Chapter 46: A New Game for Imperial Entertainment
Chen Mo returned to his studio on the second floor, opened the application market, searched for new games recently, and went online to check the projects being tested by several large game companies.
Most game companies' new games will be put in the experience store, so as long as the game has been developed, even if it has not been officially launched in the application market, there will be some rumors.
Chen Mo finally found a short demo video of Emperor Mutual Entertainment's new game on a video website, and the name of the game was "Guardian of the Holy Spring".
"Huh? The Imperial Dynasty Mutual Entertainment has also come in, sure enough. ”
"The game made by Imperial Mutual Entertainment still has to pay a little attention to it."
Chen Mo clicked on the demo video and began to study the game "Guardian of the Holy Spring".
……
When a new game with innovative models is popular, it will inevitably lead a wave of trends, and it will inevitably follow the trend.
"Plants vs. Zombies" has been popular for two months, and if other designers want to copy, two months is enough for them to make the game.
Chen Mo had been mentally prepared for this, but he didn't expect it to be so soon.
Plants vs. Zombies can be seen as a variant of tower defense games, but its popularity has far surpassed that of most tower defense games, because its strategy can be said to crush all tower defense games.
It's not hard for designers in this world to figure out the success of Plants vs. Zombies, and any C-level designer who is willing to plagiarize without regard for face can make a game similar to Plants vs. Zombies.
"Defend the Moon" is one such game, a notorious company, an unknown designer, who spent two months flipping a game.
The idea of "Defend the Moon" is very clear, that is, to take advantage of the free cost, pry some corners of "Plants vs. Zombies" as much as possible, and then use the advertising to recover the cost.
They are targeting many players who are not willing to spend money on Plants vs. Zombies, as well as those who are tired of playing Plants vs. Zombies.
However, Chen Mo knew that their train of thought was bound to fail, so he didn't need to take it to heart at all.
There are three reasons for this.
First, "Defense of the Moon" was afraid of making too many changes to the rules of "Plants vs. Zombies", and the designer chose to copy it all because of his lack of level and fear of changing the shining points of the original.
As a result, most Plants vs. Zombies players simply won't be able to play this highly repetitive game. If it's exactly the same as the original, then why not play the original?
Moreover, the first few levels of "Defense of the Moon" are repeated and guided, which is content that players of "Plants vs. Zombies" are tired of playing, which greatly affects the game experience, and most people do not have this patience.
Second, this kind of game is not actually suitable for the free model.
Whether it is adding advertising space or selling value-added services, players will feel that this game looks ugly, and compared with "Plants vs. Zombies", "Defense of the Moon" will only be overwhelmingly bad.
Thirdly, the gameplay, skill settings, and level settings of Plants vs. Zombies are all perfectly aligned with the worldview, and forcibly changing art resources will only create a sense of nondescriptry.
As a result, many players don't think it's fun, but can't say why it's not fun. It is because of the replacement of plants and zombies with machine turrets and zergs that the player's feelings have changed slightly, which seriously affects the player's mentality when playing the game.
Therefore, Chen Mo doesn't care about "Defense of the Moon" at all, this game has been crooked from the beginning, and it will only drown in the scolding of players, and it is difficult to even recover the cost.
This is a classic example of the so-called "copy will not copy".
In addition to the production of "Moon Defense", there are several small companies that are making imitations of "Plants vs. Zombies", but Chen Mo knew at a glance that the quality of these games is not as good as "Moon Defense", let alone worry, they will only become a laughing stock in the end.
The only thing that Chen Mo cares about a little is the "Guardian of the Holy Spring" being developed by Imperial Dynasty Mutual Entertainment.
The person responsible for designing "Guardian of the Holy Spring" is Qiu Bin, a B-level designer under Imperial Dynasty Mutual Entertainment, who has also had several relatively successful games before this.
Judging from the video, "Guardian of the Holy Spring" is indeed similar to "Plants vs. Zombies" in many ways, but it is a bit far-fetched to say plagiarism, because many similarities are plausible.
The game map of Guardian of the Springs is not a neat five-way road like Plants vs. Zombies, with hills, ravines, and elements such as fences.
Players need to arrange various defenses around the "Holy Spring", such as magic enchantments, crystal towers, dragon lair, brave barracks, etc., to resist the attack of demons.
In terms of class skills, level difficulty, extended gameplay and many other aspects, "Guardian of the Holy Spring" has also deliberately made a difference from "Plants vs. Zombies", and only a small number of units have the same characteristics as the units in "Plants vs. Zombies".
If someone jumps out and says that "Guardian of the Holy Spring" is plagiarizing "Plants vs. Zombies", I believe that a large number of players will spontaneously refute it.
Copying is similar but not shaped, this is the highest level of copying.
Moreover, to this extent, it is already difficult to say that this is "copying", the core combat content of the game has been changed, how can it be considered copying?
But it's clear that the game's creativity and inspiration comes from Plants vs. Zombies, and even the core fun is similar to that of Plants vs. Zombies.
Chen Mo has a hunch that once this game is launched, the results will definitely not be bad, and if you add the impetus of Imperial Dynasty Mutual Entertainment behind it, it is not surprising that the sales of "Plants vs. Zombies" will be completely suppressed.
That's the power of channels.
However, the game is still in beta, and according to the plan of Emperor Entertainment, there are still about three months before it is officially launched.
The reason why it took so long to develop is because "Guardian of the Holy Spring" needs to develop a lot of additional content, probably considering that the main gameplay will make players feel that it is plagiarizing "Plants vs. Zombies", so it is necessary to dilute this feeling of players with a lot of additional gameplay and content.
Chen Mo knew that he was going to speed up.
Although this "plagiarism" incident is not a threat to Chen Mo, it proves one thing, that is, the game merchants in the parallel world are as sharp and shameless as in their previous lives.
Even more so in some respects.
It's only been two months since the launch of Plants vs. Zombies, and many game companies have already made knockoffs, which is much faster than the speed of game companies in previous lives.
Like "Moon Defense" of Flying Limit Mutual Entertainment, it has thought of using a free-to-play game to find another way, and Imperial Interactive Entertainment also knows that with a huge user base, it uses "imitation" to steal the game mode of "Plants vs. Zombies" as its own.
Obviously, these game companies are not fat sheep to be slaughtered, they are all hungry wolves who eat people and don't spit out bones, but they haven't learned yet.
Once these game companies open their minds, Chen Mo's advantages will be gone.
Chen Mo knew it was time to develop the next game.