Chapter 39 "Plants vs. Zombies" version planning
After sending out the recruitment information, Chen Mo planned to read the application email in the evening.
Now Chen Mo needs to plan the version update of Plants vs. Zombies.
In the previous life, "Plants vs. Zombies" had a sequel, but the reputation was extremely poor, although it was good in terms of profitability, but it was far behind in terms of player reputation.
Therefore, Chen Mo does not plan to develop "Plants vs. Zombies 2", if it is just to make money, then it is also scolded, why not make a domestic pit money game? At least it can maintain the reputation and brand of "Plants vs. Zombies".
This version update is likely to be the first and last version update of "Plants vs. Zombies", so Chen Mo's goal is to mobilize the enthusiasm of players as much as possible, so that they can develop new gameplay methods on their own under the big framework, so that people who love this game can continue to play.
After all, Chen Mo will soon start the development of a new game, and now he simply doesn't have that much energy to maintain "Plants vs. Zombies".
After Chen Mo thought about it for a while, he roughly planned the following contents for the new version.
First, in terms of game content, a new [Developer Tools] has been added, which anyone can use to make some attempts under the framework of Plants vs. Zombies.
You can adjust the values of plants, zombies, environments, maps, etc.
You can upload new art assets and create new plants and zombie types.
You can use existing art resources to create new maps, or new levels and gameplay.
These newly created mods (meaning mods, i.e., a modification or enhancement to the game) will have a dedicated entry in the game Plants vs. Zombies, and players only need to download the corresponding mod to play.
Players can also rate and rate each mod, and in the mod feature, the system will have a default algorithm that sorts each mod by multiple factors such as downloads, ratings, game duration, etc., and recommends them to players on a regular basis.
Second, build networking and community features to bring players closer together in the game.
"Plants vs. Zombies" developed by Chen Mo has simple networking and ranking functions, but this only meets the needs of players to show off and compare, and does not meet the deeper social needs.
With new networking and community features, players can add friends to each other or join the same community (which can be understood as guilds). Friends or players in the same community can watch other players, upload and share videos of their own level clearance, and recommend some fun mods.
Three, develop simple multiplayer features.
In fact, for players, with [Developer Tools], they will make multiplayer games sooner or later, and Chen Mo is just throwing bricks and jade to speed up this process.
There are two modes of multiplayer in Chen Mo's planning for the time being, both of which are relatively simple.
The first mode is a multiplayer cooperative mode, each person controls 3~5 roads, and supports 2~5 players to play at the same time, which means that there are up to 25 roads, and the screen can be dragged up and down to view the situation of other players freely.
The amount of sunlight produced by each person is calculated separately, which can help other players grow plants to resist the invasion of zombies.
In co-op multiplayer, a player can be resurrected by a special plant after death, and players can work together to grow some special plants.
The second mode is multiplayer mode, which can be 1v1, 2v2 or 3v3. Each player has access to sunlight and moonlight over time, with sunlight used to produce plants and moonshine used to produce zombies.
Zombies spawn slightly faster than plants.
Players must defend their own lawn with plants and zombies against enemy lawns, and once a player is defeated, they cannot be resurrected.
As for why we need two resources, sunlight and moonshine, this is to prevent everyone from planting plants instead of zombies, dragging the game into a bladder game.
If one party controls the plants and the other controls the zombies, the balance will become difficult to control, so Chen Mo didn't do it.
Chen Mo is not sure whether these two multiplayer modes will succeed, but relatively speaking, he is still relatively optimistic, because these two modes basically conform to the classic gameplay of the original game, and the changes made are some gain-making changes, which will not destroy the core fun of the game.
Of course, it doesn't matter if it doesn't work, there will be various mods that players will research independently.
Chen Mo's estimated development cycle is two weeks, which is already a very relaxed time, after all, the main function of "Plants vs. Zombies" has only been developed in just over a month.
Chen Mo roughly finished writing the outline of the design document, and it was already evening.
When the experience store closed, Chen Mo returned to the second floor, opened his designer mailbox, and began to screen the resumes sent by the applicants.
The vast majority of these resumes were for assistants, and only four were for the front desk.
Chen Mo flipped through their resumes, and they were not very satisfied, either their understanding of the game was too superficial, or they had basically never played "Plants vs. Zombies", or the two appreciators were very perfunctory.
Of course, mainly because of the looks of these four girls, they have no eye for Chen Mo.
Chen Mo is not an appearance association, and there is no ulterior purpose for recruiting the front desk, but after all, this is a job with relatively good salary, Chen Mo has a lot of choices, there is no need to make do.
This is also for the sake of their own players, a sweet-looking front desk will make the players who come to the experience store to experience the game more happy, so you still have to find a good look.
At least it has to be cute.
Chen Mo continued to look through the resume of the applied assistant.
There are a lot of these resumes, Chen Mo checked them one by one, and brushed them all off if he encountered them that did not meet the requirements. He only needs an assistant at the moment, so he can brush up his resume relatively casually.
If you are too old, you will not consider it for the time being.
People who are too old are mainly relatively conservative in their thinking, not active enough, lack of innovative spirit, and lack of training potential, and it will be very awkward to let someone older than themselves be an assistant.
Those who have long-term work experience in other game companies will not be considered for the time being.
Chen Mo's game design concept is completely different from other companies, and for those who have worked in other game companies for a long time, the game design concept must have been finalized, and it is very difficult to turn it around.
Nothing but playing games is not considered for the time being.
Playing games and making games are two completely different things, playing games requires reflexes, operations and game IQ, while making games requires good logical thinking, delicate thinking, practical work attitude and a little bit of inspiration.
It's hard for a pure gamer to do a job in game design.
Then it's a matter of watching the game appreciation sent by these people.
Game appreciation can reflect a person's basic understanding of the game, and it is impossible for Chen Mo to choose a person who is contrary to his game concept as an assistant.
For the appreciation of "Plants vs. Zombies", Chen Mo mainly looks at the applicant's understanding of this game, as long as he can talk about the shining points of this game in any 2~3 aspects of creativity, gameplay, system, level, and value, he will be qualified.
For the appreciation of other games, Chen Mo mainly wanted to see the type of game that the candidate preferred, as well as his vision. As long as you choose a relatively successful game and briefly talk about the highlights of this game, you will be considered qualified.
This is an additional question for the future prospects of the game.
If you are too wrong in judging the future prospects of the game, you will not consider it for the time being, this kind of person is too stupid to teach.
The judgment of the future prospects of the game is too correct, and he does not consider it, this kind of person is definitely not a thing in the pool, Chen Mo does not want to make enemies for himself.