Chapter 780: A Year of Witnessing History (Three Watches)
However, Chen Mo has no plans to develop World of Warcraft on a large scale.
One of the more important reasons is that it is difficult to maintain this art level for the whole world, and to make the entire map seamless.
In Uncharted, the full power of the VR game pod was called upon and used to make a small level. And the loading bar is hidden between the levels in a special way, which can ensure a consistently high image quality.
To make a whole Stormwind City, although it looks big, is actually far from the size of the entire World of Warcraft.
If you develop World of Warcraft now, on the one hand, it will take up a large number of R&D personnel, spend a lot of time and money, and on the other hand, you will have to make certain sacrifices for the quality of the entire game, and it will be difficult to completely maintain the current level of Stormwind.
If you don't have to maintain this level, you're likely to be tormented by the ubiquitous loading bar.
Therefore, Chen Mo planned to come little by little.
The next goal is to be Orgrimmar, and the next goal is to be Ironforge......
Specially arrange a project team to do the various scenes in the entire "World of Warcraft", and make them in batches, so as to extend the entire development time.
In this way, it is equivalent to making the required art resources in advance, and after the technology is innovated in the future, you can directly put together all the small maps piece by piece, which can save a lot of work.
In this process, it is also equivalent to a process of continuous accumulation of heat and learning for players.
Strictly speaking, what Chen Mo is making now is not a game, it can only be regarded as a scene for sightseeing. But when the time comes, these scenes can be connected and become a whole world.
Of course, this step is certainly not going to be completed this year.
It's mid-November, and it's very close to the end of the year.
As a special event for Double 11, Stormwind City can already draw a perfect end to this year's development plan, so this year's harvest is a lot.
"PUBG", "Uncharted", "Apocalypse America" and "Seaside Mansion", these games have had a lot of impact around the world, and it can be said that Thunder Interactive Entertainment has skyrocketed its influence overseas.
Of course, due to the various activities of Double 11, the loss of money is also unprecedented.
Since recently, various foreign game evaluation agencies and authoritative game websites have also been selected for the annual game, and designers are basically ready to pack up this year's harvest and prepare for next year.
And after the crazy chopping of hands on Double 11, in addition to concentrating on playing the defeated games, players are also paying attention to the annual game reviews of major authoritative game media.
Even some domestic players who didn't pay attention to it were discussing it this year.
The reason is very simple, they are all looking forward to Chen Mo being able to sweep the foreign game review media and fight for domestic designers!
In the past, domestic game companies were alive and well, but they had little influence abroad.
Large companies like Imperial Mutual Entertainment and Zen Mutual Entertainment make games that are more in line with the tastes of domestic players, and their annual revenue is also considerable, but if their game works are selected internationally, they will be very unpopular.
The level of production is one thing, the taste of players is one thing, and there are also reasons for the accumulation of heritage.
Therefore, the domestic game circle has basically been in a semi-closed state for a long time, and it has become a relatively closed market environment.
Domestic game manufacturers produce and sell their own games, or the main goal is to meet the tastes of domestic players. Even if it is an overseas version, most of them are mainly radiating Hong Kong, Macao, Taiwan, and Southeast Asia, and individual manufacturers can achieve good results in Europe and the United States, most of which are also in the field of mobile games.
In the field of VR games, domestic players can only buy works from major European and American manufacturers, and it is difficult for domestic VR games to enter the European and American markets.
But since last year, this status quo has gradually been broken by Chen Mo.
In the past, the success of "League of Legends" and "Minecraft" can also be said to be the victory of genre games, for example, "League of Legends" as a PC game, is not consistent with the main direction of those mainstream manufacturers, and lacks a little bit of persuasiveness at the top of the game industry.
But after Chen Mo began to launch large-scale VR games one after another, he finally began to challenge the apex of the entire industry.
In particular, "Dark Souls" won the game of the year under the circumstance of a number of European and American masterpieces, which gave a boost to the domestic game industry and gave many domestic players hope.
And this year, Chen Mo's results are obviously going to be further expanded.
Many players are looking forward to it, will this year be the year of Chen Mo's god?
It doesn't matter, anyway, Chen Mo is still very young, and there is still a lot of room for development in the future, and now he has made a work at the level of "The End of America", and it will definitely get better and better in the future, and it is a matter of time before he becomes a god.
If so, then Chen Mo can also challenge a higher field, but the opponent is likely to be no longer other manufacturers, but himself.
In any case, the vast majority of players feel that it is an honor to be able to witness Chen Mo's genius-like rise.
Originally, before Chen Mo appeared, many players thought that it might take twenty, fifty or even longer for domestic designers to go abroad and conquer the world, but the appearance of Chen Mo directly shortened this process to ten years.
So much so that many players still feel a little trance, really fast!
A few years ago, everyone was playing and discussing the latest works of European and American manufacturers, but now, everyone is talking about:
Chen Mo has a new game!
Chen Mo's new game has collided with major European and American manufacturers again!
Chen Mo has won again!
I'm so buying!
Chen Mo lost again, this time he lost blood!
The same is true for foreign players, when "Warcraft" and "Minecraft" emerged abroad, and "League of Legends" swept the PC side, many foreign players still felt that this company could not control large-scale VR games, but now, all foreign players have to admit that Thunder Mutual Entertainment is going to heaven.
This year, Thunder Interactive Entertainment has launched three major games.
PUBG is on the verge of becoming the world's most popular VR game with the most players.
Uncharted redefines the graphical quality of best-in-class VR games.
"The End of America" has swept the game review media all over the world, receiving countless perfect reviews, becoming an undisputed masterpiece.
A lot of players know it all too well.
This year will be a year of witnessing history.