Chapter 879 - Card Ventilation (Three Changes)

Chen Mo's new game has not yet been released, and players are already looking forward to it before the game name has been released.

Now for many players, "predicting Chen Mo's new game" has become a routine every few months, although no one guesses correctly every time, but ...... That's more worth guessing, isn't it?

At the same time, at this stage in the middle of the year, various game works have also been leaked.

There are linear games, and there are also open-world games, but there are obviously fewer open-world games than in previous years, from the beginning of the year to the present, there are only two that can be seen, and one of them is "Assassin's Creed" made by Chen Mo himself.

It's a good work in the linear game, and there are four or five more works this year.

Although Chen Mo did not reveal any information about the new game at all, there is a key word, which is Sitch.

Many people speculate that since this is a game that will be equipped with Sitch pro...... That's probably a linear game.

Because from previous experience, Sitch's performance is far from that of a VR game pod, after all, Sitch is a handheld that can be carried around, and the VR game pod is so big, and the two are completely incomparable in terms of graphics and performance.

Everyone buys because it is cheap and portable, but if it really swells to compare the experience and effect with the VR game cabin, it is Shi Lezhi, after all, one is more than 2,000 yuan, and the other is tens of thousands, which is dozens of times the price difference.

Therefore, when a game like "Dark Souls" is transplanted to Sitch, a lot of resource adjustments and castrations have to be made, although the gameplay is in the same vein, but the experience in all aspects has shrunk too much.

Also, Assassin's Creed was not ported to Sitch because it was too large.

The flow of Dark Souls is relatively fixed, and the excellent level design saves the amount of resources required for the game to the greatest extent, and there are not so many cool special effects and extreme art effects, so it can be ported to Sitch to run smoothly.

If a game of the level of "Assassin's Creed: Origins" is transplanted to Sitch, it doesn't mean that it can't be done, anyway, the castration will be over, but in terms of game experience, it is definitely not as good as Stich's version of "Dark Souls".

In order to maximize the performance of Sitch, linear games are still relatively resource-saving.

What's more, Chen Mo's linear game is good, not to mention last year's "The End of America", although this year's "Silent Hill" is niche, it still shows the advantages of this kind of movie game to the fullest.

Everyone's scared!

However, some people have also asked whether the launch of Sitch pro is to port more and more powerful games on it?

Maybe it's a game of the caliber of Assassin's Creed: Origins?

……

While discussing Chen Mo's new game, a topic became popular on the Internet.

This topic first appeared in the internal groups of some game designers, and then quickly spread to forums, Weibo, and Q&A sites.

The original title of the post was: "Want to join Thunder Mutual Entertainment? Try answering this question! ”

I have to say that this author is well versed in the essence of the title party, and this title alone has triggered a lot of crazy forwarding.

Not only players, but also many designers in the internal group, everyone is also discussing this issue.

"Design a unique combat system around the 'environmental interaction mechanic'."

Whether it is players or designers, everyone wants to enter Thunder Interactive Entertainment, after all, this is now the only top factory in China, and the treatment is not to be said.

Moreover, even those designers who are very satisfied with the status quo and don't want to join Thunder Interactive Entertainment are very curious, what will Chen Mo's personal topic look like?

According to the poster, this question is the final question of this game design competition, and it was Chen Mo himself. If you answer well, you can directly enter the latest project that Chen Mo is developing.

On the Q&A community, this question became popular in an instant, with thousands of answers, and there were even many well-known domestic first-line designers among the answerers.

"If it were you, how would you design the 'environmental interaction' system that Chen Mo requested?"

Many people have expressed their opinions on this question, and the opinions of several highly praised answers are surprisingly unanimous, believing that this may represent the direction of Chen Mo's next stage of research and development.

There are also many people who have written very good design plans, which have received a lot of approval, and even some designers have considered putting their own plans into practice.

However, no one knows what the standard answer in Chen Mo's heart is.

Some people still have questions, secretly ask the whistleblower, is it really okay to leak exam questions?

The whistleblower replied: "It doesn't matter, there is no confidentiality requirement for the entire design competition. ”

In fact, Chen Mo didn't care about this kind of thing at all, this is a very empty topic, just relying on the words "environmental interaction mechanism", who can think of the entire chemical engine system?

Even if someone thinks about it, before he starts the project, "The Legend of Zelda" has already been made.

It's good to put the topic out and enliven everyone's thinking.

Anyway, you can't guess.

……

In August, the news of various masterpieces was exposed.

There are promotional images, game materials, promotional videos and even trial videos.

Chen Mo was not far behind and released the ......

The name of the game and a concept art.

Many players were shocked, Chen Mo is really getting more and more foolish, a name and a picture, this is especially publicity?

Moreover, seeing this picture, many players feel a bit blindfolded.

What kind of painting style is this?

On the right side of the picture, a male character in a blue shirt is climbing a rock on a cliff, while the main part of the picture is a stunning vista in the distance.

The morning sun shines through the white clouds, casting a shadow of afterglow over the silhouette of the mountain in the distance, and a volcano can be seen towering into the clouds in the distance.

Looking closer, there are towering towers, bridges across the lake, hills, fields, mountains and forests, and shrines......

The composition layout is fine, the scenery is pretty good, the only thing that's a little strange is ......

The feeling of card ventilation is a bit strong.

Not only is the color of the whole picture airy, but even the design of the protagonist is also, modeling, costumes, actions, etc., are full of card ventilation.

Of course, it's not the particularly childish card ventilation, it's relatively close to the Japanese style, or rather, the whole environment feels like gouache.

But in any case, it has nothing to do with "realism".

Many people are a little confused, Chen Mo is ...... Changed the style?

In my impression, Chen Mo seems to rarely do this kind of card ventilation game, of course, "Plants vs. Zombies" doesn't count......

Looking at recent works, whether it is "The End of America" or "Assassin's Creed", the whole is going to the road of refinement and realism, which is also the general trend of the game industry now, and I can't wait to make the game as fine as reality.

So...... What's going on with this game called The Legend of Zelda?