Chapter 948: Huaxia Wind (Three Watches)

Chen Mo suddenly remembered one thing again: "By the way, there is also the question of the rhythm of the game." ”

"It's not certain whether a game is 2 hours or not. We had to adjust it to the size of the map and the pace of the game, but it could only be shorter, not longer. In fact, two hours is also more tiring for the player, and it would be better if it could be compressed into one hour. ”

"However, two hours is not too long, in fact, it is equivalent to the time of a small copy of some online games, and it will take more than an hour to brush a prison in Stormwind. And during these two hours, players spend most of their time searching, junglering, only a small part of the time fighting, will not be so tired, on the other hand, many players may be killed in ten minutes, a few minutes, will not feel tired. ”

"This is different from "PlayerUnknown's Battlegrounds", "PlayerUnknown's Battlegrounds" is an FPS game, although it is more relaxed when searching for things, but it always needs to run drugs, and when you are on the road, you have to be highly concentrated when you are fighting in the streets, so you will be more tired. However, Jianghu has fewer players than PUBG, and it doesn't require constant attention to distant distances like FPS games, so it's relatively relaxed. ”

"Also, we need a 'poison circle' mechanic similar to PUBG."

"The distribution of these schools has a geographical location, and this geographical location serves the game mechanics, and it does not need to correspond to the geographical location in the martial arts story. The three major sects of Shaolin, Wudang, and the Beggar Gang are located in the relative center of the map; The other decency is a little more outward; The three cults are a little more outward, in different directions. ”

"Outside of these sects, there are various locations scattered to randomly refresh adventures, martial arts, etc., and the flow of the whole game is from the outside in."

"In the first phase, decent players are moving around their own sects, and evil players are trying to make trouble, and the conflicts between the two sides are concentrated on the periphery of the big map. As the game progresses, the adventures on the periphery are almost taken away, and the players begin to focus inward. ”

"At the same time, players are starting to have the strength to organize a battle to destroy the door. Evil factions can destroy evil factions and righteous factions, and righteous factions can only destroy evil factions. Once successful, a large number of resources can be obtained. ”

"In addition, there are more and better adventures inside the big map, but most of them require certain conditions to get them, so you can't go right away."

"Through the tug-of-war, the focus of good and evil players will become more and more concentrated inward, and finally the righteous will elect the leader of the martial arts alliance, and the good and evil will force a decisive battle to determine the final winner."

"Okay, that's the general design, and some detailed rules will be discussed when the details are done. Do you all understand? ”

Everyone nodded: "Understood." ”

……

After introducing the concept draft of "Jianghu", everyone began to work separately on their own affairs.

In fact, the martial arts version of "PUBG" had a lot in Chen Mo's previous life, but nothing was particularly good, it was often just a layer of skin, and the fun was far from "PUBG".

The vast majority of RPG games and MOBA games are not favored because the combat system is not suitable.

The charm of eating chicken lies in the fact that different players can adopt different strategies, and the players who eat the vegetables go to the jungle and become lyb, and they can also yin to the steel gun players with good skills; At the same time, players with good marksmanship have a great advantage.

However, in most RPG games that do chicken mode, the combat power is often numerically driven. In other words, I'm better equipped than you, so when we meet, I'll just go to you without thinking, you basically don't have a good way, and the difference in strength between the two sides is very huge.

What's so good about eating chicken? Fortunately, even if you have an eight-fold mirror AM, the third level of the first three levels of armor, was yin by my M4, it is a matter of a few shots. As long as a player's equipment is passable, he can continue to play.

But what about RPGs and MOBAs? I have six pieces of equipment and you have four pieces of equipment, so I'll just close my eyes and fight you.

Therefore, if this problem cannot be solved, the chicken mode will not work.

In a game with a martial arts background, it is necessary to solve the problems of the combat system and give players who sneak attack and take the lead enough advantages. But due to the combat systems of these games, few of them are particularly well-done. What's more, most of the similar games are just a skin, and they don't show the advantages of martial arts games at all, and players will not continue to play after playing two games and finding that they are far from "PlayerUnknown's Battlegrounds".

Therefore, if you want to make a chicken game with a martial arts background, you must not copy "PlayerUnknown's Battlegrounds", and two problems must be solved.

One is the dynamic balance of strength between players, so that the master has a certain first-mover advantage, and the rookie also has the possibility of winning.

The other is to show enough martial arts elements in the game, whether it is the combat system, the game between sects, etc., you must make your own characteristics and advantages.

Only by doing these two things can it be considered a qualified game, otherwise it is just a shoddy imitation with a layer of skin, and it is difficult for players to play it deeply.

Of course, no one in Chen Mo's previous life could make this kind of game, and another very important reason was that his strength was not enough.

You can't make a combat system at the level of Dark Souls, you can't make a high-level AI, and you can't make a high-level picture......

In the final analysis, if you have no money, no people, and no resources, you can only exchange chicken for martial arts skins and cheat a wave of players out of money.

However, Chen Mo is different from those game companies, he has sufficient resources to make this game.

Fragmented game time, zero-sum game mode, certain randomness, first-class combat system, deep martial arts background, diverse gameplay...... All of this will completely set Jianghu apart from other games on the market.

For players who like Chinese style and martial arts games, this must be a game not to be missed, after all, there are few games of this kind, and Chen Mo made it, and I don't know what year and month the next game like this will have to wait.

However, Chen Mo's goal is definitely not just in China.

There are not many martial arts fans abroad who like Chinese style, and they don't understand the connotation of martial arts spirit, but in addition to the cultural background of the game, "Jianghu" is also a very good work in other aspects. Even if this work can't be a big hit abroad, it will definitely attract a group of foreign players to play, which can be regarded as spreading Chinese culture to a certain extent.

Therefore, Chen Mo chose this game as the finale of this year, and after the accumulation of so many games, he finally has the confidence to come up with more Chinese-style games.