Chapter 65: The Three-Plate Axe of Card Games

Chen Mo Yile: "Well, that's right, you have to draw the first ten consecutive draws before leaving." ”

Jia Peng clicked on the mall and put his hand on the ten-draw button, still a little nervous.

As a non-chief who has always been very sorry for his luck, Jia Peng is actually very worried about this kind of lottery operation, and he feels panicked every time it comes to probability.

"I smoked!"

Jia Peng gritted his teeth and pressed the ten-draw button.

Chen Mo smiled secretly, no wonder you are a non-chief, don't talk about fasting and bathing before drawing cards, you don't even have the preparation to wash your face and wash your hands, you don't feel sincere when you look at it.

Whew......

Ten cards appeared on the screen, flipped over one by one, and Jia Peng licked his lips and stared intently at the borders of these cards.

"God bless, give me a purple card......

Blue, Blue, Blue, Fragment......

Jia Peng's heart was a little cold, and he felt that he was going to retreat in the next second, but the penultimate card was flipped over, and the purple square brick uncle!

"Ahh Purple card! I also got a purple card! ”

Jia Peng was about to cry with joy, as a non-chief, he stood on the same starting line as Wen Lingwei's luck for the first time.

"Who?" Chang Xiuya and Wen Lingwei both came over.

Jia Peng said: "Fang Brick, it's that human square head mage. ”

Wen Lingwei said: "Tsk, that's good, you can even draw a purple card?" ”

"Hehe, there has to be a time for transshipment!"

Jia Pengmei clicked on Uncle Fang Brick's card details to check his skills.

"Blizzard? It feels so powerful, hurry up and upgrade him. ”

There are also a bunch of useless monster cards in Jia Peng's bag, and they are all directly used to upgrade the bricks, and they don't stop until they are purple +.

"Well, you need another square brick uncle to advance, forget it first."

Jia Peng looked at his new cards with a smile, then adjusted the lineup, and went to challenge the new level with great anticipation.

Everyone else had also saved enough runes, and they all drew ten in a row.

"Mine is purple mourning wood, uh, it doesn't seem to be of much use?"

"Purple stupid thief, it feels like it's okay, you can play the second kill stream."

"In the early stage, it should be the purple card stacked high attributes, right? I'm going to focus on cultivating it first. ”

Everyone drew the purple card and replaced it into their own lineup.

Chen Mo smiled but said nothing.

In fact, this is all set.,The first ten consecutive draws are bound to produce a relatively good purple protagonist card.,There's no difference between the non-chieftain and the European emperor at all.。

However, if you go to ten consecutive draws later, there will be a certain probability of fluctuations, although there is a guaranteed purple card, but there will be a certain chance to draw out the ambassador, the death rider Rivendell, and the mayor of the town This kind of monster purple card, there is not much value in cultivating.

If you accumulate ten consecutive draws and reach a certain number of times, some rare cards will also be drawn, such as Sister Gun, Notoku Shinnosuke, and so on.

It's all a routine.

For the first ten consecutive draws, if the player can't draw a good card, there is a great chance that it will be lost, so this must be adjusted, the overall drop probability of the ten consecutive draws will be increased, and there will be a drop pack that must come out of the protagonist's purple card.

In the next ten draws, the player's speed of obtaining runes will be slowed down, and the value of the good cards must be maintained, and the normal probability will be restored. If a player wants to get more good cards, he has to top up his money.

For some local tyrants who have a lot of money, it is necessary to set up some guarantees, so that the money they spend is basically worth the money, and prevent some non-chieftains from being dissatisfied.

This is basically the unspoken rule of domestic card mobile games. Of course, there are also those who are more willful and don't do this, such as "Onmyoji".

"Onmyoji" is suspected of not having any guarantee measures, and whether it can draw SSR completely depends on the face, so the phenomenon of selling the first lottery will only appear in the early stage of the game, which has caused a series of problems.

Of course, the quality of "Onmyoji" itself is too high, so it is fully qualified to do so, Chen Mo's current 3D art level is still far from "Onmyoji", and he doesn't dare to be so capricious when he does a card mobile game like "My name is MT".

Jia Peng has added Uncle Fang Brick to his lineup.

The mobs in the dungeon basically don't have any power to fight back.,Uncle Fang Brick raised his hand in a blizzard.,Basically, all the mobs are in full seconds.,Even if you meet the boss.,The other cards can be killed by one person.,The progress of the dungeon is advancing rapidly.。

"It's so cool!"

Jia Peng played chapter by chapter, and received some rewards for each chapter, related to card treasure chests, and rewards for tasks and achievements. When you can't beat it anymore, you can use the rewards to cultivate the cards, and after advancing a few cards, continue to advance to new levels......

"Uh,It seems that it can be upgraded again.,But the monster card isn't enough.,Forget it.,Let's play another chapter......"

Jia Peng clicked on the next chapter.

Chen Mo looked at everyone's reactions.

Su Jinyu frowned, looking reluctant, but she still kept playing.

Jia Peng was a little poisoned and kept his head buried in serious play.

Wen Lingwei didn't keep advancing the level, but was looking through the card book, obviously thinking about the lineup.

Basically, so far, the three-board axe of the domestic card game has worked pretty well.

IP attracts players into the game.

High-level card battles show card abilities.

A concise beginner's guide to the gameplay.

A variety of ways to play to eliminate the player's tiredness.

Sending runes allows players to draw good cards.

Good card crushing dungeons give players a sense of growth.

Such a set of combination punches, basically within 2 hours, is a good way for players to get enough refreshment in the game, and let players identify with the virtual property in the game.

This feeling of coolness and recognition of virtual property will motivate players to continue playing online the next day and pursue better cards.

The most important impact of IP on card games is in the first step, which is to attract players. The better the IP, the more players it attracts and the more loyal it is, and the larger the game's player base.

If the volume goes up, the profit will naturally go up.

But will IP decide the life and death of a card game? Not necessarily.

On the premise that the absorption is about the same, the data of next-day retention, long-term retention, and per capita payment that determine profitability all depend on the quality of the game itself, and the IP bonus is very small.

Everyone says that IP is important for card mobile games, which is compared with other card mobile games, which means that it is easier to differentiate and break through in a large number of card mobile games.

What if it is a card mobile game compared to other general mobile games? In fact, if you take out the IP, the winner will also be a card mobile game.

The attraction of the gameplay itself to players is already very small, almost negligible, but the numerical stimulation of card games, the probability of card production and virtual property make players more and more unable to give up, but more addictive.

Numerical Stimulation: There are new levels and new rewards every day, and the protagonist card can be upgraded and advanced again......

Probability of card out: I have collected the money of ten consecutive draws again, and this time I should be able to get a good card......

Virtual property: I've spent hundreds of dollars on this game, perfect lineup, and now you're letting me quit the game?

At this stage, the impact of IP is minimal.

These three tie players firmly to the game, and there are also deposit events that constantly trick you into topping up.

It's okay if you don't charge the money, anyway, it's to keep you, as long as you're still in the game, there will always be a day when you pay for it.