at least ...... Players can experience the VR version of The Legend of Zelda anytime, anywhere.

In fact, with the breakthrough of miniature consciousness collection devices, the volume of VR game cabins has been rapidly shrinking, and the recent new game cabins of manufacturers are basically about 30% smaller than the original game cabins.

But the problem is that the VR game pod needs to give the player a full body feeling, and there is no significant breakthrough in configuration and performance, so no matter how small it is, it is difficult to shrink smaller than a person, and it will never be portable.

In this case, the combination of sitch pro and matrix glasses flagship version has completed the operation of "portable VR game" first.

Though...... Castrated a little too much.

But anyway, to be able to play smoothly, it's VR, and this gimmick is enough.

Many people may be wondering, why is the Matrix Glasses Ultimate Edition released with Sitch Pro? These are obviously two products that are completely incompatible.

Here's the answer.

Of course, the fact that sitch pro and matrix glasses can run VR effects is mainly due to the relatively low configuration required for "The Legend of Zelda". If it is other realistic games, such as "Uncharted", it will be difficult to run smoothly with the performance of these two devices, and the performance of the Matrix Glasses Ultimate Edition will become very poor.

But the art style of "The Legend of Zelda" determines that it does not eat performance, and a little opportunistic can also ensure the game effect, just like Chen Mo's previous life, many people play "The Legend of Zelda" with the 720p mode of the handheld machine.

Chen Mo took off his matrix glasses and said to Zhou Jiangping: "It's completely OK, I think it's time to send a promotional video to warm up." ”

Zhou Jiangping was overjoyed: "That's good!" Originally, I was a little uncertain about these two new products, but with the new game escort, it couldn't be better. When the new product launch was launched that day, everyone's response was really mediocre, and I was at a loss. ”

Chen Mo smiled: "No need to be bottomless, with this idle time, it is better to stock up on more goods, it is always out of stock within a few minutes of the sale, it is really embarrassing." ”

Zhou Jiangping coughed dryly: "Ahem, don't worry, the amount of stock this time is properly enough!" ”