Chapter 894: Each Player's Unique Experience (One Update)
Sitch pro was robbed like crazy, which really made some players who want to play "The Legend of Zelda" with pro very unhappy, after all, it is not easy to play a game with VR effects without a game cabin, even if it is a VR effect that many VR players jokingly call the "beggars in beggars" version, it is also cooler than the effect of mobile phones and PCs!
I have to say that although the combination of Sitch pro + flagship matrix glasses + "The Legend of Zelda" is expensive, and the price is more than fifteen thousand, it has to be said that it is indeed the best choice to experience cheap VR effects in addition to the VR game pod now.
Even if other manufacturers want to try to follow the trend of similar devices, one is that they do not have the market share of matrix glasses, and the other is that they do not have enough game support, so they must not be able to do it.
It can be said that the price of 15,000 is between a mid-range PC, a mobile phone and a low-end game cabin, but it has become a cost-effective choice.
But...... Analyze and analyze, there is no stock!
To put it bluntly, it's very angry that you can't buy a pro.
In addition, many players have been blowing "The Legend of Zelda", which makes many players who can't buy pro even more angry.
"I don't believe The Legend of Zelda is really that fun? Chen Mo, haven't you bullied me? ”
Fortunately, Lehui is still in full production, and many players can only say after finally buying Sitch pro and the flagship matrix glasses at the original price two weeks later:
"Well, I really haven't played such a fun game......"
With the large number of guides, video commentaries, live broadcasts and sharing videos appearing online, the most common question asked by players is: "Can this game still be played?!" ”
As an open-world game, "The Legend of Zelda" has many well-established open-world game characteristics, but it has redefined the concept of "open world" in many ways, and has even been called by many people: "teaching European and American manufacturers to make open-world games".
From the very beginning of the game, after the beginner story is carried out on the initial mesa, "The Legend of Zelda" directly hands over all the abilities and final tasks to the player. There is no need for a main quest or a lengthy foreshadowing, you can just challenge the royal city without doing anything.
Of course, most of the results are abused into dogs by the gatekeepers in minutes.
Because the main line is deliberately blurred, it gives players a feeling of "Ganon is in the castle anyway, I can go whenever I want", which solves the problem of misalignment of the sense of substitution that often occurs in the main line and side lines of open-world games.
In many other open-world games, there is a very urgent main story, and at the same time there are many casual side plots and mini-games with rich gameplay. It's easy to get into this when an NPC tells you that his daughter was captured by a monster and you choose to play a card with him, and the NPC happily says, "Come on, I was the best player in the village when I was younger"!
Although there is nothing wrong with this approach, it is somewhat dramatic for the plot.
In The Legend of Zelda, the final boss has always been in the royal city, but the player is unable to challenge it because of his weak strength. Therefore, all the side quests and collecting elements are designed to increase your strength, and they do not conflict with the requirements of the main story.
The purpose of exploring the shrine is to obtain the proof of trial and increase your HP and physical limit.
Exploring Yahaha is to expand the weapon slots.
Even if it is touching fish, digging birds' eggs, and catching grasshoppers, it is also to make various attribute-enhancing foods and medicines, all in order to improve their strength.
All side quests and collecting elements have an implicit goal of improving their own strength, so they will not conflict with the main story.
Moreover, the timing setting further dilutes this sense of conflict.
For example, in some games, you receive a main quest where the farmer's daughter is captured, and then you are addicted to fishing and hunting for three days, and then you remember to rescue the farmer's daughter.
emmm, I've probably gnawed away even the bones and slag, right?
But in "The Legend of Zelda", the princess has been locked up for a hundred years anyway, so it's not too many days, right?
Therefore, Link has plenty of time to fish and catch grasshoppers, and he can comfort himself that this is to improve his strength, and he is not in a hurry to save the princess.
Players can collect a god costume for the camp step by step and then go to the tyrannical Cannon, or they can wear a garbage outfit and rely on their own skills and strength to harden the cannon speedrun game, all of which are the player's own choices.
And the most talked about and rave reviews by players is the puzzle-solving gameplay of "The Legend of Zelda".
Many players even said that this is the most difficult puzzle game I have ever played, and I can't play it without a strategy!
However, there are also many players who strongly disagree to play "The Legend of Zelda" to see the strategy, because in "The Legend of Zelda", almost all the puzzle-solving elements have no unique solution, and if you play according to the strategy, it is equivalent to seriously weakening the fun of playing the game.
And the guidance of the game is also done just right. It's just that the player is left to figure out how to use various special abilities by themselves through ready-made puzzles, and then there is no more explanation.
During the itinerary, players can choose to climb mountains, glide, run, and ride horses.
In the face of enemies, you can clear them all, stealth, or avoid them.
When it comes to puzzle solving, as long as the end goal can be achieved, the game does not restrict the player from using any means.
For example, some ground traps need to be pressed with props, and the average person's choice is to hold a wooden barrel over, but they can also use the magnet ability to suck over a treasure chest, or even simply throw ten apples on the ground, which can also hold down the trap.
In addition to a variety of interesting moth gameplay in the battle, there are also players who have discovered the ultimate moth gameplay, players can pick up the chicken and throw it into the monster pile, and the monsters will trigger the "rooster's counterattack" effect after a certain number of attacks on the chicken, and fish in troubled waters.
That said, the experience of playing The Legend of Zelda is completely different for almost everyone, regardless of the strategy, when the player discovers a strange object...... It's likely that a new hidden element has been discovered.
Therefore, after playing for a while, players will feel highly sensitive to every plant and tree in this game, even if it is a pile of specially shaped rocks on a cliff, players will immediately realize: "This place must have haha!" ”
Some players even joked that "The Legend of Zelda" should not be called "Open Orld", but "Open Air"! Because this open world is different from other open worlds, it is not only the ground open, but even all the air is open!
Because Link can climb any mountain and glide anywhere in the air with a paraglider, this game is not a simple plane, but a three-dimensional world.