Chapter 512: Sale, Grab! (2nd Update)

While the topic continued to ferment, Chen Mo's Weibo instantly detonated the heat.

This is a promotional video for the new handheld.

A beautiful girl plays on the TV at home, and the game can be clearly seen from the TV.

She slumped on the couch on all fours, her left and right hands making various poses from time to time, and Mario in the picture is constantly performing corresponding movements.

The picture turned to the airport, and after sitting in the seat, the girl opened the stand behind the handheld and played games on the plane.

In the car, at a party......

Switched several scenes in a row.,And the girl is not only playing the game of "Super Mario", but also many very simple somatosensory games.。

Chen Mo also took the time to make a collection of some mini-games, which are mainly from "1-2-Sitch", which include cowboy duels, milking cows, empty-handed white blades, table tennis, and so on.

These mini-games are some of the best options for parties, as they don't have to stare at the screen, just look at the opponent's eyes and perform somatosensory manipulations.

In the promotional video, the girl and her best friend don't look at the handheld screen at all, but hold the handle and look at each other and pose in various poses, which also makes many people feel novel.

After seeing Chen Mo's video in class and the promotional video of the handheld, the trend of many game media people has also changed.

"Maybe we all misunderstood Chen Mo's intentions, Sitch's biggest advantage is the collection, which brings a lot of content that we ignore into one device!"

"For example, we had somatosensory games before, but the traditional somatosensory gameplay was too simple, and most players would not buy special equipment just to play one or two single somatosensory games."

"For example, there are actually a lot of casual action games on the market now, but none of them have reached the level of Super Mario Odyssey, although there are also some games with a two-player mode, but there has never been a mode like Odyssey where one person controls the protagonist and one person controls the hat!"

"Sitch's strength is that he's got all the elements that we've overlooked into one machine. Obviously, there are some people in the current player base who like motion games and casual games of this type, and with the advent of Sitch, these people can do all of this at the lowest cost! ”

"Chen Mo has prepared two plans for them very intimately, if they are still in a wait-and-see state, and their wallets are not rich, they can only buy two handles, these two handles have somatosensory technology and vibration technology, and you can also feel the fun of the game after connecting to a mobile phone or computer."

"If there are requirements for gameplay,You can buy a full set of handheld equipment,In fact, it's not expensive,In addition to the price of the handle,The body of the handheld is actually only 1500 yuan,Play the game than the same price of the mobile phone in the performance is a few grades ahead!"

……

At the same time, many independent designers on the Thunder game platform also got the news, and Chen Mo encouraged these designers to modify their games into gamepad operation versions.

In fact, it is very simple to change, because there is a set of basic rules for the controller operation mode, and Chen Mo only needs to give this set of basic rules to these designers, and then let them play freely.

For example, some casual games, light action games, and puzzle games can be changed to handheld versions without any pressure.

Moreover, Chen Mo has a certain discount for the handheld version of these games, and basically gives an extra 10% to the designers, which is equivalent to encouraging everyone to develop games specifically for the handheld mode.

Many indie game designers have jumped at the chance and changed their games to be handheld-compatible, while others are even considering developing indie games that incorporate motion modes like Odyssey.

Of course, most people are still in a wait-and-see mode, because no one knows whether this new model will be accepted by players, and how much controllers and handhelds will sell is completely uncertain.

Everything only depends on sales!

……

On May 1st, after nearly three months of preparation, Sitch was officially released with Super Mario Odyssey!

This time it was basically an online purchase, and just like most mobile phones were released, Sitch's purchase link was posted on the official website and several larger shopping sites at the same time.

Of course, in addition to Super Mario Odyssey, Sitch also comes with many other mini-games by default, such as cowboy duels and so on, which are not very large, but for special occasions such as parties and two-player games, they best reflect the characteristics of this handheld.

Prior to its release, reviews of the Sitch were polarizing.

Some people were intrigued by Sitch's demo video and were pleasantly surprised by the new motion and two-player mode, and they firmly believed that Sitch's handheld features that other devices didn't have, such as a more sophisticated motion system, the ability to play on the go, and the ability to seamlessly connect to devices such as TVs would be a key advantage.

But there are also many people who have sung down, especially those who have long had a fight with Chen Mo, and still firmly believe that this handheld will not succeed, at most it will not lose money or make money.

There are many reasons for this, on the one hand, when smartphones are so popular, the positioning of handhelds and mobile phones is somewhat duplicated, and on the other hand, there are PCs and VR game pods at home, and there are not necessarily people who specifically buy handhelds to play on TVs.

And many people think that even if Chen Mo uses his own thunder game platform to provide a large game library for this handheld, most of the games are forcibly changed, and players play the same on mobile phones and computers, why do they have to play on handhelds?

These two factions are tearing and tearing each other, and all the results will not be decided until the sales come out.

……

In the dormitory of the students of Shiyi University.

Several game design boys were all crammed into front of the computer.

"It goes on sale at 10 a.m., and there are five minutes left, so hurry up and get ready."

"Don't be in such a hurry, right? Again, this is not a train ticket grab. ”

"It's not good, Chen Mo didn't announce the specific stock number, if he prepared relatively little, for example, only tens of thousands of units, wouldn't it be snatched up all of a sudden? How many players in China support Chen Mo alone! ”

"That can't be, right? After all, there are a few people like us who buy it as soon as they come up, and I think most of us should want to wait and see. ”

"Anyway, pay attention, it's enough for us to grab one in one dormitory, and it will be embarrassing if we can't grab one at that time!"

"That's not possible, just brother's hand speed to grab a train ticket, isn't it trivial to grab a handheld?"