Chapter 230: Transplantation Completed (Fourth Watch)
Years later, the research and development of "Minecraft" continued to advance.
After completing the first stage, we were still far from the actual finished game. Although it is possible to achieve good results by throwing "Minecraft" as a PC game now, Chen Mo's ambitions obviously do not stop there, and he hopes that this game can be released in the form of VR.
The next step is to port Minecraft to the VR platform.
……
The second floor of the experience store.
Chen Mo took off the special consciousness collection helmet and moved his neck.
The consciousness collection has been completed, and the consciousness collected this time includes moving, jumping, attacking, placing, using, manufacturing, etc., and all the actions that can be done in the game have collected the corresponding consciousness.
After that, Chen Mo entered all this information into the Phantom World Editor, so that they could establish a one-to-one correspondence with the actions inherent in the game.
The transformation of the rules of the world is also underway.
It must be a PC game made in full 3D to be converted into a VR game, and overall, the conversion process is relatively fast, of course, if the game itself is particularly large and the elements are particularly rich, this conversion process will be multiplied.
Fortunately, the rules of "Minecraft" are relatively simple, and the amount of resources is not large, so the transformation is relatively fast.
Chen Mo installed the VR version of "Minecraft" into the game cabin and experienced it.
Soon, Chen Mo's consciousness entered the VR world.
The system generated a new map according to the relevant rules in "Minecraft", and at this time, Chen Mo felt that he was already in the game world.
However, the current situation can only be described as "very bad".
The first is that the picture is extremely spicy to the eyes.
In VR mode, the player's field of vision is greatly expanded, and some rough materials simply cannot escape the player's eyes.
The aliasing of the pixel art blocks is all very noticeable, which is particularly dramatic.
Looking down, he was an extremely ugly cube man, with two arms like luncheon meat, and he didn't even have fingers.
Look around, trees, rivers, mountains, animals...... Almost everything could not achieve the artistic effect that Chen Mo wanted.
On the computer, this style of art is tolerable, but in VR, because the field of view is magnified, the defects in detail are also magnified exponentially, and it immediately becomes a different game.
The second is that the operation of the characters is not smooth, and the environmental feedback is seriously lacking.
In the VR world, the player does not control the character through the keyboard or mouse, but through consciousness. Although Chen Mo had collected all the action consciousness, he really found out in the game that these were still not enough.
Especially compared to a relatively mature VR game like "Earth Online", it is far behind.
For example, when Chen Mo was moving, he felt like he was riding a unicycle, and his vision did not have any natural fluctuations, which was very weird. There is no feeling of stepping on the ground with your feet, as if you are floating in the air.
When you hold the item in your hand, you don't have the corresponding tactile feedback, and you don't feel like you're making these movements when you jump, dig, or place them.
In short, the original VR version of "Minecraft" is similar to the VR glasses experience in the previous life, except for the change in the field of view, other changes are minimal.
I feel that this current version is a bit of an insult to its own VR game pod.
These problems are completely caused by Chen Mo's lack of experience in making VR games for the first time, but fortunately, it is not an unsolvable problem, as long as you are willing to spend some time and energy, you can solve it.
Rich movements, add vision fluctuations.
Perfecting all types of haptic feedback.
Enrich the senses, such as smells, sounds, etc. (Of course, these smells and sounds are the more good-smelling and good-sounding types.) )
At the same time, the art quality of the game is improved in all aspects.
Although "Minecraft", which was transplanted to the VR platform, is still pixel style, Zhou Hanyu has made improvements in many aspects according to Chen Mo's requirements.
Basic blocks, such as earth, stone, glass, wood, leaves, and other materials, have all been textured to enhance the texture and soften the more abrupt edges and corners.
After processing, these elements have basically far exceeded the level of various graphics mods in previous lives.
Moreover, Chen Mo also developed an additional "carving mode". These base blocks can be broken up into sixteen smaller blocks, and the player can craft a block to make it closer to the real thing.
While generating the entire world, this "sculpting mode" automatically applies to all base blocks at the edge of the terrain, making the entire world appear more rounded and realistic.
Objects other than the basic blocks, such as characters, animals, weapons, etc., are all made in the same way as LEGGO bricks, retaining the Q style while making it more nuanced.
Taking the character as an example, although it maintains the style of the Q version of the three-headed body, the head, arms, and legs are no longer squares, but very rounded models, just like the Disney series of toys with LEGGO building blocks, which is more suitable for the art style of the entire VR world and improves the accuracy of the model.
At the same time, in order to meet the needs of the online version, Chen Mo planned a variety of role models in advance.
The design of these models is also a reference to the villain of the LEGGO toy, and there are various costumes such as suits, denim, casual wear, etc., as well as professional outfits, such as firefighters, racing drivers, pirate suits, etc.
Moreover, different tops, pants, hats, and shoes are allowed to be freely matched and changed freely, and players can choose independently.
The development cost of these clothes is actually very low, after all, this is a Q version of the villain, and there is no need to be as meticulous as those big works, and even the hair can be clearly distinguished.
Even Chen Mo deliberately made a set of expression systems, with several basic expressions such as smile, sadness, and anger, which players can use freely in the game.
The second phase took a relatively long time, and it took more than two months to finally complete.
This VR version is already a qualified VR game.
Although the graphics still retain the pixel-style style, they don't feel particularly rough and abrupt.
Although the character is a Q version, the action is very rich, and when jumping, walking, and being hit, the vision will be slightly deflected with the vibration of the body, which is almost exactly the same as the perspective in the real world.
The various feedback during the game is also perfect, walking, jumping, attacking, placing and other actions will have corresponding haptic feedback, giving people a very real feeling.
In the game, when mining with a pickaxe, the player can feel the wooden handle of the pickaxe in their hand, and when the pickaxe hits the ore, they can feel the vibration coming from the center of the palm.
So far, Minecraft has been relatively perfectly ported from the PC platform to the VR platform, and the next most important step is the final gameplay innovation and derivative gameplay.