Chapter 61: The Azeroth Universe
For card games, IP is the soul, and values are the lifeline, once the value system collapses, the whole game will inevitably die suddenly.
On the contrary, if the numerical system is perfect, the card game can also have a strong vitality.
A good example is a card game in the previous life, "Let Go of the Three Kingdoms", two years after its launch, there are still tens of millions of monthly turnover, which is simply an incredible achievement in a card game.
Although it is a card game, the IP of "Let Go of the Three Kingdoms" is very poor, basically similar to no IP. Because in the domestic market at that time, the theme of the Three Kingdoms has been rotten, and there are several Three Kingdoms games launched almost every month.
There are many successful games with the theme of the Three Kingdoms, such as "Let Go of the Three Kingdoms", "Young Three Kingdoms", "The Shore of the Land", "Conquering the City" and so on, which gives many players an illusion, as if the IP of the Three Kingdoms is not bad.
But if you really develop a Three Kingdoms game by yourself, you will find that this IP is completely a pit.
Because the homogenization is too serious, there are several Three Kingdoms games launched every month, if the quality of the game is average, how to break out of the encirclement?
IPs like Japanese comics and popular novels have exploded several streets of the Three Kingdoms IP.
As a simple example, now there is a "One Piece" mobile game, most players will play it, but there is a "XX Three Kingdoms", is it attractive to players?
Even many game companies do the theme of the Three Kingdoms, and they deliberately remove the words "Three Kingdoms" from their names, such as "Violent Warriors", "Violent Attack on Wei Shu Wu", "The Shore of the Land", "Conquering the City", etc., deliberately emphasizing the factors of national war and city war, in order to reduce the disgust brought by the theme of the Three Kingdoms to players.
An important feature of good IP is that if you have IP, you can make money and make differentiation. For example, One Piece and Naruto, as long as you get this IP, even if you flip the skin according to the original card, you can easily make money.
But what about the Three Kingdoms theme? If you flip a skin casually with the theme of the Three Kingdoms, you will not only not make money, but you will also die an ugly death.
These can prove that the IP of the Three Kingdoms itself has no bonus to "Let Go of the Three Kingdoms" at all.
So, why is "Let Go of the Three Kingdoms" popular? Not because of the Three Kingdoms theme, but because of the quality of its gameplay.
The system functions, gameplay, and numerical settings of "Let Go of the Three Kingdoms" are among the top among all card games, and its success is the success of the game quality, not the success of the IP.
Even if it is renamed "Let Go of the Water Margin", it will still be popular, but the degree of fire may be slightly lower.
What if it can get the IP of One Piece or Hokage? Then it may take off directly, and the monthly flow can rise by at least another one or two million.
This is what many players overlook, the charm of the card gameplay itself.
Why are there so many games on the market, only domestic card games are constantly flipped over, and no matter how they are flipped, players will buy it?
Like the later popular "Onmyoji", it is a card game that achieves the ultimate in artistic expression, but no matter what the quality is, its core is card gameplay.
Chen Mo is now working hard in the direction of "Let Go of the Three Kingdoms" and "Young Three Kingdoms", and he wants to do his best to do it, even if "My Name is MT" does not rely on the IP itself, it can become a fun card game.
……
Two weeks later.
It's been a full month since the official start of development of "My Name is MT".
In addition to making game projects, Su Jinyu continued to draw original card paintings. At present, a small half of the art resources have been released, and the rules of the game have been largely completed.
The rest is to constantly tune the numerical structure, finalize the attributes of each card, and wait for the subsequent art resources.
The base game was developed very quickly, after all, the rules of this game are not complicated.
Except for Chen Mo, everyone else, including Su Jinyu, was not interested in the game itself, and Su Jinyu was now making game projects completely just to get the job done.
However, the interest in the "My Name is MT" anime is getting higher and higher.
"I think the expression of 'playing achievement' is so interesting, make up for it, you did something, and then an achievement box popped up, and with the sound effect of 'bang', I feel that the sense of achievement is so strong."
"Don't you think the rules of this world are fun? These characters will all die, but after they die, they can be resurrected as long as the soul runs to the place where the corpse is. ”
"Yes, this setting is quite flattering.,Characters in other anime can't die.,You can die casually here.,A lot of freedom in handling the plot has become greater.。
"I think the 'Hearthstone' setting is also quite interesting, and you can go back to the inn with Hearthstone, which feels a bit like a game attribute, and it should be very attractive to players."
"I actually checked it out, and it's said to be a medieval European tradition where people who travel far away from home usually take a stone from the fireplace in their home. When people think of their hometown, looking at the Hearthstone around them can alleviate homesickness. As a result, it turned into a practical prop in the anime, which is very interesting. ”
"I don't know how the store manager came up with this, but wouldn't it be better if these ideas were used to make games?"
"I don't know what the store manager thinks, but this world view is too big, I'm afraid it will take an A-level or even S-level designer to control it, and the store manager should not be able to do it now, so he retreated to make a mobile game?"
"But I can feel that the store manager really spends a lot more time on anime and the whole world than on games."
"What kind of routine is this, store manager, even if the anime is done well, what does it have to do with the game? If you like anime, do you buy games? ”
"Who knows...... However, I'd love to see the world of Azeroth come into a VR game, imagine running on the savannah as a minotaur......"
Chen Mo has also been paying attention to everyone's reactions.
At first, everyone watched this anime just because they thought its theme was relatively new, but now that they see it, they are slowly becoming curious about the world behind it.
On the continent of Azeroth, there are many interesting settings, such as using Hearthstone to return to the inn, riding a bipedal dragon or griffin to travel quickly, running back to the corpse to resurrect if you die, completing quests to level up, completing special events to get achievements, and so on.
Some of the settings have a strong sense of gameplay, but it is not difficult for everyone to understand, after all, everyone is a gamer, and it is not only not strange to see these settings, but also to find them interesting.
And Chen Mo's recent work has one more item: building the Azeroth universe.