Chapter 886: Official Encouragement of Skipping Class (Three Watches)
It is impossible for Zhao Lei not to be surprised, because "Assassin's Creed: Origins" is a game on the VR game cabin, and it is already one of the games with the largest capacity at present, but "The Legend of Zelda" is a game on sitch, and it is also an open-world game?
To cram such a large open world into a small sitch, this is already the category of black technology!
Moreover, the packaging of the Shika Slate is also quite good, and many games try to add the in-game map to the packaging of the game itself, such as the map of the "Assassin's Creed" series can be seen as a built-in feature of the Animus system. And the map, photo and other related functions of "The Legend of Zelda" are all integrated into the Shika slate, which is like a tablet that the protagonist Link carries with him, which can be used to take pictures and mark the location of the map, which is simply cool.
There is also a function that makes Zhao Lei feel extremely black technology, which is the positioning function of the Shika slate.
When using this function, a small red dot will appear in the center of the lens, as long as you use this red dot to point at the mountain you want to mark in the distance, shrines, etc., you can mark a pillar of light, and open the map again, you can see the specific location of this mountain on the map.
Why is this feature important? Because the shrine in The Legend of Zelda will not be displayed on the map until it is activated, and the map of the whole game is very huge, players sometimes see a shrine halfway up the mountain, only to run over it with great difficulty, but they can't find where it is......
What's more, all locations in the game will only open the map of the current area after unlocking the tower, and many times players are exploring in the dark, which is even more important.
On the one hand, it maintains the player's sense of mystery about the entire open world, so that they can enjoy the fun of exploration and discovery, and on the other hand, it provides maximum convenience for players, so that they will not lose their way in the endless exploration.
Zhao Lei ran towards the location marked by the mission, encountered some wild monsters on the way, and after hitting a few, Zhao Lei wanted to complain: There is too little blood!
There are only three hearts in total, and each apple can only return half a heart, and it feels like it's going to die when it's hammered twice by a monster.
Zhao Lei still has a little bit of "Dark Souls" skills, and he still feels a little worried, let alone those players who don't have any experience with similar games.
The battle system in The Legend of Zelda is also very rich.
You can sneak around the back like Assassin's Creed, you can swing around with a shield like Dark Souls, you can use a bow and arrow, basically all of those popular combat elements are in The Legend of Zelda, and they are all very well done.
Zhao Lei's favorite way to play is to touch up and sneak attack to kill one first, and then knock out its weapon in a reckless face of another monster, and pick up the monster's weapon at the speed of light, so that the monster can only come up and fight Link with his bare hands, and basically can clear the monster without injury.
After fighting a few small monsters, Zhao Lei found some patterns very wittily.
If it's a single mob or two or three mobs, you can basically kill one by sneaking up and then hit the other.
It's a lot more difficult to deal with if the monsters are in the camp, and the camps of these monsters tend to have explosive barrels, and the weapons used by the monsters also do more damage.
The monsters in these camps are surrounded by fires, and there are no blind spots, so it is impossible to sneak up on them. When they find Link, they will also throw explosive barrels at Link, or light their weapons on the campfire and then rush up, if the front is hard steel, there is basically no chance of winning, and the three-hearted Link will basically be given to GG as long as it is blown up by the powder keg.
However, it seems that all the camps of such monsters can be cleared in other ways.
For example, there are large ball-shaped rocks on the high mountains not far from the monster camp, and if Link pushes them at the right angle, the big rocks will roll down the mountain like a bowling ball, crushing all the monsters to death.
Or in the caves where some monsters are hiding, there are lights hanging in the air for lighting, and if you break the rope with a bow and arrow, the lamps will fall and ignite the powder keg hidden in the cave, blowing up all the monsters inside.
"Wow, this game can skip class like crazy, good reviews!"
Zhao Lei immediately fell in love with this kind of gameplay after smashing a monster in a camp with a big rock bowling, and couldn't help but praise his wit.
From here, you can see the difference between The Legend of Zelda and Dark Souls. "Dark Souls" requires players to constantly hone themselves, and any opportunistic way is considered "skipping class", which means that now you save time and suffer less, but in fact, you have missed the knowledge points, and you will definitely suffer when you take the exam in the future.
But "The Legend of Zelda" is different, this game not only encourages players to "skip class", but also deliberately adds a lot of mechanics to the game that can "skip class". It's just that these mechanics need to be discovered by the player himself, and once they do, the player can defeat the enemy in various ways, without necessarily using their own skills to fight head-to-hand.
Therefore, The Legend of Zelda provides more combat mechanics, players no longer have to stick to the traditional combat elements such as assassination, archery, and hand-to-hand combat, but can make full use of the characteristics of the environment to defeat the enemy.
……
Trekking all the way, I finally came to the mission location.
It's the site of an ancient building, similar in style to the place where Link woke up. In front of him was a round platform with a red glow.
Link came to the round platform and put his Shika slate on it.
When he first placed the Shika slate on the round platform, Link also carefully examined the round platform for a while, as if to make sure that it was safe, and was startled when the round table changed color.
Here's a small detail of the game, Link was hesitant to activate the Tower or enter the shrine for the first time, but then there were no more of these special moves, as he was no longer surprised by them.
"Boom ......"
The moment the Shika slate entered the platform, the ground suddenly shook violently, and Link involuntarily fell to the ground.
The whole scene shook violently, and the forest was startled with a large number of birds, and even the monsters in the camp looked around uneasily.
As the earth trembled, Link's cave suddenly collapsed, and a tall tower slowly rose.
It was higher than the ruins, higher than the hills, higher than everything around it.
Not only this tower, but also in the vast snow-capped peaks, near the volcano, and in the desert, many towers are all rising at the same time, becoming the most important landmark.
The tower glows blue, indicating that it has been successfully activated.
Link got up from the ground and looked around in surprise.
He was already at the highest point of the initial mesaga.
Looking around, you can see the beautiful scenery around you at a glance.
A drop of blue liquid fell from the stalactite-like stone on the round table, startling Link, who involuntarily took a half step back, as if he was afraid that the blue liquid would splash on him.
The tower's data was written into the Shika Slate, and the map of the area was successfully obtained.