Chapter 421: Exhibition (Four Changes)
The development of Overwatch is well underway. Unlike before, the development of Overwatch is no longer a PC first and then a VR change, but almost simultaneously.
On the one hand, it is in a hurry, and on the other hand, it is convenient to find some experience problems as soon as possible in the production process and adjust them in time.
Experience the store.
Qian Kun said to Chen Mo with some excitement: "Store manager, the Pharaoh's Eagle is ready, and you can experience it in the VR game cabin!" ”
"Well, really? Let me see. ”
Chen Mo immediately put down what he was doing and followed Qian Kun to the game cabin where the "Overwatch" DEMO had been installed.
The Eagle of the Pharaohs was the first hero to be developed in the plan, the second being Genji.
On the one hand, because these two heroes need to fly around in the sky, Chen Mo is not sure if he will be very dizzy after changing to VR mode, and he needs to confirm it in advance; On the other hand, because these two heroes are more popular, they were made in advance for everyone to play, so that you can better understand the game mechanics of Overwatch.
Chen Mo got into the game cabin where the "Overwatch" DEMO had been installed and opened the initial version of "Overwatch".
The current game is still relatively simple, there is only one map Lijiang Tower and one heroic Pharaoh's Eagle, and after entering the game, you will come directly to the Lijiang Tower map.
Chen Mo looked at it, at this time he had already turned into the appearance of the Pharaoh's Eagle, and when he looked down, he could see the blue armor he was wearing, as well as the rocket launcher in his hand.
Of course, now Chen Mo is experiencing the state of the game in progress, and in the official online version, players can observe the whole picture of the hero from a third-person perspective on the personnel selection interface.
At the edge of Chen Mo's field of vision, there are some more eye-catching interface UIs, the upper left shows the hero's avatar, health and other basic information, the lower left is the use and cooldown of the two special skills, the lower right is the weapon status, the number of bullets, and the upper right is the charging status of the ultimate.
The edges of the entire field of view are made translucent with a sense of technology, giving the impression that you are observing the battlefield through a special tactical eyepiece, and the key information and UI are well integrated without obstructing the player's field of vision.
This feeling is like wearing glasses, although the frame of the eye itself will cause a certain obscuration of the field of vision, but it is all at the edge of the field of vision, if you don't pay attention to it, you will ignore it, and you can only notice the information on it if you look at it deliberately.
Moreover, this UI design gives people a stronger sense of immersion, and it is also more in line with the sense of technology of Overwatch.
Players can open the help screen at any time to view the introduction of hero skills.
In the clearing ahead, there is a robot target with unlimited health.
Chen Mo used the rocket launcher he was holding in his hand to launch a rocket at the robot target.
There was a slight tremor in his arm, and the rocket launcher was basically the same as the position that Chen Mo wanted to hit.
It's not that FPS games are ported to VR platforms, and you can't play whatever you want, otherwise FPS will become a game that depends on your eyes.
In FPS games on the VR platform, players can freely control the direction of the weapon, but there are certain restrictions, such as not shooting in the back (you must turn around first), and when shooting at the center of the field of view, the accuracy will be improved accordingly; The closer the shot is fired to the edge, the worse the accuracy will be.
The player's vision control and the direction of the gun are two different mental signals, which will also test the coordination of the player's eyes, hands, and brain, and some players who have been playing FPS games for a long time will have a much higher accuracy than a novice.
Chen Mo tried to use the two skills of the Pharaoh's Eagle again.
The direction of the shock and the shot are the same, and the rules are the same; When using the propulsion backpack, Chen Mo could feel a slight vibration in his back, and at the same time, the whole person quickly flew into the air.
Flying feels similar to that of a PC, but with a wider field of view and more freedom to observe your surroundings, eliminating the need to swing the mouse hard.
The feeling of falling quickly in the air was a bit too real, which made Chen Mo's legs subconsciously weak, but after flying a few more times, he quickly became familiar with it, and this feeling of flying in the sky was very good, much stronger than the immersion of the PC.
After bombarding the robot target indiscriminately, Chen Mo quit the game cabin with satisfaction.
"How's it going, manager?" Qian Kun asked expectantly, apparently he had already experienced the Pharaoh's Eagle in VR mode.
Chen Mo nodded: "Well, that's probably how it feels, no problem." Go ahead and get the heroes behind you out of the way. ”
"Okay, no problem." Qian Kun happily went back and continued to be busy.
After confirming that the game experience on the VR side was fine, Chen Mo was relieved.
The development plan of "Overwatch" is progressing in an orderly manner, and after the game can be completed on schedule, Chen Mo rushed to the magic capital to arrange the game exhibition.
At the YouPlay Game Exhibition after the year of "Onmyoji", Chen Mo basically asked other people in the company to do it, and he didn't participate in it. Because there are no special games that need to be promoted, it is not much fun to hold an exhibition.
But this time, Chen Mo plans to take the opportunity of this exhibition to release the first version of "Overwatch" first, and take this opportunity to start publicity.
……
……
Magic City, New World Expo Center.
The booth of Thunder Interactive Entertainment is being set up, and many staff members are busy.
This time, the booth of Thunder Interactive Entertainment is in the N3 exhibition hall, which is much larger than last time, basically accounting for more than one-third of the entire exhibition hall.
This time, the exhibition hall was not divided into Imperial Mutual Entertainment and Zen Mutual Entertainment, and the N3 exhibition hall was divided into some small companies, so the booth of Thunder Interactive Entertainment was divided into a very good position.
Chen Mo's recent well-known games include "Minecraft", "League of Legends" and "Escape", but "Minecraft" and "Escape" are not suitable for setting up booths, and cosers have little room to play.
Therefore, this time, Chen Mo mainly arranged two experience areas, namely the PC experience area and the VR experience area, and arranged the computer and VR game cabin.
Players can experience the new version and new heroes of League of Legends in the PC experience area, and at the same time, a tournament will be held to give away hero figures; In the VR experience area, you can experience "Escape" and "Overwatch".
In addition, there are some cosers, mainly female characters from cos League of Legends and Overwatch. Of course, you can actually have a coser or not, but the important thing is the demo experience of Overwatch.
For Chen Mo, he no longer needs to rely on cosers and gimmicks to attract players, just relying on the quality of the game and word of mouth can attract all players.