Chapter 5: Evolution and Upgrading of Nests (5)

In addition to being able to mutate into the Surveillance King Worm, the King Worm now has another mutation route, and a new unit called the "Node King Worm" has been entered into the King Worm's mutated gene pool by Abbather.

This king bug does not have vision detection capabilities, nor can it be used as a transport aircraft, but it is capable of amplifying psionic signals and acting as a relay point for psionic signals.

Moreover, the node king insect can also eavesdrop on hundreds of carriers including psionic energy, radio waves, plasma and lasers, if the monitoring king insect is the "eye of the sky" of the swarm, then the new node king insect is the "heavenly ear" of the swarm.

With this thing, Xue Hua only needed to let the swarm fleet bring a few before pulling anchor and setting sail, and the communication radius between them would be greatly increased.

Coupled with Xue Hua's own skyrocketing psionic communication range after the main nest was strengthened this time, now Xue Hua's main nest mental coverage distance has basically covered this star area.

The appearance of the node king insect is not much different from that of the ordinary king insect, but where the ordinary king insect has a balloon-like abdominal pouch, it has a pair of antennae with blood-red mosquito incense lines on the surface, and the tentacles are curved upward, and there are many small fluffy tentacles on the top that are slowly fluttering.

The node king worm has three skills, the first skill is called "communication monitoring", this skill is the ability to allow the node king worm to listen to the signals of various carriers.

The second skill is called "Mimic Invisibility", which allows the node king worm to be invisible when it is not moving, so as to avoid enemy detection.

The third skill is called "Signal Shielding/Amplification".

This ability is very special, it is in a state of "amplification" in its normal state, and is generally used to amplify the mental link range of the dominant hive.

Once this ability is converted to the "shielded" state, it can be used to block all remote communications in an area.

However, the node king worm cannot move when it enters the "shielded" state, and in order to block the remote communication of an area, the node king worm must be close enough to that area.

This is very dangerous, even if the node king bug can become invisible when not moving.

The mutation price of a node king worm is 25 gas higher than that of a monitor king worm, and the overall price is 150 crystals and 25 gas.

After the king worm and its two variants, the report also mentions some changes in the mother worm.

Since the current stage of the worm mothers have evolved well enough, Abbashur has not made more changes to them, except for enhancing some of their basic abilities, Abbashur has only expanded the command authority of all worm mothers, making it easier for them to do a good job as a mid-level battlefield commander.

The final section of the report deals with the emergence of several new units in the swarm.

Units such as the Spear Hunter, Prowler, and Node King Worm had already been introduced before, and Xue Hua directly skipped them and looked at the other new units behind.

The first unit, called the Shadow Worm, was inspired and sourced from the genetic fragments of invisible creatures that Dhaka had collected from the mysterious Dune region and some records of the Astral Dark Templars found on asteroid bases.

This kind of guy with an inconspicuous name is actually a very dangerous assassin.

In appearance, the creature resembles a large mantis that is one person tall with a jumping worm head and two pairs of knife legs.

It looks slender and long, with a flat belly dragging on the back half of its body, and it looks very weak on the outside.

But if you look at its pair of terrifying blades that grow on the upper half of its body, you probably don't think so.

This pair of blades is about three meters long when fully extended, and its overall material is exactly the same as that of the Thunder Beast's monomolecular giant blade, and its edges are so sharp that they have completely reached the point of the so-called "blowing and breaking hair".

And this pair of blades is still very thin, and if it is chopped up, it is estimated that no one can still "stand" and laugh.

The Shadow Worm's body is very thin, but the only thing it looks like is the appendages behind the blades, and its strong multi-layered fibrous muscles provide it with a very strong explosive force to wield this killing weapon, and anything that stands in its way will be chopped to pieces in an instant.

The three-meter-long blades fold up when the Shadow Worm moves, and only when it's ready to start killing does the thing instantly stretch out.

The Shadow Worm has three abilities, the first of which is called "Permanent Invisibility", and like the Astral Dark Templar, the Shadow Worm is able to permanently make itself invisible, even during and after attacking.

Aside from the actual anti-stealing detection system, other anti-stealing methods have no effect on them, their blades ensure that they can climb over walls, and the special mirrored carapace on their bodies keeps their bodies from getting any dust.

The second skill of the Shadow Worm is called "Death Pursuit", the Shadow Worm can track the blood of the target it cuts to hunt down those who are injured but not killed, don't expect perfume or something to escape its tracking, it is definitely a joke with your own life.

The third skill of the Shadow Worm is called "Gliding Wing Sheath", which allows the Shadow Worm to jump long distances and fall silently when jumping from a height, so those who want to escape from rivers, streams or tall buildings, you can go into the coffin and rest.

The appearance of the shadow worm gave the swarm the first type of assassination unit, and if this terrifying killer was used to cooperate with the new mimic chicks of the monitoring king worm, Xue Hua could basically easily plunge a country into civil strife and panic.

To hatch Shadow Worms, you need to build a new mob building, the Shadow Cellar, which costs 250 Crystals and 125 Gas per Shadow Worm.

Such units are inherently fragile and should not be used for frontal conflict.

After the Shadow Bug, another new type of Zerg unit appeared on Abbathhar's report.

The name of this unit is "Projector", and it is a very special type of backup unit.

The projector itself is not destructive, and it looks like a giant lizard with a conch shell and a straw-like mouth on its back.

It has a round opening at the top of the shell on its back, and the shell can also be expanded and contracted to a certain extent.

Projectors are rare Zerg units that do not have any combat power of their own, they are extremely vulnerable when acting alone, and they are also no threat to the enemy.

But once they are protected by the swarm army, the enemy's front line will be completely useless and meaningless.

Projectors are able to suck smaller Zerg units such as Jumping Worms and Poison Blasters into their bodies using their mouths, and then projecting these sucked units from the opening of their backs.

The projector's throw distance and height are adjustable, and a layer of buffer spores is wrapped around the unit when it is projected, so that the unit can absorb the impact when it lands.

The projector is very fast, and in ten seconds, the projector can drop a full twenty jumping worms into the target area.

This kind of unit can be called the nemesis of the fixed defense line, and combined with the cockroach's jumping skill and the Thunderbeast's newly acquired phantom charge skill, the swarm is now fully capable of tearing through the line of any traditional defensive tactic in an instant.

To hatch projectors, you need to build "slime chambers", which cost 250 crystals and 100 gas per projector.

Projectors have no attack damage or armor, and they are only affected by the "Ground Swarm Functional Upgrade" option in the Evolution Chamber.