Chapter 224: Come Out, My World (Three Watches)

As for why there are no knock-off products, there are many reasons.

First of all, the problem of sales, the price of a high-precision mold is very expensive, if there is no millions of sales guarantee, it will go bankrupt in minutes, those copycat manufacturers simply cannot afford to pay such a large investment, and it is impossible to sell so many sales.

The second is the process problem, LEGGO has more than 7,000 kinds of parts, has 12 assembly lines, and the mold cost of each part is about 4-200,000 euros.

The produced LEGGO parts must not be sampled to a tolerance of more than 1% cm, and then a special machine is required to test whether the grip of each part is just right. There can only be no more than 12 defects per 100,000 parts.

Each mold maintenance team has to maintain about 300 molds per week, considering the corresponding salary level, if you want to ensure the quality of the product, the price cannot be reduced.

The most important thing is that the core competitiveness of LEGGO building blocks lies in creativity, a new product is produced today, a new product will be produced tomorrow, there are planes, ships, tanks, cars, characteristic buildings, etc., which are refreshing the selling points at any time, and they can't be copied at all.

Therefore, the manufacturers of cottage LEGGO building blocks are facing a dilemma, if the cost is reduced, the quality can not be guaranteed at all, and it is difficult to get into the elegant hall of shoddy manufacturing; If the quality is guaranteed, then the price is almost the same as the original, so why should players buy knockoffs?

Therefore, for various reasons, although the LEGGO building blocks are very fun, they are always the entertainment of a few people, and this kind of fun is not taken seriously.

Therefore, building blocks are not popular enough, and games with "building blocks" as the core fun have not yet appeared in this world.

Chen Mo wants to seize this market gap and let everyone know that the fun of creation is endless.

……

After testing the waters of "Don't Starve", Chen Mo has roughly figured out the tastes of players in this world, there are many people who like sandbox games, and the creativity of players is no weaker than in the previous life.

Don't Starve has sold more than 4 million units and counting, with a variety of mods popping up for players.

From Plants vs. Zombies to Warcraft to Don't Starve, players in this world have shown their ability to reinvent the game.

Chen Mo thought about it for a while, and now the time should be ripe, and he can launch a more popular sandbox game.

This game will be Chen Mo's first step into the VR field, and it should be regarded as a relatively safe and promising attempt.

Of course, more importantly, this is a good opportunity for Chen Mo. If this game can shine and have a topic effect with the VR game of Imperial Entertainment, it will be equivalent to a free promotion, which is very beneficial to the diffusion of the game.

After thinking about it clearly, Chen Mo sat in front of his computer and began to write the design concept draft of "Minecraft".

The reason for choosing this game is very simple, there are only two reasons, one is that it is so successful that it is impossible to avoid the topic of "sandbox games"; The second is that it is very easy to do, and for Chen Mo, it is the most controllable choice now.

In fact, for Chen Mo, it is still a bit risky to make VR games now.

Because the production method of VR games is very different from that of PC games, the difference in production methods is not to be discussed for the time being, and the difference in design concepts alone will infinitely magnify the risks of making VR games.

For Chen Mo, whether it is the design ideas of his previous life or the experience in the parallel world, he mainly focuses on the mobile phone and PC side, and he doesn't know much about VR games.

Even if some console game production experience can be partially transferred to VR, there is still a big difference.

In addition, the closer a VR game is to reality, the higher the cost will be, the more details need to be paid attention to when producing, and the amount of various resources will increase exponentially.

The most suitable thing about "Minecraft" for Chen Mo is that it is a pixel-style game, so it requires a small amount of resources, modeling, action, etc. are relatively easy, with experience from previous lives, and the design concept is relatively mature.

The goal of the first phase of development was to realize the prototype of Minecraft and port it to the VR platform perfectly. It allows players to freely collect and build on the VR platform to reproduce the core fun of "Minecraft".

The goal of the second phase of R&D is to optimize Minecraft, so that it can be comprehensively improved in terms of texture materials, art quality, and setting details, so as to better meet the aesthetics of players in this world.

The goal of the third phase of research and development is to make some gameplay innovations. After all, in the previous life, due to various reasons, many interesting gameplay methods could not be realized due to the technical level, and the production technology in the parallel world was higher, and many brain holes that could not be completed in the previous life could be realized.

Minecraft is a game where the core fun is relatively simple, mainly about building, which is similar to building blocks. As for other special gameplay such as survival mode, they are all derivative gameplay that can be added slowly in the future.

……

The concept was written quickly and was completed in one night.

The next day, many people were still in the conference room of the experience store, conquering the largest building block toy.

Zheng Hongxi's cathedral is the penultimate to be completed, because its structure is relatively clear, although there are a lot of parts, but according to the drawings step by step, there will be no major problems.

The finished product is very beautiful, especially the spire and narrow windows, which are basically exactly the same as the real church.

Zhou Hanyu's miniature gymnasium is the penultimate to complete, although the structure of the gymnasium itself is more complicated, but fortunately, the facilities around the gymnasium are relatively easy to fight.

Qian Kun's interstellar mothership was completed last, mainly because this mothership is too big, and there are many single-person aircraft in it, which is also very troublesome to put together.

After finishing the battle of the interstellar mothership, Qian Kun leaned back in his chair and let out a sigh: "Emma, I'm tired to death." It's a lot of work to put together! ”

Today's meeting room is almost like a building block toy fair, and it's a mix of styles, with Tyrannosaurus rex, ice castles, race cars, trains, churches, and a sci-fi mothership.

Of course, there is also Chen Mo's single dog.

Zhou Hanyu sighed: "Don't say it, although these building block toys are ancient, modern, animal, and mechanical, but the overall style is quite compatible, and the designers of LEGGO company have really high attainments in art." ”

Zheng Hongxi also loved the cathedral and took several photos.

Chen Mo pushed the door and walked in: "I'll take a look, well, yes, everyone has put it together." ”

Qian Kun let out a sigh of relief: "Great, I finally didn't lag behind, thank you for your great help from the people who eat melons......"

Su Jinyu said: "Store manager, you said that you can come up with a concept draft of the new game after you put it together, what about the draft?" ”

Chen Mo smiled: "Okay, you come with me, let's go to the studio and talk slowly." ”