Chapter 899: Handmade Gadgets (Three Watches)
On the Internet, there are really many players who inexplicably miss the two-player mode of "Super Mario".
After such a long time, many people have actually forgotten about this game, but the hot sale of Pro has brought a lot of fresh blood to Super Mario, so this topic has inexplicably become lively again.
A lot of people go back and play Super Mario and find that the design concept of the game is still very advanced!
Especially the somatosensory gameplay and two-player mode of the controller, until now, there seems to be no game on the entire Thunder game platform that can reach the level of "Super Mario".
Many players sighed, but it's a pity that Chen Mo can't count 2!
If we continue to carry forward this "two-player mode", maybe we can really develop more fun games?
While Super Mario's two-player mode is fun, it's a bit old after all, and most players are tired of playing it.
There are also players who have an idea and come up with a very genius idea.
"How about changing The Legend of Zelda to two-player mode? One person controls Link, one person controls Zelda! Plan to pass! ”
Then a player complained: "Then I play Link, you play Zelda, you play with Ganon in the castle the whole time......"
The player who came up with the genius idea was very unconvinced: "But I really think the two-player mode is fun!" Played Super Mario again and my girlfriend and I didn't have any games to play! ”
A light sentence immediately sparked a strong backlash from other players.
"Okay, okay, I know you have a sister, get out of here!"
"It's not easy to do two-player mode, do you need to say that? This kind of game is a niche, right?,There's obviously a reason why it's not popular......"
"I think it's good for Chen Mo to continue to develop a masterpiece like "The Legend of Zelda", what's so fun about a two-player game."
Obviously, the vast majority of gamers are aware that not all games can be changed to two-player mode.
A two-player mode like Super Mario is tricky, but it also requires the support of game mechanics. It can be said that if you want to do a two-player mode, then the underlying design of the game from the very beginning should be considered from this point of view, and the approach of single-player and two-player games is completely different.
What if the two players in the two-player mode play the dual protagonists, not a simple partnership like Mario and Cappy? That's a lot more to deal with, and for many designers, they don't even know what to do.
From the gameplay to the script to the cameras, everything will probably have to be redesigned, and everything will be completely different from the mainstream single-player mode.
Of course, the "two-player mode" mentioned here is not the kind of online game online mechanism, if it is online, let alone two people, dozens of people are no problem. The two-player mode here refers to the fact that, like in Super Mario, two players work together on the same screen, and both characters are part of the game's own setting.
Many players still think it's a bit of a pity, Sitch pro sells so well, if Chen Mo can develop another two-player game that perfectly adapts to Sitch, then it will definitely be a big hit!
……
"Mr. Chen, I took a look at the art resources you asked me to collect before, and basically you can use the resources of "Uncharted", and if you don't have them, you can also find them in the art resource library." Zhou Hanyu said.
Zhou Hanyu is now the art director of the entire Thunder Interactive Entertainment R&D team, fully controlling the art progress of each project, and he is also managing the entire resource library.
Two days ago, Chen Mo handed him a list of art resources, mainly game scenes and props, etc., and asked him to confirm whether these art resources could be used directly from the resource library, or if there were parts that needed to be made separately.
After a brief look, Zhou Hanyu found that more than 90% of the resources in it can be used directly from the library.
Chen Mo nodded: "That's good, if the art resources are OK, the main work is in gameplay design and motion capture, and the development time of this game should be shortened to two weeks, or even less." ”
Zhou Hanyu hesitated a little and asked, "Store manager, is this game a sequel to Uncharted?" ”
"Huh? No. Chen Mo shook his head.
Zhou Hanyu was a little surprised: "The main thing is that I feel that the scenes of this story are very similar to "Uncharted", and there are even some scenes...... It feels a little repetitive, so I wonder if it will be a new script for the "Uncharted" series. If you think about it, it's true, it seems that the overlap with "Uncharted" is a bit too high......"
Zhou Hanyu also felt a little inappropriate halfway through his words, he originally thought that Chen Mo was going to use this resource to make a DLC for "Uncharted" or to come out, but after thinking about it, Chen Mo never seemed to do this kind of thing.
However, Chen Mo said that it could be completed in two weeks, so this game doesn't look like a big production......
Zhou Hanyu himself was a little confused, and he couldn't figure out what Chen Mo's plan was.
Chen Mo smiled: "It's just right, I've done the storyboard, I'll send you an email, you can take a look." Actually, you can start preparing now, anyway, this game is just a gadget, easy to do, and it doesn't take much effort. ”
Zhou Hanyu returned to his seat, and a moment later, he received the script and storyboard from Chen Mo in the mailbox.
As a result, as soon as he saw the beginning, Zhou Hanyu was stunned.
"It's a ...... A two-player game? ”
It's no wonder he was surprised, because the "two-player game" is so niche.
It's also reasonable to think about it, now that everyone is so busy with work, you can't play a game by yourself, and you have to be two people together to play, which hurts.
Moreover, this game is equivalent to a single-player game! Those players who have friends have gone to play online games, and the two of them play stand-alone games online...... emmmm, what kind of routine is this?
Continuing to look down, Zhou Hanyu found that his concept was constantly being refreshed.
It's a complete dual-protagonist game, and the storyboards are cool to the extreme, cinematic in their wake.
In VR mode, it's a first-person view, which isn't too big a difference and is within acceptable limits.
But on the Sitch platform, the two people are playing on the same screen, and there will be a lot of split-screen operations during the game, as the plot progresses, the game's storyboard has always firmly grasped the player's emotions, Zhou Hanyu made up for it, and felt that this storyboard was simply a bunker.
It's a storyboard level for a first-class film director!
However, from the point of view of art resources, this game is indeed a bit similar to "Uncharted", but it is only "a bit similar", and the gameplay and plot of the game are completely different from "Uncharted".
Zhou Hanyu understood that this game was indeed a gadget that Chen Mo made casually after finishing "The Legend of Zelda", so he didn't pay much attention to it.
However, even such a gadget may also subvert some of the inherent understandings of many players about the game......