Chapter 988 Development Details (Second Update)

The other point is about the special treatment of some feelings.

Poison, to be precise.

Thanks to the brain-to-nerve access of the matrix pod, players will have a very complex sensory experience. Many of the plots in "Grand Theft Auto" are related to drugs, such as Franklin, Lamar, and Choi once went to trade with drug dealers, and Mike was drugged by his loser's son when he went out with his loser's son.

At that time, the player will definitely be very curious to take the bag of poison and lick it himself, after all, the action in the game is unlimited.

In this case, special treatment is necessary.

If the player licks it outside of the game's plot, it will taste a very astringent bitterness; Occurring within the game's plot (Mike being cheated by his son), the player will only experience visual and auditory hallucinations, without any additional stimulation to the brain.

In reality, poison is something that must not be touched, as long as you touch a little, it is equivalent to ruining your entire life, even worse than death. The combination of next-generation VR and Grand Theft Auto should have created a more free and beautiful virtual world for players, and Chen Mo absolutely could not accept the unexpected situations that might arise.

There are also some sex-related edge balls, such as strip clubs in Grand Theft Auto, driving to find chickens, etc., which will strictly restrict the player, not do anything out of line, and the player will definitely not see inappropriate pictures and hear inappropriate sounds.

After all, this game is not a little butter, and if something really happened to cause the entire game to be banned, it would be too wrong. Playing the side ball and focusing on the next three ways is something that many third-rate domestic game companies will do, and if Chen Mo also does this kind of thing, it will be despised by the whole world.

As for the difficulty of GTA5 development, it is actually okay for Chen Mo. It's harder than the previous VR games, but after such a long time of accumulation, it can definitely be made, and it's nothing more than the length of development time.

Chen Mo had a joke in his previous life: "GTA5 cost 268 million US dollars, 2,000 excellent game producers from all over the world got together, jumped tickets for more than a year, developed for five years, and found the traffic data of Los Angeles in the real world to make a statistical model, the in-car perspective mode of each car, and 20 years of technology accumulation, just to make it more fun, where did the girls come from with the confidence that they think they can compare to the game?" ”

Of course, the $268 million includes promotional costs, and if it's just the development cost of the game, it's probably around $140 million. This paragraph also shows the difficulty of GTA5 research and development on the side, just from the perspective of investment, this is a rare large-scale production in the history of the game, if it fails, maybe R Star will face the dilemma of bankruptcy. However, the game's sales achievements are also unprecedented, and some people even joke that if GTA5 continues to sell like this, GTA6 probably won't come out, because the sales are terrible.

For the current Chen Mo, money is not the biggest problem, even if it is changed to the next-generation VR version, the cost will be increased by six or seven times, and Thunder Mutual Entertainment can fully afford it. In terms of technical level and art resources, it is not difficult to develop "Grand Theft Auto", because there has been an accumulation of games such as "Uncharted" and "Escape" before, not to mention that a large number of art materials have been collected in the art resource library, many of which can be used directly.

The most troublesome part is the ubiquitous detail in Grand Theft Auto.

The most intuitive point is that Los Santos feels like a real city rather than a virtual game world. The key to all of this is the deep study and high level of real-life reproduction, while a lot of the data is fine-tuned according to the characteristics of the game.

In the city center, in the suburbs, in the countryside, in the wilderness, the maps in Grand Theft Auto are large enough, but none of them are superfluous. Every corner of this sprawling map has its own characteristics, whether it's a hidden little play or a special easter egg, and the whole Grand Theft Auto is like a treasure trove where players can always find some surprises as long as they drive around.

In terms of game materials, the music part of "Grand Theft Auto" consists of a purely original album and 240 licensed music, which even makes many domestic players listen to the radio and vomit; The map is borrowed from the typical city of Los Angeles, and classic buildings such as Hollywood, United Savings, and Beverly Hills mansions are all taken into the game.

The production team and construction experts traveled at public expense and spent a wonderful night in Los Angeles, shooting a total of 250,000 photos and many hours of video, collecting a large amount of footage, and the developers even had special access to the FBI, gangsters, and special industries.

Of course, Chen Mo doesn't need to be so troublesome to make the next-generation VR version of "Grand Theft Auto", and the memory playback potion and rate regulator are full, which is enough to ensure many details of "Grand Theft Auto", but some things can be saved, and some can't.

For example, all kinds of music in the game car radio station need to arrange people to go to the lighthouse country to investigate and buy copyrights, and all kinds of guns, vehicles, ships, airplanes, etc. in the game must be made very real models, and they are real from the inside out, for example, some manual transmission vehicles need to make all the structures such as steering wheels, lights, gears, and handbrakes, and they must be completely consistent with reality.

If you don't have a driver's license in real life, you can still learn it in the game, after all, driving in real life is easier than in the game, and the steering wheel is much better controlled than a joystick or keyboard.

As for the plane, this thing can't be strictly in accordance with reality, the most ordinary flight license also has to spend 100,000 tuition fees and 6 to 8 months of primary training, in reality, the vast majority of players have never flown a plane, really want to be in the game in strict accordance with the realistic aircraft design, players don't fly, just crash and it's over.

So, the planes in Grand Theft Auto will be controlled the way the game is, and players only need to control the joysticks, rudder pedals, and a few special buttons to make the plane take off and land. Other things like helicopters and boats are also done in this way, so that players can learn how to control these special vehicles through simple teaching as much as possible.

Fortunately, none of these things are too complicated, and they can be divided among many other designers. Chen Mo's first goal now is to build the framework of the entire Los Angeles Capital first, first make the entire game world, and at the same time collect actions and voices, and finally string together the plot, and the whole game can be regarded as alive.

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