Chapter 642: Peak Form Pirate Battle!
Hearing Su Ming's words, Wu Tianming's whole person was unconvinced, and his fighting spirit rose in an instant:
"How? Looking down on this Fa God, isn't it, the god is special and doesn't get beaten and cried, do I look like that good? Yes? ”
"How can the Dharma God accept the food that comes from me, a long-range strip rubbing class like me, defeating a certain brown melee class that doesn't have any self-protection recovery ability is not a matter of hand-to-hand capture!"
"Don't worry, don't be so troublesome, I'll just play BO5 with a normal three-win five-game game in a trance, just three wins, it's all right!"
Wu Tianming's meaning was very clear, he didn't pay any attention to the conditions of the "simple mode" given by Su Ming, but resolutely plunged into the "hell mode"!
With Wu Tianming's temperament, although he didn't know what kind of deck Saki Shimagaki's "Pirate War" was, and he didn't understand why Su Ming said that it was okay not to be beaten and cried, anyway, since he encountered this kind of confrontation, he would heroically rush forward first and be reckless!
It doesn't matter if he can fight or not, he will do a shot first, and if he wins, he will be happy, but if he doesn't win...... Then consider the matter of confession.
As a result, the game between the two of them, the mage and the warrior, the two veteran professions, kicked off in such a state.
"Medivan, against, Garrosh!"
In the first round of competition, Wu Tianming decisively took out his latest fire demon method, and it was the slow slashing flow system that joined [Luo Ning], and after randomly assigning the side rights, he obtained the first move.
At the beginning of the card selection stage, Wu Tianming, who had touched 3 cards, couldn't help but feel refreshed when he saw the cards he had obtained:
Fire Demon, Fire Demon, Wizard Apprentice
All 3 cards are minions, and they're all key creatures for slashing!
You must know that Wu Tianming, who has studied the fire demon strategy and fought against Su Ming, now has a lot of personal understanding of this new set of mage cards, and a very important part of it is his analysis of the "weak points" of the deck.
In the "Fire Demon Method" system, there is actually a very contradictory choice point before summoning the followers of [Fire Demon], [Wizard Apprentice], and even [Stargazer Luna] to form a perfect formation.
"All kinds of low-cost spells in your hands, should you fight them or not?"
If these spells are used to solve the field to ensure the safety of the hero's HP before the outbreak formation is paved, the safety can indeed be guaranteed, but after the rapid release of the cards, you may face the embarrassing situation that the key creatures are all in place, the spell burst damage in your hand is not enough, and you will not lose people in a second in one round;
Of course, if the style of play is biased towards a more greedy idea, as far as possible to keep the low-cost spell cards in your hand, then the outbreak is indeed there, but there is also a probability of appearing, the KEY card in the hand is not a hero was called by the other party to kill, and the tragedy of being taken away before it could be started.
Balancing the use of your spell cards is an important factor in determining the win rate of your Fire Demon deck, and different choices will have different effects depending on the time of the game.
However, this kind of project that needs to be considered and decided can actually be circumvented by another thing:
"Tianhu!"
To put it bluntly, the reason for the speed of discharging cards for low-cost spells is that the various key cards required for activation have not been drawn, so it is impossible to calculate the damage that can be dealt by the burst round.
If you hit too many spells, you can't kill if you don't have enough damage, and if you don't have enough blood, you can't survive.
However, when the "Fire Demon Method" directly draws all the follower KEY cards in the case of Tianhu, this concern can be said to be completely unnecessary!
The rhythm of the burst is completely controllable, as long as there are enough mana crystals, it can be activated at any time, and the damage that can be caused can be accurately calculated, in this state, it is clear what spells can be fought and what spells cannot be hit.
Wu Tianming successfully touched the starting hand of this Tianhu form in his first game, and all three explosive creatures were played, and the smoothest rhythm was the opening of all left!
If nothing else, as long as the "Fire Demon Method" in this state can ensure that it can survive to the stage of 10 full crystals, then it can start killing at any time after gathering the method, and there is no need to worry about any other problems at all.
"Starting Tianhu, as long as I wait until 10 fees, this is my performance stage, this plate is stable and comfortable!"
……
I have to say that if Wu Tianming was facing a more conventional set of ladder slow or even medium speed decks in this battle, then such a perfect starting move would almost be able to win, but what he encountered was the warrior peak fast attack "Pirate War" used by Saki Shimagaki.
What is the concept of pirate warfare?
Wu Tianming started with 1 fee to draw cards, and the round exchange came to Shimagaki Saki, that is, when the round of "waking up from a trance", the other party directly gave him a quality triple package:
"Fly, Pelly!"
"It's my turn!"
"Who's there!"
[Enzos's Adjutant], 1 mana, 1/1, Pirate, Warcry: Equip a 1 Attack/3 Durable [Rusty Iron Hook]
Pirate Patchess, 1 mana, 1/1, Pirate, Charge, puts that minion onto the battlefield from your library after you play a pirate card
[Crappy Pirate], 1 man, 1/2, Pirate, if you equip a weapon, the minion has +2 attack damage
The strongest fast-break form of the warrior class in the pirate war, Saki Shimagaki started this round with the same Hu as Wu Tianming, and more importantly, this is a set of fast-moving card decks of Tianhu!
As we all know, the "Tianhu" of the OTK deck can draw all the KEY cards to complete the activation before the mana crystal is full, and it can be 4 or 5 turns faster than the normal situation; The "Tianhu" of the aggro deck is also 4 to 5 rounds, but the event achieved is to complete the kill!
Saki Shimagaki's starting game, [Enzos's Adjutant] Pirate equipped the hero with a 1/3 attribute tabula rasa weapon, although the effect is not as free as the hunter's [Candle Bow], but every bit of damage in the early stage is extremely precious, and the value of this entourage, even if it is immediately solved, is equivalent to a template of 1 cost to 3.
What's more, the two retinite creatures behind the appearance of the lieutenant are where the pirate battle deck is killed.
[Pirate Patches], instantly deal 1 damage, as long as you survive, you can rub blood every turn, no matter how insignificant these damages, the most important thing is that it is free to be summoned in, so any effect output is for nothing!
Not to mention that the [Crappy Pirate] summoned by the temporary crystal of the [Lucky Coins] was also at its peak, with its own high-quality stature, plus the weapons equipped on the hero's body, it was directly promoted to the 3/2 attribute of the [Flame Imp] with no negative effects, and put it in the early stage, this is a super strong combat unit!
The entire deck, the classic pirate battle in which all the individual cards are at their peak, can put tremendous pressure on the opponent in just the first round of the battle!
……