Chapter 856: Three Endings (Second Update)

is also a horror game, and many players inevitably compare "Silent Hill" with "Escape".

Yes, both of these games are masterpieces of horror games, both of which can scare off or scare countless players, and both can make players have certain psychological shadows.

However, the experience of these two games is completely different.

Many players who have cleared Silent Hill have said that it is a horror game experience that they have never experienced before.

Silent Hill is terrifying, arguably one of the scariest games, but its horror comes not from powerful monsters or startling routes, but more from a feeling.

It's obviously a not very scary environment, but after adding a little bit of rendering, it seems that there is immediately a magic that can penetrate deep into the bone marrow, which makes everyone shudder.

It's a kind of horror on a spiritual level, a strong psychological suggestion.

Every element in "Silent Hill" is stimulating the player's deep feelings, it does not rely on the external factors in the game, but through the stimulation and inducement of the game environment, to stimulate the fear in the player's heart.

And the ending of "Silent Hill" has also become a topic of conversation among players who have cleared the customs.

"James killed himself at the end? Oh my God, this ending is really sadistic, I knew that the horror games made by Chen Mo must be this urine, and it is uncomfortable to die light! ”

"Yes, Mary let James live well, but James still died, really...... Trick me into tears again! ”

"Huh? What do you mean? In the final ending, isn't James and Maria together? ”

"With Maria? Are we playing the same Silent Hill? ”

“…… Why did I play James and the little girl Laura left Silent Hill together??? ”

After discussing it, players realized that this game does not have one ending, but three endings!

They are: James commits suicide, James leaves with Maria, and James leaves with the little girl Laura.

At first, many players thought it was someone else's spoof, but after seeing the screenshots and videos of the game, they realized that Silent Hill does have three endings!

But here's the problem.

How did these endings come about?

Because anyone who has played "Silent Hill" knows that there is no branch plot for players to choose from throughout the game.

Like other games, if you want to make multiple endings, there will definitely be a lot of branching plots interspersed during the game, and the dialogue choices and behavior choices between players and NPCs will affect the final ending.

However...... "Silent Hill" did not.

It's a line from beginning to end, and there is no branching plot, and it doesn't give players any chance to choose.

Even if there are any missing elements, they are basically some collectible ammunition, materials, etc., which will not affect the progress of the plot.

What's even more evil is that most players still think that they have a good ending.

Whether it's a suicide ending, a Maria ending, or a Laura ending, the player who played these endings preferred their own ending to the other two.

Many players are wondering, such an evil door?

Can Chen Mo still guess what the player is thinking?

……

One day after Lao P cleared the customs, Chen Mo announced the list of people who received rewards for clearing "Silent Hill" this time in an official capacity, but did not release an explanation of the ending.

Originally, players who gritted their teeth and cleared "Silent Hill" went for rewards, but after actually clearing the level, their interest in "Silent Hill" far exceeded the rewards of those games.

Many players are curious, how did the different endings come out?

But Chen Mo chose not to announce the truth, but let the players slowly study and figure it out by themselves.

……

In fact, the ending trigger conditions of "Silent Hill" are very special.

The trigger conditions for the ending of [James Suicide] are:

Check Angela's knife often.

Read the diary of "suicide" on the top floor of the attic.

Often let James get injured without healing him.

Listen to the entire conversation in the final hotel hallway.

Obviously, these actions are all suggested: Angela wanted to kill herself with the knife, and looking at it repeatedly shows that James has suicidal tendencies.

The diary on the roof of the hospital contains passages about encouraging suicide.

Constantly injuring James without healing him shows that he has no interest in his life anymore and that injuries don't matter.

After listening to the conversation in the hallway, his guilt deepened.

All this accumulated, and James could not escape the fate of suicide.

Maria's ending is triggered by:

Keep as close as possible with Maria.

Maria visited her several times while resting in the hospital room.

After Maria's death, try to return to the place where she died.

Don't let Maria get hurt.

Don't listen to the conversation in the hallway at the end, leave quickly.

The moral of this ending is even more obvious, these actions mean that James cares about Maria more than Mary or even himself, so it is not surprising that he chose to be with Maria in the end.

The trigger conditions for the ending of "Leave with Lara" are:

Listen to the conversation in the hallway.

Check out Mary's photographs and letters often.

Keep James healthy.

Don't get too close to Maria.

Choosing this ending means that James still misses Mary very much, but he still cherishes his life. So in the end, he chose to walk out of Silent Hill and continue to live.

In other words, these three endings are not determined by the player's conscious choices in the plot plot, but rather by the player's subconscious behavior.

For example, whether the player is close to Maria when he walks subconsciously reflects whether the player's attitude towards Maria is yearning or rejection.

In the absence of a strategy, players will not pay attention to these details, and it is impossible to know that these details are precisely the important factors that determine the outcome.

In other words, the player himself does not seem to make a choice, but the game guides the player's subconscious mind to make a choice in secret.

This mystery, let the players guess slowly.

……

While the entire bonus event has ended, the discussion about Silent Hill hasn't stopped.

Players at home and abroad are analyzing the truth about "Silent Hill" from all angles, as well as every detail contained in the story.

There's not much to talk about the story of Silent Hill itself, Silent Hill is a place where you can bring out all the dark sides of people's hearts, that is, the disgusting monsters in the scene are all manifestations of the dark side of James's heart.

The culprit that players have been looking for is actually James himself.

But what kind of deep meaning is hidden behind these monsters?