Chapter 729: The Players Are Waiting Urgently (Second Update)
Brawling with prisoners was found by Vargas on the cross.
Black eats black and kills Vargas.
Jailbreak.
Sam had already left, but jumped down to help Nathan take out the jailer.
Sam was shot and died in prison.
Nathan and Reif managed to escape.
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A series of tense and exciting plots made Lin Xue basically concentrate on the whole process, and she didn't even have time to watch the barrage and chat with fans.
"Huh?! Brother was shot? You've been shot so much and you're all right, and now you're getting shot? Nima! โ
"Can I go and save my brother!"
Lin Xue was still immersed in this sad plot while running.
Jumping off the cliff and jumping into the sea, Lin Xue's vision darkened, and only the sound of "gurgling" water remained in his ears.
Then, a soothing BGM sounded.
A character and props appear in the form of dynamic pen drawings to introduce the game's developers and staff. These pen drawings are some of the original line drawings of concepts given by Chen Mo, and they are specially made into dynamic drawings and placed here to improve the frame.
"So...... Is this game just beginning? Is this the opening scene? โ
Lin Xue was shocked, because her game time had reached nearly an hour and a half by now, and if it was in a movie, this time would be enough to enter the climax.
Moreover, although she played for a full hour and a half, Lin Xue did not feel the slightest fatigue and fatigue, and this long opening foreshadowing made her full of expectations for the next plot and content.
If you think about it, it seems that the game has the effect of eliminating the player's fatigue by switching different tones.
The scenes of sea battles, orphanages, prisons, and climbs use different tones, and the plot is relaxed and orderly, after a period of intense and exciting levels, it is a relatively relaxing climb. After the most tense prison break plot at the end, with Nathan's leap to the edge of the cliff, the player's emotions also reached their peak, and the whole opening ended perfectly.
Lin Xue can't wait to see the next plot development.
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While the players in the experience store are fascinated to experience the follow-up plot of "Uncharted", the players who have tried "Uncharted" on the Internet are simply going to rebel.
On major forums, post bars and game websites, #้้ๆญ็ซ ็#่ขซๆคๆ็็ฉๅฎถไปฌๅทๆไบ็ญ็น่ฏ้ข.
"Special meow, it's fun to play, it's gone with a bang! Gone below! โ
"Mom, the plot is at a critical moment, and I still want to see my brother's relationship!"
After watching Lin Xue's live broadcast in the experience store, this should have been a seamless connection to the plot of the adult Nathan in prison, but Chen Mo cut it off here...... It's less than half of the entire opening scene......"
"Huh? It's not even half of the opening plot? It's too much! Chen Mo, this is really forcibly out of context! โ
"Unscrupulous designers! Strongly condemned! โ
"It's so uncomfortable! Is there a plot behind the live broadcast of the anchor in the experience store? Want to see it! โ
Lin Xue is live broadcasting. But! It's really not the same concept to watch on the screen and play in the game pod, it's too much worse, it's really not fun! โ
"Yes, it's recommended not to watch the live broadcast yet, the picture quality and experience are very different from the game cabin, and there will be spoilers!"
"Ahhhh!!h
Players are in a hurry, Serent, you should hurry up and release it, I really can't bear it!
It's okay if you haven't tried it, but after trying it, players are shocked by the extreme detail of "Uncharted", which is indeed higher than any VR game on the market now, and the latest masterpieces from European and American manufacturers are not easy to make!
And when playing the game, players are basically immersed in it all the way, with the surrounding environment, light and shadow, smooth and natural dialogue between characters, a sense of first-person substitution, and an almost negligible game UI...... All of these factors make the player feel like they're watching a movie, or more accurately than a movie.
Because when watching a movie, the player is a bystander the whole time, but in the game "Uncharted", the player is "possessed" to the protagonist and participates from the first perspective throughout the whole process.
In addition, in the game, there is no first perspective of the whole process, and in some key plots, the camera will be switched just right, just like a movie, through just the right storyboard, light and shadow, and lines, the characters' personalities, relationships, and traits are vividly expressed.
This camera transition is smooth and natural, allowing the player to switch between first and third person unconsciously.
Moreover, many viewers who watched Lin Xue's live broadcast also asked the same question as Lin Xue: "What about the loading bar of this game?" โ
Many people just tried the first half of the opening, only the two scenes of the sea and the orphanage, and thought that the content of the trial version was relatively small, so there was no need for loading, but players who watched Lin Xue's live broadcast knew that not only was there no loading in the front, but there was no loading in the back!
All the transitions between scenes are completely seamless, and the most impressive thing is the change of face from orphanage to prison, from childhood to adult, there is no barrier between the two scenes.
In other games, there is often a separation between levels, and players will choose to save the next time they go to a new scene after reading the note; But "Uncharted" is different, many players who try it out in the experience store wonder while playing, it's been three hours, why haven't you found a save point yet??
The plot coherence of Uncharted is so good that many people completely lose track of time when they play, and as soon as the previous scene ends, the next one already begins.
"Mom, what kind of black technology did Chen Mo use, there was no loading in the whole process?"
"Isn't this the seamless connection of the big maps that many games use?"
"It's different, what is the picture quality of those games where the big map is seamless? What is the picture quality of "Uncharted"? Can it be compared? โ
"Yes, those seamless maps have been made at the expense of the game graphics, but Uncharted is a notch higher than the graphics of all the VR games on the market today!"
Many designers who have previously asserted that "Uncharted" is very likely to be "Reading the Sea of Notes" also feel a little painful.
This face is pumped too hard!
According to the original inference of these people, in order to improve the picture quality, "Uncharted" must concentrate on the performance of the game pod to deal with a small level, so the level resources must be loaded many times, and the loading bar is definitely to be done, which is nothing more than what form is used to make it easier for players to accept.
But as soon as the game came out, there wasn't even a loading bar!