Chapter 556: The Lack of Plot? (4th Watch)
Many people lamented that after "Diablo", although many companies have followed suit and launched dark games, none of them can reach the height of "Diablo".
It's not just about the difficulty, the story design, the character design, etc., but the most important thing is that these games don't create that dark atmosphere.
Some games even deliberately disgust the player through a large number of corpses and a dark environment, but the player does not feel any despair when playing, because the characters in it are just NPCs, and they are not fresh enough at all.
And after the release of "Dark Souls", those who like dark wind games are exclaiming that this is a masterpiece! Because "Dark Souls" creates such a desperate world.
In the world of Dark Souls, fire itself is an ethereal thing, and actinium appears fragile and warm, as if it were a flickering flame that could be extinguished at any moment.
"Dark Souls" creates a world of despair, depression, and suffering, where it seems that everyone has no good ending, and those who are undead have become wandering ghosts with the loss of humanity, completely forgetting their past.
And the player follows the perspective of the protagonist and sees too many tragedies in the constant struggle, which can even overwhelm people.
However, there is a lot of warmth in Dark Souls, and although most of the supporting characters end in death, players also witness their stories.
The deserter of the Fran Immortals finally gave up his shield and returned to the fortress of Fran, picking up the great sword in his hand and rekindling the courage to fight.
Together with the protagonist, Anri defeats Eldritch the Devourer and gives his sword to the protagonist. Later, she foresees her imminent fate of being a living corpse, equips a broken straight sword, and quietly waits for the protagonist's arrival in the Lake of Ashes.
Brother Onion finally defeats the giant Yum and fulfills his promise, and after drinking with the protagonist and raising his glass in praise of the sun, he chooses to know the remnants of his life, leaving the storm controller and the armor of his whole body to the protagonist.
In this desperate world, in the tragic fate of everyone dying and eventually becoming living corpses, the brilliance of humanity bursts out, and people feel that there is still warmth in this world.
And many game media are also speculating, why does Chen Mo insist on refusing to reduce the difficulty of this game?
In the end, this is the only way to make this a timeless classic that players will remember.
Imagine if the player mowed all the way through the walls of Lothric, and there wasn't much difference between an expert and a novice, how could the subtlety of the level design be shown?
Players won't remember the subtle design of the levels, they won't remember the boss fights, and they won't feel adventurous when they enter a new map.
A journey that can die at any time can be called an adventure, and mowing the grass along the way can only be regarded as a tour.
And it is precisely because of the difficult design of "Dark Souls" that players have a very deep impression of this game, and at the same time, it is highly consistent with the spiritual core of the game "Dark Souls".
All these factors combine to find that after careful consideration, Dark Souls is perfect in every way, and although it is extremely difficult to learn, it is like a beautiful work of art, surpassing most games of the same genre at the same time!
And the combat system of "Dark Souls" can be called a second-to-second existence, and it will have an immeasurable and far-reaching impact on the combat system of games with similar themes in the future!
TGN, a well-known foreign game media, commented on "Dark Souls":
"This is a dark masterpiece from Thunder Interactive Entertainment that has even driven the world's gaming media crazy, and it can even be said that it can be in a class of its own to some extent, because its style is so special, completely different from any game I've seen before!"
"MAYBE THERE WILL BE A LOT OF 'SOUL-LIKE' GAMES IN THE FUTURE, AND 'SOUL-LIKE BATTLES' WILL MOST LIKELY BECOME A PROPER NOUN!"
"Dark Souls depicts a world that burns in the flames of Purgatory, a fierce and ruthless beast that knocks you down again and again; But this world hides a myriad of curious secrets, and every player can't help but come back here to find the thrill of overcoming difficulties and completing challenges! ”
"The epic, the heart-wrenching challenges, and the rich backstory make Dark Souls one of the most thrilling adventures out there!"
"The scenery in and around the kingdom of Lothric is visually striking, it's beautifully designed like never before, each scene in the game is very unique, and the vistas that players see are not textures, but where players will be in the future!"
"The phantom walls in the game are such a love-hate design that some OCD players have to go up and slash suspicious bricks and dents twice to see if there are any hidden doors."
"There are a lot of NPC storylines in the game, but there is no clear mission guide at all, and players need to solve the mystery on a long journey through their own adventures. Some characters may be killed, and it's irreversible, but these NPCs also leave an interesting legacy, which is a very interesting premise in itself. ”
"Dark Souls' combat system is perfect, and ditching shields and dual-wielding weapons is no longer a headstrong and handsome choice, but it really pays off. In many special boss fights, dual-wielding a weapon can even be a better way to play than raising a shield. ”
"Players can equip their left and right hands with weapons at will, and even co-play some specific bosses through armor and weapons, and even use the boss's signature attack moves, such as the 'Fran Hip Dance Team' that many players jokingly call them, and players can also play such operations."
"From the plot point of view, the author highly suspects that the story of Dark Souls is nearing its end, and the game's designer, Silent, has not revealed plans to develop a sequel."
"Although this game fully deserves a super high rating of 9.5 points, I have to say that the incompleteness of the plot is always a flaw, and some deeds about ancient times are unknown, even through the words described by the props in the game, it is difficult to reproduce the original appearance of that period of history."
"I don't know if this kind of plot is intentional or unintentional by the designer, but all players who love Dark Souls are looking forward to the designer releasing an official canon or fandom to tell the history of antiquity, so that everyone can better understand the past and present of this game."