Chapter 235: [Astral Communication] Manifested!
After Su Ming successfully played the dream operation [Astral Communication] in one round, the game ended quite quickly.
If you briefly describe the process, it would probably be:
The druid on the opposite side used [Wild Growth] for 2 mana first, trying to catch up with the cost gap;
It can be said that the desire to survive is very strong, and he is a respectable opponent;
Then, Su Ming closed his eyes and played the first card he touched after flipping the table, which happened to be a [Ashaji], and then at the end of the round, [Ashaji] dragged [Terratus] out of the library......
Well, in the second round of the battle, Su Ming's druid field attack was as high as 22 points, and this battle was really fair;
The opponent is full of psychological shadows, and in the third turn, he hands over a [Call of the Oak Tree] and recruits the [Ironwood Golem] to survive;
He can't get rid of the two super big brothers, and he is already dying.
After that, Su Ming opened his eyes, used [Yashaji] to kill the [Ironwood Golem] with only 3/6 attributes like a fly, and easily summoned the [Alexstasa] he had just caught.
Alexstrasa, 9 mana, 8/8, Dragonborn, Warcry: Turns a hero's remaining health to 15
Then the laughing eldest cousin, [Terratus], after finishing his preparations, kicked it up and directly beat the poor druid on the opposite side to the last 9 points.
After 10 seconds, the opponent hit the GG ......
According to the normal game flow, it takes about 3 rounds to complete the persuasion......
If you don't count the opponent's thinking time (in fact, the other side spends most of the time doubting life and suspecting that they have played a fake Hearthstone), the whole game takes a little more than three minutes.
The game is extremely efficient! Click to win, and the battle only takes 5 minutes!
……
The live broadcast effect of the whole battle is very shocking, after all, this kind of play of bullying people with big late followers in the 2nd and 3rd rounds of the early stage is really too irritable!
When [Terratus] 12 points of attack power was paste-faced, many viewers in the live broadcast room felt that it was not good, because this is the kind of crushing level of pleasure!
Of course, compared with when ordinary viewers were still indulging in 3 fee takeaways, some members of large-scale and conditional forces in the live broadcast room immediately had some more in-depth thoughts when they saw this set of "Astral De" card sets.
They are keenly aware of the "Invincible after Reality" hanging on the title of the "Fate" live broadcast room, which seems to be the case!
In reality, if you cast [Astral Communication], the benefits should be quite large!
The [Astral Communication] in the game has problems such as not being able to touch the starting hand and sinking to the bottom.
But in reality, as long as it is manifested, it can be used in your hand at any time, and you don't have to worry about folding, so there is no problem with the hand at all.
However, Su Ming dared to release this set of astral virtues, and he also had his considerations.
Because when he simulated and tested the embodied card in the system space some time ago, he had already specially recorded the effect of the embodied version of [Astral Communication].
Not surprisingly, this card, like the [Wild Growth], [Jade Bloom], [Nourishment] and other individual cards, also has some very, very harsh restrictions in its manifestation:
[4 Mana Crystals are charged, discard all cards in your hand, and temporarily obtain 10 Manifest Mana Crystals for 60 minutes; 】
[After the effect ends, enter the state of "Ultimate Weakness" (unable to use any mana crystals) for 1*(10-embodied mana crystal) natural month!] 】
[Each stage of manifesting mana crystals, use this spell at most once]
As soon as the three restrictions "shackles" came out, this single card directly changed from a "dream card" in the game to a means of last resort in reality.
First of all, it is clear that there is no possibility of directly becoming a "super master with 10 mana crystals", because the spell effect of [Astral Communication] can only last for 60 minutes.
Secondly, after this card is used in reality, it will be in a state of "waste" for a long time, and the inability to use mana crystals is basically a complete farewell to the battle sequence.
By taking shortcuts to forcibly become a top-level master temporarily, those low-level druid cultivators using [Astral Communication] will cause their bodies to forcibly absorb mana that is absolutely unacceptable under normal circumstances.
Just like the "overload" of the shamanic profession, the side effects of [Astral Communication] will occur directly on the player!
The "overload" that lasted for several months, and the strength of the players who were affected by the side effects during this period may not even be as good as that of ordinary people.
There is also the third restriction at the end, which is to simply and neatly freeze the actual number of uses of this card at the limit of 10 times, preventing someone from using it indefinitely.
In other words, [Astral Communication] can be used by every Druid cultivator, but it will basically become a final "Fight" card.
Fight to the most critical moment, either you die or I live the endgame, use [Astral Communication] to forcibly defeat the enemy, and then be a "waste man" for most of the year, at least better than being a dead man!
……
Moreover, for those big forces, their ideas may be more radical, such as cultivating some "dead soldiers" who specialize in cultivating druids!
You don't need too high a level of cultivation, even if only 1 mana crystal has just awakened, it doesn't matter, equip them with a double [Activation] manifestation card plus a [Astral Communication], and then make up for a bunch of high-cost follower creatures.
When these "dead soldiers" are needed, the unified activation of [Astral Communication] is equivalent to the mass production of a batch of "pseudo 10-star powerhouses".
Although they are one-time consumables that can only last for 60 minutes of combat effectiveness, they will definitely have their place when implementing tactics such as decapitation operations, breakouts, defenses, etc.!
Especially now that the exchange channel of energy points has been opened, no matter how expensive the exchange price of [Astral Communication] is, the big forces with a certain strength will try their best to cultivate a few druid dead.
……
After Su Ming's side finished the first battle, he didn't forget to observe the changes in the ladder points.
From the original 77 points, it has directly soared to 197 points, and it is only 3 points away from being promoted to level 20 and 5 stars.
Victory bonus points of 120, excluding the six-fold experience bonus given by the Star Spirit, is equivalent to 20 points for winning a game.
Because he hadn't played other games, and he hadn't tested how many points he would give if he lost a game, Su Ming only recorded it first, and then switched to another more stable Astral Deck set and entered the matching mode again.
He wants to collect a few more sets of data to calculate this set of ladder points mechanism in Xingling Lane!
……