Chapter 650: The Big Picture of Advantages and Disadvantages!

Since there are only two players playing Hearthstone battles, there are only two situations for one of them, regardless of the deck used by both sides, regardless of the dealer card order of the battle:

Advantage game, disadvantage game.

Su Ming's statement of "stable advantages, greedy disadvantages" is a relatively general strategy, and more meaningful reflects a way of thinking.

If you are in an advantageous state, then there is no need to risk some potentially risky operations, as long as you maintain these advantages, output damage every turn, and fight steadily, you can slowly empty the health bar of the enemy hero and win;

If the situation is at a disadvantage, at this time you can no longer be afraid to defend this and that, in most cases, the more you drag the disadvantage, the greater the disadvantage, often need the player to take the initiative to "bet" that the opponent does not have some solution, and take the risk to fight.

Of course, when it comes down to each match, there's a lot more to consider than that.

If nothing else, the simplest of things to tell if the situation is your strength or disadvantage is enough to stump the vast majority of ordinary players.

For example, the odd number of horsemen hit a set of [Punishment of Evil] and [Quartermaster] 10 fee double card COMBO, instantly summoning and strengthening 5 3/3 [Silver Hand Recruits], and also comes with a 2/5 tabula rasa creature station, instantly creating a scene with a total of 17/20 attributes, which seems to be a great advantage in an instant.

However, if the opponent is a control method, or control technique, and has already pinched the group AOE cards such as [Firestorm], [Dragon's Fury], or even [Twisted Void], then there is no doubt that the dominant side in this round of confrontation will be the control card deck with the ability to clear the field.

The implication of this example is simple: there is always an advantage and a disadvantage in Hearthstone battles, but the point is that the player needs to guess whether he has an advantage or a disadvantage in the battle.

……

There is a more classic game, between Spell Hunt and Even, about whether the hunter with the [Large Spell Emerald] should open the Spell Stone shop on time in the 5-fee round, it can be said to be a very challenging choice for players to see the big picture.

If the Warlock has already obtained [Hell Flame] in his hand, it will undoubtedly be a blood deficit on both the rhythm and resource levels for the hunter who dares to open the spell stone.

Of course, if Spell Hunt didn't carry out the "4 Wolves on the Police" outbreak in the five-fee stage, as the battle developed to the middle stage, in terms of the quality of the scene, Spell Hunt would have a lack of high-quality standing creatures.

Something like "Come to me!" Beasts summoned by spells such as [Animal Companions] and even [Bait Shot] are either pure blank slates, or high attack and low health are only responsible for grabbing blood;

The former is likely to be destroyed by high-quality creatures such as [Mountain Giant] and [Twilight Drake] of the Even Number Technique;

As for the latter, not to mention, even number art is originally a profession that has been compiled into a large number of recovery cards, and he is not afraid of the opponent's 4 or 5 health points at a time, and he can recover the blood volume through his self-healing means.

Therefore, the choice of the spell jade round, on the surface, chose the hunter who laid out the "4 wolves on the police" will be temporarily on the dominant side of the scene, but he is actually the inferior side in the whole battle, so this is actually a wave of "inferior greed" play.

Bet that the opposite warlock can't get the right AOE, and take the opportunity to output enough damage to press the opponent into the kill line!

Otherwise, it will not be possible to draw the hunter DK transformation to supplement the quality of the followers, and it will definitely not be able to compete with the even number technique just by hunting that weak beast creature with spells.

Similar judgments about strengths and weaknesses are among the easiest to understand in Hearthstone, but also one of the most difficult to master, requiring players to have sufficient combat experience and be able to change their strategy at any time depending on the game.

Like when Wu Tianming fought with Saki Shimagaki, after only a few days of high-intensity combat practice, it was bitter, and from Su Ming's side, the former actually had an obvious problem, that is, he could not accurately judge the direction of the situation.

Without an overall strategy, the operation of each round will naturally be disorganized, but any slight mistake can lead to the final defeat.

At the same time, there are many more questions to think about in each round than normal.

A good player will analyze who is in the hands of the current advantage by reading cards, speculating on the opponent's resources, and combining the resources at their disposal, so as to plan the next operation, whether it is conservative or aggressive.

"Brainless and stable defense" or "brainless greedy offense" these two operations, you can do it with a newcomer who has just started, but their disadvantage is that they are extremely stiff, and the deck's own advantage game can be won steadily, once it hits the disadvantage of the deck, it is naturally a steady loss.

How to stabilize the rhythm in the key rounds, how to seize the opportunity of the node outbreak of greed, these few people can do it perfectly.

After Su Ming explained to Wu Tianming about seeking stability and greed, he comforted the other party with a smile: "You don't have to worry about this aspect, in the final analysis, the overall situation is more like a feeling." “

"There are no strict standards to say that a certain situation is an advantage or a disadvantage, and the players need to analyze or perceive the specific situation."

"If you fight too much, you will naturally perceive whether you are the suppressed side or the suppressed side in a certain battle."

"According to the basic principles of playing cards with advantages and disadvantages, follow the general direction of the idea of playing cards, when you should gamble to be reckless, when you should be stable, even shake a report or totem is not important."

"When you master these things, you will basically be considered a 'graduate' from Hearthstone."

……

This action is a long-lost partner adventure between Su Ming and Wu Tianming, it can be said that since the Golden Alliance came back, Su Ming has been in a state of "free-range" for classmate Wu, and what kind of development can be made depends on the talent and efforts of the other party.

Of course, no matter what, Wu Tianming, as the first friend Su Ming met in the Glory Star World, he would definitely try his best to pull the other party along, but it had to be based on Wu Tianming's own strength.

After the battle between Wu Tianming and Saki Shimagaki in the past few days, although the former lost more and won less, the progress achieved by Wu Tianming's own efforts during this period of time can be said to have exceeded Su Ming's expectations, which also made Su Ming decide to give Wu a chance to go further.

He taught the other party everything that should be taught without reservation, as for how much he can master, it depends on Wu Tianming's ability!

……

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