Chapter 600: Death Mode (1st Update)

In addition to the handheld mode and the plot, what players are most concerned about is the two new gameplay methods that have been opened this time, one is the death mode, and the other is the random prop mode.

When the Dark Souls prequel first came out, everyone was basically clearing the story of the week, so there was not much time to experience these two new modes.

After many players have cleared a week of the Dark Souls prequel, they will start looking for a more difficult challenge.

At this time, many people in a certain "Dark Souls" player group are agreeing to play the death mode in "Dark Souls" together.

The organizer is a veteran of "Dark Souls" in the group, Lao Qin. The condition for participation is that you must clear the eight weeks of "Dark Souls" and one week of the "Dark Souls" prequel.

This requirement is actually very strict, because the eight weeks of "Dark Souls" are basically capped at the top of the difficulty, and those who can clear this difficulty are all the big guys among the big guys.

As for the week of the prequel to "Dark Souls", it is also a relatively difficult achievement to achieve, after all, it has not been long since its release, and being able to understand the entire map and clear all kinds of disgusting levels in such a short period of time is enough to prove that these people are veteran players.

The reason why such high requirements were set was mainly because several senior players in the group, including Lao Qin, had experienced the death mode in advance.

After the experience, they came to the conclusion that the current mode is a veritable death mode, and if you don't enter it for veteran players, it will only be a delay.

Previously, Chen Mo introduced when he posted on Weibo that the boss's HP, attack desire and AI in the death mode will be fully enhanced, but the specific enhancement is not specified.

After the launch, Lao Qin himself went to the game of "Dark Souls" to experiment and found that he couldn't beat it at all!

On the one hand, the boss's HP is particularly large, although it will be adjusted according to the number of people, but the HP of a single person is also 2 to 3 times higher than that of the Eight Weeks Salary King. As for a team of five or a team of ten, the blood volume is estimated to be too high to see.

On the other hand, the boss's attack power, health, toughness and other characteristics have been fully strengthened, and even the back and forth swing of the move has been changed.

In the past, some boss skills that could be eaten hard with a shield, but now if you eat hard, they will be taken away by the boss after hitting a hard stun; It's also difficult to completely dodge with rolling, because the boss can use more and more fancy combos, such as the undead team boss can directly pick up a set of hip-hop after the dash, a veritable mad dog mode.

As a result, it will be more difficult for the player to grasp the timing of the boss's hitstun, and on the other hand, it will be even more difficult to get the boss's execution effect.

In addition, the boss's AI has been fully enhanced, and the previous bosses were stupidly taking the initiative to make moves, and players can raise their shields to observe the boss's actions first, and then carefully deal with the afterhand.

But now the boss will even wait and see, slowly approach, and seize the player's flaws before making a decisive move. This gave Lao Qin the feeling that he was playing an arena, as if the other party was a living person who would judge the characteristics of his weapons and adopt targeted combat strategies.

After a rough experiment, Lao Qin basically determined the difficulty rules of the death mode. Although the boss's HP and various attributes are relatively low in the case of a person, the difficulty is the highest.

Obviously, the larger the number of people, the more chaotic the scene will be, the more diverse the boss's attack targets will be, and players may also have some operational mistakes due to communication and coordination problems.

If you don't have a certain tacit understanding, it's easy to be wiped out by a skill of the boss.

However, after all, the multiplayer mode can perform its own duties, and can even have a combination of long and short range, so it will be easier to fight. Of course, the premise is that these ten people must be very good at playing, and as long as one of them drags behind, it may bury the good situation.

However, if you challenge the death mode alone, the scene is very open, and there will be no problems with the above. Therefore, Chen Mo should have deliberately increased the difficulty in this mode.

In other words, when everyone is very good at playing and cooperating, the more people, the better. If you can gather ten big guys who are very good at playing, then the chance of clearing the death mode will be relatively increased.

Of course, the death mode is a veritable death mode, and no matter how many people there are, it is very difficult to pass.

At present, these players in the Wasteland Death mode are basically still killing the bosses of "Dark Souls", and basically no one has tried the "Dark Souls" prequel. Because everyone's equipment in "Dark Souls" has basically graduated, there are more possibilities to pass the challenge.

There is no time limit to challenge the boss, but once you die, you will not be able to resurrect, so you can only lie in place and wait for others to end the battle.

And every time a person dies, the boss will enter a temporary berserk state for a short period of time, and the desire to attack will be greatly increased, and the hitstun state when attacked will be greatly shortened.

Once you die, there will be a chain reaction, and if you die two in a short period of time, then the boss's berserk state will be superimposed, which is basically equal to the destruction of the group.

This is a very strict condition, requiring all players to participate in Death Mode to be an expert. As long as there is one that drags its legs, then it is better not to bring it.

Lao Qin also took a lot of effort in the group to find eight more suitable candidates, and he could only form a group of nine.

There's no way, his requirements are indeed a bit high, and it's not easy to find all these people.

And the nine-member group that has been put together is also full of talents, including the Sun Knight, Wang Laji, a loyal disciple of the Giant Sword God Sect, Gu Astigmatism, who is good at studying and is known as a humanoid self-propelled strategy, and many other macho men are all hardcore players who have cleared the level for eight weeks.

"Shocked, guys mong, we were able to assemble a group of nine. This time, we're going to fight the Flange Immortals in Death mode, and it feels so mysterious. So let's assign the tasks according to my arrangement. ”

Lao Qin first arranged the boss's playing style and everyone's division of labor in the group.

This time they are going to challenge Flang's immortal team, and the reason why they chose this boss is because Lao Qin tried it himself before, and it seems to be one of the best bosses......

In the Death Mode, all attributes of Guda have been greatly enhanced, and it will become extremely difficult to bounce; And in the second stage, he incarnated into a human pus state.,The attack action is particularly weird.,And the damage is very high.,If you're not careful, you'll be seconds.。

The ice dog is no longer the rookie who can get through the test without injury when he gets into the crotch. When the Ice Dog is attacked by a frequent crotch, it will irregularly move a wide area of the whole map, and will also choose a crowded place to jump around, with a sledgehammer smashing the ground with frost splash damage.

After thinking about it, Lao Qin still chose the Flange Immortal Team as the first boss to open up the wasteland. Because in the death mode, the Flange Immortal Team is not so perverted by strengthening, and the changes in moves are not large, and it is a relatively easy boss to fight.

Of course, this is all guesswork, after all, until now, not a single boss in Death mode has been killed.