Chapter 167: You Play Yours, I Play Mine!

The priest in the back hand obviously didn't realize the seriousness of the problem, and the second round just handed over a [Light Elemental] stand from the card in his hand, and ended the round directly after emptying the cost.

[Light Element], 2 Fee, 2/3, Elemental, reduces the mana cost of your spells by (1) point

A high-quality creature with two fees, known as "Mourning Yellow", can provide a steady stream of stable and high returns for the priest's subsequent spell operations as long as they maintain their standing!

……

Of course, if Su Ming had used a different deck this time, he might have wondered if there was a way to deal with the Wailing Yellow and prevent the yellow unidentified object from making too much money.

It's a pity that in order to participate in the "Breaking Through the Limit" trial, and at the same time to prevent being hammered by the various immortal card decks he used before, Su Ming took out an extremely special set of card decks!

That's the mission thief!

This deck has a very unique feature, which is the so-called "you play yours, I play mine".

As long as it is not the kind of situation that cannot be dealt with, the next round will be killed, and the mission thief player will never pay attention to any actions of the opponent.

Anyway, after he finishes the task with acrobatics, he will call you all to autism regardless of what card deck and profession on the other side!

Well, a veritable "self-closing deck", it doesn't feel like there's anything wrong with it?

……

After getting a [Gorgons Zora], on the premise that there is a red panda in the hand, the [Engineer Apprentice] who was reduced to 0 by [Shadow Walk] in the last round will reappear!

It's still the original recipe, and it's still a familiar taste!

Under the effect of the battle cry, continue to draw cards, and after one more, this time you get the second [Engineer Apprentice].

Immediately afterwards, the remaining 3 points of money in his hand had not been used by Su Ming, and he just happened to shoot the retinee card [Young Wine Fairy].

Young Brewmaster, 2 mana, 3/2, Warcry: Causes an allied follower to return a card from your hand from the battlefield

The return effect is similar to that of [Shadow Walk], but there is no support for fee reductions.

After the red panda stood on the field and took the [Engineer Apprentice] back in his hand, the progress of the task on the head of the "Valera" possessed by Su Ming had reached the progress of "2/4".

As for the [Light Element] under the priest controlled by the Glory Star's intelligence?

Anyway, as long as Su Ming finds a way to find a chance to play the two apprentices in his hand, he can immediately complete the task and get the task reward.

At that time, whatever he mourns and sorrows, he will be blown up, and what will he do now?

In a sense, in the first game of the third round of trials, Su Ming's side is already considered Tianhu!

……

Choosing to use [Engineer Apprentice] to progress the thief quest can actually be regarded as a way for Su Ming to complete the quest very much.

Although sometimes you have to use [Glacier Splinter] or even [Stonetooth Boar] to complete the task, in terms of effect, it is not as cost-effective as [Engineer Apprentice]!

In order to play 4 follower cards with the same name, most of the time the player needs to use the "return" mechanic that the Stalker class excels at, and then take the followers that have already been played on the battlefield back into their hands, waiting for the next chance to summon.

This kind of "return hand" is equivalent to compromising one's own attack frequency.

It's easy to figure out the truth, the retinue that cost money to get it has to be taken back in order to complete the task, which means that the cost of the retinue's attack attribute conversion is completely wasted.

Loss, you will definitely lose before completing the task, but there is actually a big gap in terms of losses with different followers.

The most uncomfortable thing is the [Stone Tooth Boar], if the "charge" fails to hit the face of the enemy hero or 0 attack followers, it means that the 1 point cost of the little boar's summoning is consumed in vain, and there is no benefit;

Slightly better, it can be regarded as cards such as [Glacier Shard], after all, although they also have to lose attack and blood, but at least things like the Warcry effect have been successfully triggered and effective, and some costs have been barely recovered;

And the most comfortable, curved and cost-effective is the [Engineer Apprentice] that Su Ming used to do tasks in this game!

The increase in progress is accompanied by a pass card effect, and in Hearthstone, among the most valuable effects, the keyword "check" is definitely at the top.

The Quest Thief completes the quest and activates the reward, but this is based on the premise that there are enough hand resources for him to play.

If you encounter a three-in-a-row ghost draw after playing a bonus card, then you will go far if you don't do it.

However, using [Engineer Apprentice] can greatly reduce the probability of players encountering ghost draws!

A minimum of four apprentices means an extra 4 checks, which is a huge resource.

If the cards that have been passed can be used immediately, it is equivalent to filling the resources of the hand, so that the early combat effectiveness is more sufficient;

Even if you draw a functional card that requires certain conditions to be suitable for use and is now stuck in your hand, getting it during the completion of the mission is equivalent to balancing the probability, which will make the subsequent card draw of higher quality.

To put it in layman's terms: those "waste cards" have been drawn in advance, and every natural draw is a good card that can be used!

In either case, there is no loss, or even a small profit!

……

The battle went to the three-fee round on the priest's side, which was also due to the hero controlled by the glory star's intelligence, and was not stimulated by Su Ming's naked "ignorance", and it was still playing cards in a decent manner.

With the help of the [Light Elemental] Reduction, play two spell cards, [Dark Word: Pain] and [Thought Steal].

[Dark Word: Pain], 2 mana, destroys a follower with an attack power of 3 or less

Thought Steal, for 3 mana, copies two cards from your opponent's library and puts them into your hand

The former directly disposed of the [Young Wine Fairy] on Su Ming's field, and the latter borrowed two more cards.

In addition, the mournful yellow face of the station, after touching off two points of damage, directly end the round.

I have to say that the retinue of Mourning Green and Mourning Yellow, which has a standard stature and can provide stable income, can really earn as long as they stand on the field, and now it is only one round, and they have been quietly and secretly taking advantage of two mana crystals.

……

Of course, for Su Ming, it is still the same sentence:

You play yours, I play mine, how can you steal more cost advantages in the early stage?

I heard that you used Mourning Yellow to rub several mana crystals?

I heard that you have a bit of a scene advantage in the early stage?

The task thief set of cards, as long as the task can be successfully completed, the rest is one-sided abuse!

When the [Crystal Core] debuts, it will be absolutely instantly clear that any opponent will be arranged!

……

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