Chapter 718: Cinematic Game "Uncharted" (1st Update)
The worldwide popularity of "Lost Treasure" is unexpected, but it is also reasonable.
In the parallel world, works with the theme of treasure hunting, including film and television dramas, etc., are relatively niche themes, but I have to say that this theme actually has a lot of potential to be tapped.
The core cool points of the works with the theme of treasure hunting are nothing more than three kinds, action, decryption, and sightseeing.
On the basis of these three points, the due characteristics of most popcorn blockbusters can be added, such as battles, gunfights, drag racing, rock climbing, explosions, emotional dramas, and so on.
The real ultimate commercial treasure hunt theme must be a combination of these factors, and it is difficult for the audience to produce enough hormones simply by decryption and sightseeing.
It's like a drag racing movie, and if you are racing, you will be on the top of saving the world.
After all, in the era of endless popcorn movies, the audience's cool point threshold has become higher and higher, and they are no longer satisfied with the prosaic treasure hunt and puzzle solving.
In the parallel world, "Lost Treasure" happens to be such a film that achieves the relatively extreme commercialization of the treasure hunting theme, so although this is a niche theme, it has been an unexpected success.
The huge success of "Lost Treasure" also made the producers feel overjoyed, and the linkage around this IP became a hot topic in the next period of time.
The cross-domain adaptation of IPs such as film and television, and games has long been a logical thing, and the popularity of the movie "Lost Treasure" has caused the hot sales of the original book and the attention of many game companies.
Like this current popular IP, the price must be inflated, needless to say, after all, the so-called IP is nothing more than synonymous with popularity and traffic. really waited for this movie to be outdated, and the IP was sold cheaply, but the publicity effect was greatly reduced.
Soon, many foreign game media broke the news that several major game companies were already talking about cooperation with the producers of "Lost Treasure", hoping to use the story of "Lost Treasure" as a script and adapt it into a VR game. Even Imperial Mutual Entertainment and Zen Mutual Entertainment also participated in the competition for this IP, after all, this movie is also hot in China.
However, this IP was finally won by GA......
Many fans who like "Lost Treasure" said that they hugged their heads and cried, what the hell is this!
Considering GA's reputation in the game circle, it is unlikely that the game version of "Lost Treasure" will perfectly reproduce the content of the movie, as long as the money in this game circle is not too ruthless and there are not too many bugs. If you can really reproduce the level of the original work to 80 points, then the fans are thankful.
However, the relevant project leader of GA was full of confidence in an interview, saying that he was absolutely sure that "Lost Treasure" would become a "groundbreaking adventure game masterpiece", and their R&D team designers were already communicating with the original author of "Lost Treasure", hoping to hire the original author to join the game design team to jointly develop the game version of "Lost Treasure".
In this regard, fans expressed cautious optimism, after all, everyone will say what the scene says, and the original author who invited the original author and adapted the work is also a big deal, and the original author is also very clear many times that he is nothing more than a name, after all, the IP of the work has been sold, and the money has been collected, so it is not appropriate to compare with the producer.
What's more, the original author doesn't necessarily know what to do with the game production, so fans don't know what the final product will be.
……
Many domestic players are regretting it, thinking that Thunder Mutual Entertainment will definitely be much more reliable than GA if they buy the IP of "Lost Treasure", but they are just sorry, after all, Chen Mo has always created his own IP, and he has never heard of spending a lot of money to buy it from others, not to mention that the IP price of "Lost Treasure" is inflated.
And Chen Mo was in a meeting, explaining the design concept draft of the new game to everyone.
Uncharted – A Cinematic Game.
This subtitle makes everyone feel a little curious.
Cinematic games?
Obviously, Chen Mo's goal this time is not only to transform the movie of "Lost Treasure" into a game version, but to have a higher goal.
"This time, we're going to try something completely new, which is cinematic games."
"The concept is actually very simple, and it can be understood as: this is a movie that can be controlled freely, or a game with the same level of viewing experience as the movie."
Chen Mo pointed to several elements on the projector: "There are three main features of "Uncharted": completely zero loading, the ultimate picture pursuit, and the ultimate realistic details. ”
Qian Kun looked a little confused: "Store manager, uh, have I missed any big news recently?" Technology is exploding again? ”
Chen Mo shook his head: "No." ”
Qian Kun scratched his head: "That, store manager, completely zero loading and extreme picture pursuit, and then consider the volume of this game...... We can't do it with our current level of technology, right? ”
Chen Mo smiled: "Of course it can be done." Don't doubt it, I'll talk about the final form of the game. ”
"It's a game movie, with all the elements of Lost Treasure, including gunplay, action, drag racing, puzzle solving, sightseeing, emotional drama, and even more than anything else. It's going to be a game where there is no CG, everything is real-life, and it's all done in real time. ”
"I want every frame of the game to be taken in a way that makes people think it's a live shot from the game."
"Of course, with the current performance of the VR game pod, it takes a lot of game pod resources to achieve this ultra-high fidelity effect. The solution is actually very simple, we will plan each level strictly, and apply all the performance of the VR game pod to just one level, so that every grass and tree in this level is extremely realistic. ”
Jia Peng was confused when he heard it: "Wait, store manager, just now you said that this game should be free of loading throughout the whole process, and all resources should be used to make a level, so how can there be no loading in the whole process?" ”
Chen Mo lightly tapped the keyboard twice: "No loading in the whole process does not mean that there is no loading in the whole process." The whole process without loading just means that the player will never see any loading progress bar during the game, but in fact, the game still needs to be loaded scene by scene. It's just that this loading process is hidden and the players are not aware of it. ”
"There are 53 ways to hide the loading bar, for a simple example, after a scene, through the real-time calculation of the cutscene, play a bridge collapse, damage cutscene, and play the real-time calculation screen at the same time, load the resources of the next area. At the same time, after the bridge collapses and the gate closes, the player can no longer reach the previous level, so the resources of the previous level can be freed up. ”