Chapter 101: The culmination of RTS
In fact, for Chen Mo, the previous 1.6GB resource limit was quite a lot, and for mobile games, it was impossible to use up the energy.
There are two uses for resource credits, one is to download and share art and music resources.
Of course, this is basically something that beginners will use, and later these resources can only be used as substitutes, and in order to improve the quality of the game, the art and music assets will basically be reworked.
Another use is to use the editor to generate rules and game infrastructure, which takes up program capacity.
A game like "My name is MT",The rules themselves are very simple,The editor's program probably only accounts for less than 30M,Basically negligibleγ
Chen Mo focused on mobile games before, so he basically didn't care about these.
However, if you want to develop a particularly complex strategy game, real-time strategy game, or MOBA game, the rules of which are particularly complex, then the editor's program will also take up a lot of resources.
If Chen Mo wants to use 1.6GB of resources to make a real-time strategy game, it is still a little tight, but now it has been increased to 5GB, which is very comfortable.
Next, there's a bunch of special props left.
The memory playback potion must be kept, and this thing is not too much for Chen Mo.
As for the Reaction Injections and Hand Speed Boosters...... Although it doesn't seem to be useful, it's also used together, and it's permanent anyway.
At least it's useful when you play games in the future.
After using it all, Chen Mo didn't feel any change in himself.
"Come on, let's do it first."
Chen Mo took a short break, sat in front of the computer, and began to write the design document of the new game.
β¦β¦
has money and users, and then Chen Mo is going to do word-of-mouth.
Just like using "Plants vs. Zombies" to enter the field of mobile games, Chen Mo also needs a well-received and popular boutique game to enter the PC field.
Before, Chen Mo hesitated between RTS games and MOBA games, and didn't think too much about which one to make.
If in the long run, the MOBA game can be said to be once and for all, and if "League of Legends" is made, at least Chen Mo can lie down and make money in six or seven years.
As for real-time strategy games, judging from the experience of previous lives, they will definitely be rubbed by MOBA games, and sooner or later they will go downhill.
However, after investigating the PC game market in the parallel world, Chen Mo decided to make a real-time strategy game first, which was also produced by Blizzard in his previous life: "Warcraft".
First of all, in terms of production difficulty, MOBA games are higher than RTS. Because there are a lot of numerical balance and hero mechanic problems in MOBA games, sometimes many problems affect the whole body, and a bad version change may affect the life of the game.
RTS, while also required to be numerically balanced, is relatively easy because the mechanics are not as complex as in MOBA games.
Secondly, in terms of game promotion, players in this world have not been exposed to MOBA, but they are familiar with RTS. If Chen Mo wants to promote MOBA games, he may start slowly.
In addition, Chen Mo must make use of the content in the "Azeroth Universe" as soon as possible, the sooner these settings are formed into games, the higher the degree of recognition by players, and the faster the spread of game culture.
Therefore, after thinking about it comprehensively, Chen Mo still decided to do "Warcraft" first. Otherwise, there is no point in waiting for the MOBA game to be made, and then to do RTS.
β¦β¦
Next, there is the big frame planning.
"Warcraft" is strictly a series of games, "Humans and Orcs", "Tide of Darkness", "Dark Gate", "Rule of Chaos", "Frozen Throne", although these are all called "Warcraft", but they are very different.
Plot progress aside, there are some differences between versions in terms of game mechanics alone.
Like in Warcraft 2, Blizzard has truly formed its own style, and Blizzard's operating system (left-click selection, right-click attack movement) has been established. And the "Fog of War" mode has also begun to be popularized into real-time strategy games on a large scale.
By the time of Warcraft 3, the introduction of "Heroes" became a subversive setting, perfectly balancing team spirit and personal charisma, making RTS much more strategic and enjoyable.
And in the version of "The Frozen Throne", the balance of "Warcraft 3" is constantly adjusted, and the plot has reached its peak, which makes "Warcraft" a timeless classic game.
For Chen Mo, there is no need to take the detours that have already been taken, he is ready to skip the previous stage directly and develop "Warcraft 3".
In the plot of "The Frozen Throne", the two most popular tragic heroes of Azeroth: Illidan and Arthas, as the two protagonists, finally fought in the Frozen Throne, pushing the plot of the entire world of Azeroth to the top, and a large number of players entered the "World of Warcraft" or learned more about the history of Warcraft, which is also out of love for these two heroes.
As for the previous plot, Chen Mo plans to integrate all the wonderful plots in "The Rule of Chaos". In this way, the version made by Chen Mo is actually a two-in-one version of "Rule of Chaos" and "Frozen Throne".
As for the others, including "Dark Tide", "Dark Gate", etc., if players have a high demand, they can be added as DLC follow-ups.
β¦β¦
In Chen Mo's planning, the design outline of "Warcraft" is mainly divided into 6 aspects, namely basic rules, combat mechanisms, race building and class settings, plot related, map levels, and networking mechanisms.
There is a lot of content, and Chen Mo doesn't plan to finish it soon. After roughly writing the design concept and innovation points of "Warcraft", Chen Mo went downstairs.
Qian Kun just joined the company yesterday and sat next to Zheng Hongxi.
And Zheng Hongxi and Su Jinyu are playing "Legion Conquest" while racking their brains to write a research report on real-time strategy games.
"Is the research report ready?" Chen Mo asked.
Zheng Hongxi said: "It's almost. β
Su Jinyu said a little unconfidently: "Write...... All right. β
Chen Mo nodded: "That's okay, come on, you can keep it for yourself, I won't look at it." β
Zheng Hongxi and Su Jinyu: "??? β
Su Jinyu was speechless: "Store manager, you don't even read it, why do you want us to write?" β
Chen Mo said: "If I don't let you write a research report, can you play seriously?" Besides, your research report must be poorly written, and you can know it without reading it. β
Zheng Hongxi and Su Jinyu: "......"
Chen Mo said: "Okay, the new game development plan is already available, come to the conference room and tell you about it." β
The four of them sat down in the conference room, and Chen Mo distributed the printed "Warcraft Design Concept Draft" to everyone.
Zheng Hongxi was surprised: "Wow, store manager, are you finally going to be Azeroth?!" β
Su Jinyu said: "Real-time strategy! Hmm, it looks like it's a masterpiece this time! But can it work......"
Qian Kun touched his chin: "It's not a money game, it's a pity......"
Chen Mo was speechless, this dead child, why does he think about making money games every day?