Chapter 680: Play the cards and do whatever you want!
From Su Ming's point of view, Saki Shimagaki's pirate battle in the 3-mana stage in order to avoid being cut down by the [Blazing Battle Axe] pirate retinue, chose to summon the [Riot Berserker], which can only be said to be a last resort.
Let's take a look back at the pace of playing the cards in Pirate Wars from the beginning to the present.
Starting with [Enzos' Adjutant] and [Pirate Patches], the standard 28 blood starts, there is no problem with this;
However, it was immediately cleared and sanctioned by the [waddling ghoul] that Su Ming's coin jumped out, and the biggest consequence of it was that there was no retinue of the "pirate" camp on the field of Saki Shimagaki.
Similar to the Elemental Chain of the Mage Shaman, the Discard Chain of the Warlock, or the Dragon Chain of the Priest, or the Fishman Chain of the Paladin;
This kind of deck, which emphasizes a certain race or special effects, requires a steady rhythm throughout.
The 3 cards she picked up were [Enzos's Adjutant], [Shipboard Artillery], and [Captain of the South Seas].
There's no doubt that this is a deck that explodes with a smooth play.
If all minions before 3 mana survive and provide output, the battle will likely be like most games in Pirate Wars, with a win before 5 mana and a quick kill of the opponent.
However, the reality was that the original pirate retinue was easily dismissed by Su Ming, and the 2-fee [shipborne artillery] was cut off with a small axe.
In the blink of an eye, Saki Shimagaki came to the 3-fee round, and she pinched the [Captain of the South Seas], [Bloodsail Cultist], [Riot Berserker] and the [Crappy Pirate] she had just touched, and there was almost no choice.
Summoning the captain is tantamount to giving it away for nothing, and it will definitely be a blood loss;
Bloodsail Cultist, the special effects are very beautiful and can't be triggered;
Crappy pirates, only one fee, a waste of crystals.
This situation is the most embarrassing situation of the Pirate War deck, with an empty hand of pirate cards, unable to play COMBO, unable to stand, and can only rely on the [Berserker] to stand up for the time being.
Although 324's stature is beyond the damage range of the [Blazing Battle Axe], not to mention that it can't be killed with an axe, and it will give the berserker an additional increase in attack power, but for Su Ming, he actually didn't plan to get rid of this thing in a short period of time!
For Berserker to be the most effective, it needs a very demanding environment.
To put it simply, it is necessary to have a large number of followers taking damage in order to give [Berserker] enough attack power to its buff before it is destroyed.
And what is the situation now?
There is only one [Riot Berserker] on the field, even if you want to increase its attack power, you are powerless!
Therefore, Su Ming's 3-fee round directly and gorgeously ignored the [Riot Berserker] summoned by the pirate war, and also slapped a [Pain Acolyte] standing on the field.
People who have an entourage that are injured will increase their damage, and [Acolyte of Pain] is a hero who is injured himself!
In this way, even if there are any charges, weapons and other means under the pirate war, if you want to give the berserker an attack power buff, then there is only one choice.
Deal damage to the Acolyte of Pain.
In other words, it is to check Su Ming!
Su Ming's tactical thinking is like Sima Zhao's heart, and Saki Shimagaki as the opponent at this moment is naturally very clear.
Just from the [Toddler Ghoul] summoned by Jump Coins, you can roughly guess that this set of Slave Wars will definitely not be some kind of aggro deck, after all, Boost Flow has always been taboo about loss scenes.
Because of this, Saki Shimagaki needs to find a way to directly kill the [Acolyte of Pain] by means of silence and annihilation, and not let it provide a check;
Or take a second step and eat the target with a damage output of 3 or more, in short, to reduce the number of draws in Slave Wars as much as possible.
It's a pity that because of the loss of the cooperation of the pirate chain, she can't come up with this level of damage.
The weapon equipped by the hero itself has only 1 damage point, which is far from enough;
[Berserker] was previously ignored by Gorgeous, so the attack power is still maintained at 2 points, and it is also unable to complete a one-hit kill;
As for the hand, the [Blood Sail Raider] drawn from the first card on the right hand obviously didn't solve any problems.
Faced with this situation, Saki Shimagaki thought for a moment and had no choice but to choose to play a set of ...... in her current situation Optimal solution:
First, summon [Crappy Pirate] out, and rely on the 1 attack weapon with 1 durability remaining on the hero's body to trigger the follower effect.
"Who's where?!"
[Crappy Pirate], 1 man, 1/2, Pirate, if you equip a weapon, the follower gains +2 attack damage
Immediately afterward, the remaining 3 mana crystals were all invested in the [Blood Sail Cultist], and the COMBO cooperation between the pirate retinue began.
"My faith is scimitars and claws!"
Bloodsail Cultist, 3 Mana, 3/4, Pirate, Warcry: If you control any other pirate, you gain +1/+1 for your weapon
The purpose of this combo is very obvious, this round slows down the output rhythm, and only uses the hero's main 2 attack weapon and [Berserker] to attack, dealing 4 damage to the enemy hero.
For the rest of the game, save it all for the next round before exploding.
In this way, Saki Shimagaki instantly stood up on the field with two pirate retinues with 3 attack power, plus a full state with 324 attribute [Berserker]!
This kind of scene can be regarded as blocking the ability of [Acolyte of Pain] to use the ability to eat the low-attack follower to check the card from the attack.
Both pirates have 3 attacks, and both have the ability to kill with one hit, so sending [Acolytes of Pain] up will definitely be a small loss, and it will also provide attack buffs to the surviving [Berserkers];
Switching targets to attack Berserker has a matter of priority.
If the [Blazing Battle Axe] equipped by Su Ming's hero attacks first, then it will only lose 2 HP, but at the cost of [Berserker] being raised to 3 attacks, it also has the ability to kill [Acolyte of Pain] with a single damage;
Of course, if you command the [Acolyte of Pain] to strike first, you can make it survive with blood, but the problem is that the [Berserker] is raised with 4 attacks, and when the hero body attacks, it will lose an additional two HP.
The former checks less, and the latter loses more blood.
With both methods, Saki Shimagaki won't lose anything, and even if she kills [Berserker], she still has two high-quality pirate followers standing on the field!
From Saki Shimagaki's point of view, this operation is undoubtedly the best solution she can make.
It's a pity that these assumptions are all based on the premise that Su Ming "has no other way" to deal with the scene.
Slave Wars, as a perfect T0 deck, naturally has its own means of being a super deck.
With the arrival of Su Ming's 4-fee round, the operation he performed can be summed up in a word:
[Whirlwind Slash]!
Battle Fury!
[Slash]!
Play your cards and do whatever you want!
……